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Confusing Agility values

Discussion in 'General' started by Gabbi, Aug 7, 2021.

  1. Gabbi

    Gabbi New Member

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    I have some issues understanding some Aristos' Agility values...

    1) What's the point for Prysm to have a "shield" in her Agility? When a Character tries to disengage, he/she needs at least one "success". What's the point of cancelling Opponent's "successes" ?
    https://aristeiathegame.com/characters/prysm

    2) What's the point for Murtair to have just a ! as his Agility? Not rolling dice, with a single ! he doesn't trigger anything. Also not rolling any dice he's unable to disengage ever..?
    https://aristeiathegame.com/characters/murtair

    Thanks in advance and forgive me in case my questions sound stupid :)
     
  2. zlavin

    zlavin Well-Known Member

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    Not everytime you do a disengage roll is becouse you need to move, sometimes you do it to have an extra roll that can trigger a general switch.

    1) Prysm :Q: is :.::1:, this is not a great roll to win a disengage roll but is really good to taunt :H: thanks to Prysm general switch.

    2) Murtair :Q: is :3:, in this case is more of a fluff thing and a flaw. Murtair is a wild beast that cannot refuse to fight. If you really want to disengage whit Murtair you need to add extra dice to the roll and then that :3: helps thanks to the general switch.
     
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  3. Gabbi

    Gabbi New Member

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    I see, thank you!

    So, the basic strategy with Prysm is: walk to an enemy, once you're in contact disengage, aiming not really to disengage but taunt him, then whatever the result, beat him (Gamma Radiation has range 1-2). Is this the idea?
     
    #3 Gabbi, Aug 7, 2021
    Last edited: Aug 7, 2021
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  4. Croepoek

    Croepoek Well-Known Member

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    That’s basically the plan for her! :)
     
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