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List help/request for RTF/Armory

Discussion in 'Haqqislam' started by theomc, Jun 14, 2021.

  1. theomc

    theomc Well-Known Member

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    Trying to make a 300pts. list for RTF Armory, and really struggling...
    I figure you need something fairly tanky to hold the Armory, and usually for that I'd look at an Al Fasid, Tarik or a Maghariba, but none of those can fit into the armory. So looked at Janisarries, which seem very vanilla for HI, but should at least be able to hold their ground..?
    But then I'm getting lost on how to support either a Haris or Core of Janisarries... some Zhayeden? Ghulams?
    The usual super soldiers (Namurr/Muhktar/Nahab) that I love don't seem very suited for the mission where toughness is needed over NWI/Mimetism and a high move...
    Any suggestions or full blown lists? Thank you.
     
  2. tox

    tox SorriBarai
    Warcor

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    A Namurr in SF inside the Armory is not easy to dislodge. And he can also open the door. Also brings a frigging E/Marat.

    Do you want to be sure to vaporize WHATEVER you find inside? Naffatum Core (linked as Ghulam), and go bbq.

    Touaregs can go back to Camo marker once inside. Good luck to dislodge them too.
     
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  3. Koval

    Koval Well-Known Member

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    When talking about troops that are good in an objective room, I would point to Hortlaks and Wild Bill. Many opponents will cover the room with hackers/repeaters, so a Janissary team will have to be careful of that. Putting Leila in the team and a tinbot may also be worth considering. The Janissary HMG isn't great in the room, but it's still a really good HMG, and I've gotten myself into trouble by over-specializing for objective rooms.

    I would disagree with your idea that toughness is needed over NWI, simply because I feel that multiple wounds, including NWI, is the best form of toughness. Killing 2 or 3 Mukhtar can take a lot of work. That's not to say that it can't be done in a turn, but it should tske several orders to get them all.

    The opposite direction, similar to what tox said, is to take expendable templates. I would recommend shotguns over flamethrowers just for the burst, but both have a place. This team will be easier to dislodge than the Janissaries, since the only NWI model it can include is the Namurr and the only 2W option cant go into the room.
     
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  4. Grotnib

    Grotnib Well-Known Member

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    I've personally felt that Armory -style missions aren't the favorites to go into as RTF, but some of the things that I've had success with have been:
    - combining Smoke (from Ghulam NCO) with Khawarij MSV L2 to clear the room from afar (the DMG 16 is great against tough targets)
    - Smoking the room and then letting a Nahab clear it in melee
    - Having two "Ghulam Cores" - a Core can assault the room with Shotguns and then proceed to sell their lives dearly to defend it (Number 2 helps here by keeping the Fireteam intact); the next turn the other five counts as Ghulams can form a new Core and proceed to assault and hold the room
    - executing deep flanks with models like the Mukhtar Redfury to punish opponents too focused on the room

    As stated above, I've also found NWI models/squads of Ghulams to be plenty tough enough - while Janissaries are good, they are susceptible to Hacking...

    Let us know how it went! :)
     
  5. Koval

    Koval Well-Known Member

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    This is a really good point. Sometimes, especially when you're going first, the right play early on is to ignore the room and just go kill stuff. Carmen is also very good at this, but more in a disposable missile sort of way.
     
  6. Urobros

    Urobros Well-Known Member

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    Hello,

    I think Rama have pretty much the same problem in this mission as Winterforce, "vainilla" IPs and a lot of people with one wound. Still, Ramah have a bunch of profiles with NWI. Still, probably most of the Ramah forcers are too fragile to go inside the armory and be there a whole turn. I think the way to play "Ramah" here is triying to go second and avoid your enemy go inside the armory, if not, do may damage as you can in your first turn (forgetting a little for the armory) and try to stand the last to rounds.

    Namurs, Nahabs and Mukthars are really good choices to "control" the armory, with a lot of tools to remain and clean. Even the Zaydeyan can be a pain in the ass if regeneration chooses to work. And don't forget about naffatums, maybe not the most resilent unit in ramah, but still with flamethrowers and the "feared" continous damage.
     
  7. theomc

    theomc Well-Known Member

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    Looking at this:


    Armory
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]1
    NAMURR Rifle, Light Shotgun, E/Marat, D-Charges / Heavy Pistol, E/M CC Weapon. (0 | 36)
    NAFFATÛN Rifle, Heavy Flamethrower / Pistol, CC Weapon. (0 | 13)
    NAFFATÛN Rifle, Heavy Flamethrower / Pistol, CC Weapon. (0 | 13)
    ZHAYEDAN Sniper Rifle / Pistol, CC Weapon. (0.5 | 27)
    ZHAYEDAN Sniper Rifle / Pistol, CC Weapon. (0.5 | 27)
    YARA HADDAD AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 25)
    TUAREG (Hacker, Hacking Device) Rifle, Light Shotgun, Shock Mines ( ) / Pistol, CC Weapon. (0.5 | 34)
    TUAREG Sniper Rifle, Shock Mines / Pistol, CC Weapon. (0.5 | 29)
    MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, CC Weapon. (0 | 12)
    NASMAT PARA CC Weapon(-3). (0 | 3)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]1
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)
    GHULAM Sniper Rifle / Pistol, CC Weapon. (0.5 | 16)
    GHULAM Missile Launcher / Pistol, CC Weapon. (1.5 | 17)
    GHULAM (Lieutenant [+1 Command Token]) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 15)
    WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3)

    5 SWC | 300 Points

    Open in Infinity Army

    The Namurr+Naffatuns, Tuareg hacker and Monstrucker go for the armory while all the snipers and missile launcher try to flank-shoot stuff as it approaches. The Ghulam NCO shoots smoke into the doorway and then lots of intuitive attacks (flamers, e/marats, drop bears... surprise hacking) go off. Yara (and/or surprise hacking) counters any MSV2 that's up close (hopefully)
     
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  8. theomc

    theomc Well-Known Member

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    The list was for a tournament: Mindwipe, Armory, Countermeasures. Used another list for Mindwipe and CM:

    Mind Measures
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9
    NAHAB (Parachutist, Specialist Operative) Boarding Shotgun, D-Charges / Pistol, Viral CC Weapon. (0 | 32)
    MUKHTAR (Hacker, Hacking Device) Rifle, Light Shotgun, D-Charges ( ) / Pistol, CC Weapon. (0.5 | 31)
    MUKHTAR (Doctor [+3]) Boarding Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 31)
    MUKHTAR (Multispectral Visor L2) Red Fury, Nanopulser(+1B) ( ) / Pistol, CC Weapon. (1 | 36)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    GHULAM Sniper Rifle / Pistol, CC Weapon. (0.5 | 16)
    GHULAM (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11)
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)
    GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]1
    CARMEN Chain Rifle(+1B), Smoke Grenades / Heavy Pistol(+1B), DA CC Weapon. (0 | 17)
    [​IMG] BÂTARD Trench-Hammer, AP CC Weapon. (0 | 5)
    SHIHAB REMOTE Heavy Machine Gun / PARA CC Weapon(-3). (1 | 24)
    SHIHAB REMOTE Heavy Machine Gun / PARA CC Weapon(-3). (1 | 24)
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, CC Weapon. (0 | 12)
    NASMAT PARA CC Weapon(-3). (0 | 3)
    NASMAT PARA CC Weapon(-3). (0 | 3)

    5.5 SWC | 300 Points

    Open in Infinity Army

    1st game, Mindwipe vs. Spiral: This was my first time ever playing Spiral, so there were a few surprises. Things went well right up until the end. My Ghulam sniper and TR bots held the field while Carmen pushed up the left flank and the Mukhtars pushed up the right and hacked the console. The AI was in the center, of course. But when my opponent finally hacked his console, my AI was in the middle as well. In turn 2 my Nahab flanked near Spiral's DZ, taking out a heavy hitter hanging back there (though it took more orders than I liked). Then I made my big mistake: I was low on orders and ahead 2-1, so I decided to turtle-up, even though my Nahab could have made a (dangerous) sprint for the AI terminal. Spiral took their last turn and DIDN'T turtle, made it to my AI and blew it up with a D-charge. I didn't realize JUST how big of a swing that was going to be and flipped things from a 2-1 win, to a 1-8 loss (or there abouts).
    Lessons Learned - Fortune favors the brave, and don't be afraid to use your Nahab for what he was designed for.

    2nd game, Armory vs. Tunguska: 2nd game I wound up playing my buddy that I almost always play (there were only six players, so it was bound to happen). Things didn't go well overall. He took Init and wound up using a Spektr sniper to take my snipers out one by one, and the Zhayedens both failed their regen. I did get my Namurr and two H. Flamer Naffatuns into the Armory and they were very tough for him to dig out. Not a whole lot else went right, with the dice being very much against me. At the end of turn 2 he'd put me into Retreat. But since I'd actually held the Armory in Turn 1 (and he in Turn 2) it wound up being a 3-3 draw. Guess he murdered me a little too good...

    3rd game, Countermeasures vs. Shasvassti: First time playing them too. It started out bad with a Caliban (IIRC) charging up a flank and taking out my Mukhtar hacker and doctor (and getting super-tough in the process). But then his offense kinda petered out. On my turn my Red Fury/MSV2 Mukhtar and TR bots (+Carmen) ripped the Caliban to shreds. Which was unfortunate because several of the missions required opponents in Null state. This started a pattern where we both were just too good at killing things and kept taking stuff straight to Dead before we could touch them and get mission VPs. It was actually kind of hilarious (and incredibly gory). His Sphinx came charging up, but I was able to discover him early ("Discover Early, and Discover Often" is a philosophy I live by) and started getting shots into him ASAP. His spitfire (which is basically and HMG, I think...) unloaded into my TR bots over and over, but they literally made a dozen saves in a row, against all odds. Eventually my the TR bots and Red Fury Mukhtar (again) knocked the Sphinx to unconscious and Red Fury was able to score a mission off him. By my last turn it was 4 missions for him and 2 missions for me. I was able to get one mission by repairing a flash bot and then sprint my ghulam medic up the field to an HVT to get another. But last mission required me to do something to one of his specialists and I'd killed everyone on the board, so I had nothing left to do with my orders. 4 missions to 4 missions made it another tie (5-5), but that game was a ton of fun (when it could have been a frustrating mission against a bunch of ridiculous camo tokens).
    Lesson learned: Be aggressive... but not tooooo aggressive... :)

    Overall pretty happy with how the games went. Made a single tactical mistake in M1 that completely turned the tide, M2 shows that Armory continues to be my bane, but I'm getting better, and M3 was just a fun/ridiculous game
     
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  9. Urobros

    Urobros Well-Known Member

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    thanks for sharing! Always hard to fight against some army we don't use to :D but this is one of the best ways for learning. Wipeout is always complicated and nothing can say if a bolt or a cautious approach will be the best. Only the dices will know about (after rolling)
     
  10. theomc

    theomc Well-Known Member

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    Yeah, he also played well me with an impersonator. Had a guy with an HMG and neurocinetics on a perch that held me back all game. Turned out it was a cheapo model impersonating as that unit. If I'd been more familiar with the army I might have been suspicious (his comment: "Yeah, there's no way I could afford that guy"), another lesson learned.
     
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