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Nomad TAGs are Different?

Discussion in 'Nomads' started by karush, Sep 9, 2021.

  1. karush

    karush Well-Known Member

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    Oh and further note the Gorgos has a peripheral which typically disqualifies the unit from fireteams anyway.
     
  2. Delta57Dash

    Delta57Dash Well-Known Member

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    It can bring a peripheral, but there's also a profile that doesn't.

    Of course, Tohaa can't form Fireteam: Duos anyways, as it's a Vanilla faction, and it doesn't have any true Sectorials, so it doesn't REALLY matter.

    Also if you're going to include Ariadna in your list (which doesn't even have a TAG, let alone a S7 one) then you should absolutely include the Gecko, which can form Duos in Corregidor.
     
  3. karush

    karush Well-Known Member

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    Lol, I forgot about the context of it being Tohaa which uses triads.

    As for Ariadna it is in MRRF, they can take Anacondas with fireteam duo. I am hoping they also they update kosmofloat to include the anacondas once they release the TAG box as part of their code one releases. Maybe kosmofloat requisitions them from MRRF or the MRRF volunteered them since the anacondas have been incorporated into the MRRF command structure, but I digress.
     
  4. karush

    karush Well-Known Member

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    Hello Everyone, I wish to thank you for the discussion. It has been interesting, but I plan for this to be my last post in this thread.

    At the insistence of my local Warcor I will be tagging HellLois for this post. MR./Ms. @HellLois I understand that as a CB Employee there will be information you are privy too and perhaps restricted in what you can say in an open forum, at this juncture I merely ask you read this post.

    Looking at TAGs in N4 across factions, and comparing them to N3 TAGs, there are several visible trends in design.

    1) A decrease of the SWC cost of the HRMC. In N3 it was 2 SWC and in N4 it is 1.5 SWC, specifically on the Zeta, Dragoes, and Overdron. Furthermore if I may point out that the Yan Huo has both a multi-HMG and an HRMC profile both of which are also 1.5 SWC, the same as Multi-HMG TAGs and HRMC equipped TAGs which shows that the SWC cost does not deviate merely for moving a gun from an HI to a TAG.

    2) Several TAGs that did not have courage in the previous edition gained courage in this edition. My two go to examples are the Guijia and Magariba Guard both of which gained courage, the latter is ironic considering it was Example 2 for failing a guts roll in the N3 rulebook, but I digress. Currently All but 5 TAGs have either courage or religious in N4.

    3) Barebones Main Line Battle Tags (Multi-HMG, S7/8(the Magariba), Armor 8. Basically the conceptual tanks, i.e. Squallo, Guijia, Magariba, and Raicho) all have fireteam duo options in at least one of their faction sectorials (NCA for the Squallo, MAF for the Raicho, etc). This is really cool as it allows either a duo of big beefy TAGs to advance in lock step, or to bring along a wild card or other unit depending on sectorial for some fascinating tactical options. I hesitate to add the Anaconda to this list as well but if we allow it as a S7 TAG then even Araidna and it’s MRRF can enjoy some hilarious TAG play, and that is to say nothing of what the NA2’s can do.

    4) AP Ammo is significantly more prevalent for TAGs now. In particular the Anaconda and Scarface both gained AP Spitfire options. Any TAG that started N3 with a normal HMG now has AP Ammo, with one exception. At present only two TAGs lack AP Ammo, and any TAG that was designed with N4 in mind (Shakush and Blue Wolf) notably have AP Spitfires. I can only conclude proliferation of AP Ammo among TAGs was intended.

    5) TAG Pilots and Operators are now meant to be specialists. In N3 there was a distinction between TAG Pilots and TAG Operators, and one clear difference between the two was pilots were specialists and operators were not. In N4 The Anaconda’s operator became a specialist operator without changing it’s label to “Pilot”. As it currently stands there is only a single TAG pilot/operator that is not a specialist of some sort.

    I do not disagree with any of these changes, in fact I am quite happy with them across the board. The problem comes from the exceptions, and how they seem to be distributed.

    1) The Salamadra has the only 2 SWC HRMC in the game (excluding the NCO option on the Zeta).
    2) Of the 5 TAGs without courage or religious, 4 are Nomad TAGs. The remainder is the discontinued Gorgos
    3) All “barebones MBTs” can form a fireteam duo except the Lizard
    4) The Iguana is the only TAG that had an HMG at the start of N3 that now does not have AP ammo and one of two TAGs without an AP ammo option in the game. The other is the Sphinx which has other significant advantages that could it lacking AP ammo (Mimetism -6, Hidden Deployment, a marker state)
    5) The Anaconda Operator became a Specialist but the Iguana Operator did not. I will note there is the Gorgos which has 4 active wounds (3 as the armor 7 TAG and then tansmutes into a 1 wound LI) and that “pilot” keeps the TAG’s AP Spitfire, Flammenspeer, Pulzar, and Viral CCW (he does not skip leg day), so a 4 active wound TAG does not seem to invalidate having a specialist pilot.

    I understand there differences between factions and they are intentional. For example, different factions have different gizmokit values for their TAGs (Pan-O and higher tech level phys=13, Yujing and below phys=11. The Raicho is the odd man out at phys=12). However the Nomads missing this many trends in TAG design does not feel like a purposeful decision. Instead it feels like they are N3 TAGs (no guarentee courage/religious, no S7 TAG with Firetam Duo, etc) that came into N4. To paraphrase the Army “Once is an accident, twice is coincidence, three times there is a cause”. Furthermore it isn’t that I am noticing differences between the Nomads and Pan-O, or Nomads and Yu-Jing, but between Nomads and almost any applicable faction.

    I don’t want the strongest TAGs in the game, I just want an even playing field for my TAGs.

    I know there are two army updates coming up and I do have suggestions if you care to listen.
    1) Adjust the HRMC of the Salamandra, or give it NCO like the Zeta
    2) Give the nomad TAGs courage or religious. Perhaps the Corregidor TAGs have courage to represent their more militant training while Bakunnin’s Lizard gets Religious to represent their more fervent/punk nature. The Salamandra, your pick on which.
    3) In Bakkunin grant the Lizard Fireteam Duo. Perhaps also make it AVA 2 as opposed to the current AVA 1 but that is more debatable due to the GUIJIA being AVA 1 in white banner while still having Fireteam Duo (AVA 2 in Invincible army though)
    4) This is where we get into more difficult fixes. I’d suggest an AP Spitfire option for the Iguana, it was good enough for Scarface and the Anaconda so it is good enough for the Iguana. The Anaconda even grants some idea of what the points difference should be tween the Iguana HMG and the Iguana AP Spitfire. No need to change the Operator’s gun as the Anaconda Operator’s gun is independent of his TAG's loadout.
    5) Another difficult one I imagine, but make the Iguana Operator a Specialist Operative. Again it was good enough for the Anaconda and HI specialists are quite common now.

    Again thank you everyone for the discussion, and thank you to HellLois for your patience and making it this far,
    I wish all of you a good day and please stay safe as you game.
     
    #24 karush, Sep 14, 2021
    Last edited: Sep 24, 2021
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  5. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    I guess I was just extrapolating from someone else saying YJ Tags are BS14 through YJ TAGs should be the standard for Nomad TAGs to "All Nomad TAGs should have BS14 like YJ TAGs". If anything I wouldn't mind Nomad Tags having more variance from other TAGs. More wacky jank tacked on from the Black Labs in exchange for more broken down BS even.

    All in all I think that while I agree some Nomad TAGs could use some tweaks, I think you'd be better focusing on how they can work now in the context of a broadly great faction that supports them very well and differently to others, than focusing on what they don't have that other factions do. In good time, CB will do another pass over them and we'll see what we get. The other way just lies long periods of frustration.
     
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  6. Fed4ykin

    Fed4ykin Well-Known Member

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    Nomads are a faction with a lot of tools and top notch engineers and hackers. Nomads are in a very good place. (Bakunin could use some love though)
    The Focus of Nomads just isn´t TAGS as they have enough other tools at their disposal. The other big factions have their own drawbacks. PanO has no smoke access, no pitchers, kinda "weak" specialists, no Eclipse no HD+
    Yu jing has no Pitchers, no eclipse no HD+
    Maybe you should concentrate more on what you have instead of what might be missing. Nomads are really great as they are. HD+, Burst 6 Kriza, Pitchers, Crazy good Hackers, an abundance of AD troops and engineers, great skirmishers, Crazy koalas, the Goddamn Vostok...
    Comparing with Yu jing and PanO isn´t the sensible way to go since both of these factions do have their drawbacks where nomads do shine.
    I guess what i want to say as someone who is not playing nomads, but playing a lot against nomads is: Instead of focussing on what you might miss out on you should concentrate more on what you have and be grateful for that.
    The lawn in your neighbors garden is alwasy greener than in your own... but only from your viewpoint...
    Tried to translate a german proverb.
     
  7. nazroth

    nazroth 'well known Nomad agitator'

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    Our Tags will never feel on par with some of them best Tags in the game because nothing changed in the grand scheme of things. There are still Godlike Tags with visual Mods, Remote Presence and stuff and there are still Potato Tags with none of these. At least they are cheaper and the feeling of being out of date is well supported by fluff. Trying to fight it is pointless.

    Some notes:
    Lizard is Bakunin and this means the very end of the possible update queue. We had recent "Tunguska moment" and are still in the "Corregidor moment" so CB just skipped on adjusting Bakunin to N4. All the changes Bakunin got are quick adjustments so profiles are readable in N4, not a wholescale overhaul and redesign.

    As for Iguana Operator it is a 2W, HMG wielding Heavy Infantry. It won't get a Specialist Operative period. WTF? Why would it?

    HRMC SWC cost drop is a good point and I think CB should actually consider this proposal seriously. Tunguska is pretty SWC heavy and it might be a balancing factor - but high SWC cost just pushes Salamandra out of the lists most of the time.

    Courage and/or Religious seem like a reasonable proposal, unless it influence overall cost of Nomad Tags. Worth noting is that whereasYu-Jing and Pano soldiers are well drilled, very dedicated troops - Nomads are more of a bunch of individuals trained still maintaining a lot of their independence. Thus we end up with fever and costly LT option, no CoC and in my opinion not Courageous Tags.
     
  8. karush

    karush Well-Known Member

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    I have a question and you clearly read my post so If you don't mind I'd like to like your brain. I see this sort of argument a lot and I don't get it. At no point do I bring up the super TAGs of the game by name or alude to them (AVATAR, Marut, Cutter, etc), nor are any of my arguments based around visual mod TAGs. The only TAG with mimetism I mention is the Sphinx and that was for sake of completeness to point out that it and the Iguana are the only two tags in the game don't have an AP ammo option, hardly a complaint about it's power. Instead I mention the MBTs (Squallo, Guijia, Magariba, Raiko, and arguably the anaconda), and the HRMC equipped TAGs (ZETA, Overdron, and Dragoes). It isn't about the super TAGs, it's about the basic ones. So I guess, why that rhetorical strategy? And asking you because you wrote the best post using that strategy.
     
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  9. karush

    karush Well-Known Member

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    May I ask why you think this? It stuck with me because it does not add up for me. The nomads have the third highest number of TAGs (4), in a game with 9 actively supported factions (I have excluded NA2 and Tohaa, one does not have a central model line and the other is discontinued but legal to play). Only PAN-O and Combined Army have more TAGs than us, and the next two closest competitors (Yu-Jing and Haq) have half as many TAG options. And of those two factions Yu-jing fluctuated from having one TAG, then two TAGs, and then back down to 1 before N4, and Haq only ever had the one TAG till N4 happened and they are still waiting on a sculpt for their new TAG. So we have the third highest number of TAGs (4) in a game with 9 (or 11 factions depending on how you wish to count it), double the number of the TAGs of the next two closest factions each with 2 (of which one is still waiting a sculpt), and every other faction has 1 or 0.

    Basically if nomads are not meant to be a TAG faction, then why do they keep giving us TAGs? Why does CB keep investing time in designing the models, producing them, and shipping them if they are not a focus of the faction? Why do we have the best engineers and hackers to support those TAGs, if we are not meant to take them? It is a vexing question. It basically argues that the company has to be willing to dump resources into a play style they do not wish to promote for the faction.

    To be clear I do not doubt we have tools, but the argument that TAGs are not a focus for the nomads just does not sound right when looking at the numbers of TAGs available to each faction and how many have purchasable TAG models.
     
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  10. csjarrat

    csjarrat Well-Known Member

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    Look in the fluff mate, nomads live primarily on ships, not planets with huge mining, smelting and manufacturing capabilities these things are hard to repair and maintain. Nomads buy obsolete tags from the major powers and then refit them.
    The core mechanics of the kit nomads have is several generations behind pano and they come at a proportionally higher resource cost to nomads than the big boys have to spend because of the nature of what nomads are.
     
  11. nazroth

    nazroth 'well known Nomad agitator'

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    Good question mate. The main theme I got from your initial post was to make Nomad TAGs functional on par with other factions. As right now TAGs balance is a double sided coin with overwhelmingly good on one side and bare minimum Armor + Gun on the other I think I let my personal bias and projection towards the topic to take over. My opinion on TAGS in-balance comes from years of experience (and disappointment) playing Nomads and for most of these years our TAGs were lowest of the low compared to god mashines. I might had read between the lines and connected too many dots when reading through your post. And yet, taking how in-balanced the difference between TAGs power level still is - I uphold my opinion.

    Allow me to bring you in on a little secret. This might seem totally crazy at first and is difficult to cope with if you come from another miniatures game. A lot of what you see in older factions is there because of fluff. Lack of some rules choices, some SWC costs, some units - are there ONLY because of early edition fluff, have nothing to do with balance. For what it's worth I'm in since 2013 and it still baffles the sht out of me. But it is what it is. CB doesn't seem keen on investing time to re-design old units and focuses on game-wide buffs/nerfs to unit type instead. In case of TAGs this sadly left Nomads right where they were, compared to godmashines.
     
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  12. inane.imp

    inane.imp Well-Known Member

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    Serious question: why the fuck should we care? I don't play Nomads to run TAGs. I occasionally run TAGs because it's a fun and effective way to play Nomads (and it really is).

    We have solidly 3 / 4 TAGs that are completely viable to run if we choose to (even in relatively competitive builds); including one TAG that is - because of how it works with its list - honestly up there for one of the best TAGs to build a list around in the game.

    We SHOULD have boring but effective TAGs. It's great; they're workhorses that do their jobs. Solid performers who enable the signature pieces of the faction really shine. They also have gorgeous models.

    Aside - now if you were making an argument to just make all manned TAGs have the Order generated by the Pilot I'd be 100% on board. This would be an awesome systematic improvement that would - relatively incidentally - be great for Nomad TAGs (albeit I *still* would prefer Gecko Pilots to get BS13, Fireteam: Duo and lose the Combi Rifle).

    The other place to complain is the Iguana specifically - she's a mess and doesn't have a role: she has the weapons of a Fire Support TAG without the stats to back it up, and the abilities of a light assault TAG. She should be looked at: this is entirely because she doesn't compete well with other choices within our faction, not because she's weird relative to other factions.
     
  13. D_acolyte

    D_acolyte Well-Known Member

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    I am going to go to the RPG which are cannon. Nomads have other holding and places then just there 3 huge ships, in fact there is a name for those not born on a mother ship, Lub. This means that the idea that they lack the production capability because they only have 3 ships is setting a false equivalency of they have less so they should make less then X when they do not have that.

    Based also off of the Tenets of Nomad Warfare TAGs makes sense. Nomads are looking for short high intensity conflicts where they can either "cheat" there way into victory or proactively take strategic assets with superiors forces and then sue for peace or mediation. They want it short as to not have a strain on manpower and there economy. This is actually very much like the Prussians and Germans preferred way of conducting war. This is much different from the masters of zoning and area control that I see on the boards of Infinity.

    Based off of the Tenets of Nomad Warfare a focus on TAGs and Remotes should be the center of nomad doctrine and then you fill in roles with "dirty tricks" and "cheats". The one thing Nomads by fluff should avoid at all cost is a static battle of attrition that I often see.

    Tenets of Nomad Warfare is on page 11 of the nomad rpg book.

    I think they did not say several generations but even if they did it does not necessarily mean worse. When you talk about military hardware there are lots of small things that can cause a change in generation ranging from in consequential things such as politics, to manufacturing changes such as the engine is no longer produced, to functional form such as sloping the armor or not, to major changes such as moving from all manned to unmanned. Saying something is a generation or more out of data does not mean it is no longer effective it is just saying that something has changed in production. This is all stuff for model generation. Example is the M1 vs the M1A1, there was minor changes from M1 to M1A1 crew storage and use vs biologicals and chemical hazards.

    Now if we use a broader term for generation such as when talking about generations of tank types then we are looking at large differences. Such as all 3rd generation tanks have composite armor. In which case we can say that Nomads, Yu Jing and Haqislam TAGs are all X generation where Pan O, Aleph and O-12 TAGs are all X+1 generation and the difference that defines that generation gap is the use of remote presence TAGs. Haqislam may even be X-1 generation of TAG do to not being human shaped.

    Should the Nomads having an older generation of TAGs have any effect on game balance, probably not.
     
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  14. csjarrat

    csjarrat Well-Known Member

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    It really should, the difference of being human piloted to rem pres is huge. Big changes in software and aim assist is reflected in the BS score and such. It's cool that you want nomads to be the best at everything but it's better for game balance in factions have a weakness. Our tags are not a weakness, they're fine for purpose for the most part. They shouldn't be on the bleeding edge with the major military powers as that's not what nomads are
     
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  15. csjarrat

    csjarrat Well-Known Member

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    And juat because nomads have a couple of small mining outposts or asteroid bases, doesn't mean they're par with the major military powers that own planet sized territories with populations of billions. Those guys have huge standing armies that can take on nation states. Nomads are established in fluff as only existing because of o12 membership as a recognised nation state. If they didn't have that, the boys could easily exterminate them
     
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  16. karush

    karush Well-Known Member

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    I have read the fluff mate.
    Several points there: the mining. We have Corregidor, the largest most effective mining organization in the sphere and asteroid mining is lucrative in infinity. Nomads have the resources and raw materials. From the RPG we also know the nomads have a lot of orbitals and production facilities throughout the sphere, we have the factories. As for Money, Tunguska runs the black economy. Nomads have the money for TAGs and the reptile series is explicitly cheap to acquire. The nomads can either purchase or produce the TAGs they need.

    As for proportions, the nomads also hold a smaller proportional border than any nation, they aren't sharing a border with yujing hundreds of kilometers wide. They don't need as many TAGs and can afford to go crazy on the few they do need.

    But all of this discussion sidesteps my point. CB keeps giving nomads TAGs, but you say TAGs aren't a focus of the faction. So should CB give Ariadna half a dozen hackers next?

    This isn't a question of fluff. 1) CB writes the fluff, it can be anything they want it to be. They could blow up Bakkunin tomorrow if they wanted, and they have certainly made sweeping changes before, looking at you JSA and Tohaa. 2) Unless they came up with a replicator, it still costs money to make models, models they need to sell to make more money. Making large pewter models counter to a faction's intended play style and to do it twice to quadruple as often as normal makes no business sense.
     
  17. D_acolyte

    D_acolyte Well-Known Member

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    Me wanting the Nomads best at everything ha do not make me laugh. What I want is for fluff and rules to agree.

    As for human vs remote piloting, there are a lot of ways we could represent that, give man pilot tags better reactions and bts or immunity to possessions because they are not controlling the thing from orbit for instance but make the remote TAGs more armored or better bs over all, but we do not see either of those.

    I am making is generation fluff probably does not matter. You think Pan O, O-12 or Aleph TAGs should be better because they are remote piloted, sure. You think Nomad TAG piolets have courage or religious because they are in a big moving tank and the others of that generation do, sure.

    For the most part so where are they not fine?

    Last I checked Bakunin is all about bleeding edge tech and questionable ethics to no ethics with science.
    This is also less a matter of tech and more a matter of manufacturing and training.
     
  18. karush

    karush Well-Known Member

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    No one is asking for bleeding edge TAGs. I want TAGs that don't roll guts when they get hit with a combi-rifle, just like every other faction in the game has access to. I want parity with the baseline main battle TAGs of other factions. it isn't a single argument point about the BS, it's about lacking fireteam DUO, Courage/Religious/, and other small changes that clearly went into the game design philosophy after they established a baseline. The absolute craziest thing I want is a Szalamandra that doesn't cost 2 SWC, a suggestion so crazy that every single other HRMC in the game costs 1.5 SWC. I want parity. And from what I see of Dacolytes post, he wants the nomad TAGs updated to reflect their style of warfare (which given they use love the reptile series, is likely more of a mass TAG warfare approach using early tank theory, i.e. 2 tanks is 4 times better than 1 tank, and thus they should be dependent on reliable and good TAGs but not bleeding edge TAGs)

    Half of Dacolyte's post was about military tactics of the nomads and how those tactics reflect real world tactics used by smaller nations to get concessions against larger powers. Not certain BS came into the discussion or wanting super TAGs.
     
  19. karush

    karush Well-Known Member

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    Um... no one is making you read a post about TAGs, so why do you care?

    But If you go back to my posts I am not asking for nomad TAGs to be anything but workhorses, just ones that got the changes in TAG play that other factions got. I.e. courage/religious on our tags so they don't make guts rolls against combi rifles (because Gecko's, trained for boarding actions are really scared of... small arms fire?). Maybe we shouldn't have the only 2 SWC HRMC on a base profile in the game. etc. I personally love my TAGs but they are currently designed like N3 TAGs. I'd like to run a main battle TAG in a duo, something even Ariadna can do with the Anaconda in their french forces. It isn't about super TAGs, it's about bringing our TAGs in baseline with design decisions clearly made for N4.

    Except for the Iguana, agreed that one needs a remix. Personally I'd throw an AP Spitfire option on it, make the operator a specialist (since they can be specialists now, look at the anaconda n3 vs. n4) and maybe call it a day there. Make it a real mid field annoyance... and maybe give us back the ejector seat, that was hilarious and awesome.

    p.s. The gecko pilot also has +1 burst assault pistols, it's burst 4 at short range which is pretty neat. Would be hilarious if they had fireteam duo.

    P.S. I am in favor of hilarious/fun options.
     
  20. Kestril

    Kestril Active Member

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    Different factions get different tools, and part of the fun in infinity is learning all those tools. Nomads already DO TAGs, they just do it differently than other factions.

    Geckos with Structure 3, Tac Aware, a burst4, damage 15 MULTI marksman rifle for 56 points seems pretty good from where I'm standing, even though it's different than how the other factions typically do TAGs.
     
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