1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Engineer/Doctor and Peripherals

Discussion in 'Rules' started by Space Ranger, Jul 29, 2021.

  1. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,955
    Likes Received:
    5,117
    This is due to the showing of Fiddler. I think the first Engineer who has Peripheral (Synchronized).

    My question is: Can an an Engineer or Doctor with Peripheral (Synchronized) also take Peripheral (Servants)?

    For Example: Fiddler in Dashat has two JackBots. Then she could also take up to two Nasmat as well?
     
  2. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,080
    I don't see any restrictions against multiple types of peripherals.
     
    Mogra and Brokenwolf like this.
  3. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,955
    Likes Received:
    5,117
    Thanks. It will be interesting if she's moving with two bots near her and then 2 others anywhere on the table. Actually 1 servant at a time can be used so it's unlikely going to be two. But the choice is there.
     
  4. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    Ah right, N4 restricted from 4 to 2. Having 4 servant in Bakunin was fun even if you only move one per order.
     
  5. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,955
    Likes Received:
    5,117
    For me they are mine clearance tools. I once had on Yao Zao dodge three mines before being shot.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation