It’s actually not. It’s the worst aspect of both worlds. The amount of time waste on setting up Berserks, Template clipping, staying just outside hacking at any point during your path, ensuring correct smg/shotgun rangebands is just tedious AF. Either go full premeasure which will be fast or don’t. Anything in between in loathsome to play with in my experience.
Okay... why on the 2nd one and not the first if I thought it was within the ZoC and then discovered it wasn't? "2.2. ARO Declaration. The Reactive Player declares the AROs of those Troopers that are allowed to declare one. Troopers are not forced to declare AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost" Doesn't the ARO is lost mean I do not get another chance later?
Haha... I'm going to go back to bed... For some reason I was thinking that premeasuring was part of the ARO declaration. I don't know what I was thinking. My bad...
So, you declare, you measure movement, and place your trooper at the end of the movement, all in 1. ZoC measurements doesn't happen until 2.
Yes, but as part of step 2/4 you're allowed to measure the Active Trooper's ZoC before declaring AROs.
Well, yes, but (to me) the idea that this makes a massive headache seems a bit overblown. The Active player (if using a Move Short Skill) still has to choose their final position, and then "pre"-measuring takes place. I can't sit and finagle x, y, and z, making sure I avoid Hacker 1, or Camo Marker 2, etc. I have to choose my final position, and then we no longer have to guess about ZoC AROs, we know.
This tbh. You get to premeasure after your movement, not during. And if after your first movement you saw that you were more than 8" away, and you want to end within or out of 8", you'll still have to guess it when you do your second move. I think it's the least intrusive form of premeasuring they could've added for checking ARO.
Exactly. It's a decent solution to the issue. And the fact that the Active Player has to pick and place in the final point, with measurement afterwards, leaves a *bit* of uncertainty.
“Players can check the Zone of Control (ZoC). Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path.” Hmm… yes, thankfully, you do appear to be reading it correctly. You measure ZoC after the fact and even if that still leaves room for some mucking about some players I play against, it’s actually not as bad as I initially feared.
Agreed. I was reading it completely wrong and jumping the gun. This is actually the best way they could have handled this I guess.
And remember that if the reactive models have LoF, you DON'T NEED to check ZoC, they already have their ARO...
If you declare something on a invalid target, like hacking versus a LI model that was holomasking as a HI for example.
I think all the wording about valid or invalid AROs has been removed from the rules. You either can declare an ARO, or you can't. There are still a few cases where the skill can fail at Resolution (mostly due to holomask as @Diphoration says) but the ARO itself can no longer be invalid.
Well, I was asking about the Resolution portion. I was asking how can the ARO you did declare become/is Invalid. Not if the action of declaring the ARO is Valid. Sorry about that.
BS Attack against a Holoecho/Holomask Hacking against a (invalid target) Holomask Discover+Shot against a Decoy These are the first 3 i could think of
So two questions. The S in players under aro seems a bit light to explain that it isn't just the reactive player that gets to measure after the end of the first and second short skills. Am I wrong in this or is this going to need clarification? Second is, which part of the rules stops you from declaring an invalid zoc aro? I know you can measure it before declaring, you absolutely know it is out of range. But what is stopping the 30" away hidden deployment model from dodging to reveal itself? Besides the social aspect of it (ie a bit crude to do)
It's in both player's interests to know which enemies have AROs, the check is mandatory and having both players measure just speeds things up. Because if you don't have an ARO granted by step 2.1, you can't Declare one in step 2.2