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Whats working in Yu Jing for you?

Discussion in 'Yu Jing' started by Alphz, Jun 5, 2021.

  1. Alphz

    Alphz Kuang Shi Vet. Retired.

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    I've had a bit of a hiatus from yu Jing after not really loving lists I wrote at the start of N4. I feel a bit more into now and trying to write some up for area control missions.

    This is what I've got so far. Show me yours and discuss what's been working and what hasn't.

    So far the hac tao is fantastic but lacks against armored targets or top ARO pieces. Both can then lock me down quite well if the table is favorable to long range. TAGs are something I'm struggling with decent tactics from yu Jing, but it's also been a jotum and marut as my main experiences so far.

    gMkHeXUtamluZw9EZWNhcCBzdXByZW1lIEmBLAIBCgGAgwEHAAKF3AEBAAOC9AECAASAkgIBAAWAkgEBAAaAkgEBAAeAhgEEAAiAhgEFAAmE3AEEAAqAiAECAAIFAYOzAQEAAoYBAQEAA4COAQEABIXUAQMABYCIAQIA

    If the above didn't work does anyone know how to get army codes to work?
     
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  2. Triumph

    Triumph Well-Known Member

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    Just use the paste into forum function in Army


    Decap supreme I
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]5
    HAC TAO (NCO) Heavy Machine Gun, Nanopulser / Pistol, DA CC Weapon. (1.5 | 65)
    LIANG KAI Chain Rifle, Light Shotgun, Flash Pulse / Pistol, EXP CC Weapon. (0 | 21)
    KRAKOT RENEGADE Boarding Shotgun, Chest Mines / Heavy Pistol, Shock CC Weapon. (0 | 19)
    CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / CC Weapon, Pistol. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 5)
    GŬILÁNG (Hacker, Hacking Device) Combi Rifle, Shock Mines ( ) / Pistol, CC Weapon. (0.5 | 30)
    GŬILÁNG (Minelayer) Boarding Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0.5 | 27)
    DĀOYĪNG (Lieutenant [+1 Order]) Boarding Shotgun / Breaker Pistol, CC Weapon. (0 | 22)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1 [​IMG]1
    MAJOR LUNAH VIRAL Sniper Rifle / Pistol, CC Weapon. (1.5 | 29)
    LÓNG YÁ Panzerfaust(+1B), Flammenspeer(+1B), Submachine Gun, AP Mines / PARA CC Weapon(-3). (0 | 16)
    CHAĪYÌ Yaókòng Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    HÙNDÙN (X Visor) Heavy Rocket Launcher ( ) / Pistol, CC Weapon. (1.5 | 27)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 6)

    6 SWC | 298 Points

    Open in Infinity Army
     
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  3. Alphz

    Alphz Kuang Shi Vet. Retired.

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    Thanks, I couldn't seem to find it on the android app. It just copies the code straight to clipboard.
     
  4. Triumph

    Triumph Well-Known Member

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    Phone app sucks ass, probably doesn't have that function.
     
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  5. Knauf

    Knauf Transhumanist

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    I've found Lei Gong to be a linch pin unit for YJ in several match ups against long MSV threats. You can't contest them, but you can move past them and get things done. For most other long range threats, smoke will do just fine. Again, not to necessarily contest them, but you don't always have to kill to get things done. At very long range, the table should also be set up in a way that doesn't allow a fire superiority unit to dominate a large area of the board and YJ has both Albedo/Smoke available to move past critical fire corridors.
     
    Alphz likes this.
  6. Alphz

    Alphz Kuang Shi Vet. Retired.

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    What do you do with lei gong once he's past a major aro piece?
    I struggle to find a use for him.
     
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  7. Knauf

    Knauf Transhumanist

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    Shoot things and push buttons. A MOV 6 SMG can be a nasty piece of work and WIP 14 is as good as it gets for specialists in Vanilla YJ.
    He can even trade somewhat reasonably with NWI + Shock Immunity and brings good ammo variety between AP, Shock and E/M.
    Being able to move freely across MSV2 LOFs can be crucial, especially if your opponent relies on that one core linked MSV model to secure a certain section of the board. People tend to feel safe with that strong of an ARO in place, so they might leave a huge opening down that avenue Lei Gong can exploit.
     
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  8. Koval

    Koval Well-Known Member

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    I change lists way to much to post anything in particular, but..

    Mowang takes a lot of effort to deal with and is great at clearing soft targets out of the midfield. It's no Hac Tao, but it's much easier to fit into lists. It's my most common NCO pick, especially in zone control missions.
    Guilang are amazing and I take 2 every game.
    Well-positioned Long Ya soak up more than 16 points worth of your opponent's orders. They can and will die, so dont rely on having their orders after your opponent gets a turn. Just (almost) always stay in camo and anything you kill is a bonus.
    Daofei are very hard to fit into lists, but can do a lot of damage turn 1 if your opponent isnt ready for it. This is important because, more so than N3, people seem to be looking to turtle up and take second turn. Every list needs a plan to get things done turn 1.
    Having a hacker just hanging out in your backfield and hack through repeaters is always worth taking. I usually take the Celestial Guard for the WIP 14, but the Zhanying if you have the points or the Rem Racer if you have remotes to buff are also good.
    Commiting 5 of your 15 slots to Kuang Shi is a considerable investment. I more commonly just take 2-3 monks as cheap smoke sources and potential missiles.
    Both Tiger Soldiers and Liu Xing are capable of pushing buttons and strong attack runs. The Tiger has better stats, but having NWI to confidently drop into an ARO from a combi or whatever really opens up your options.
     
  9. thenewkid

    thenewkid Member

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    One crafty way to deal with the Jotum would be to surprise attack forward observe or spotlight and then hit the jotum with e/m from something like the hulang. That way even though it's one dice to one dice, the odds are ever in your favor. For the Marut you could do same strategy but just use lei gong's blitzen after hopefully targeting the Marut.
     
  10. Alphz

    Alphz Kuang Shi Vet. Retired.

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    Are you generally running into the midfield and nabbing some objectives and maybe killing a skirmisher or are you trying to run into the enemy DZ is what I'm trying to understand.

    How do you deal with tags or big ARO firebases?
     
  11. Koval

    Koval Well-Known Member

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    The last time I successfully dealt with a TAG, I dropped a Liu Xing behind it with a multi rifle. Lunah is another solid option for dealing with them directly, since most of them only save on 8s against her. It can be difficult for a TAG fo fail guts into total cover, but they may be able to save it that way. Using a Guilang to set up a repeater in the middle can also really restrict a TAG's movement. The Yan Huo and Shang Ji can also do really well, but I rarely find room for them.

    As for big ARO pieces, it depends on the specific model. Lunah does well against anything that isn't in a link team, especially if they dont have sixth sense. If you absolutely cant beat it in a face-to-face roll but its PH isnt great, you can coordinate a long-range attack piece with your Long Ya, though you're probably just trading at that point. Depending on much of a threat it is up close, Guilang or Daofei can get inside of 16 or even 8 to stack modifiers. Finally, unless they're in an absolutely board-dominating position, infiltrators or drop troops should be able to get around it.
     
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  12. RobertShepherd

    RobertShepherd Antipodean midwit

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    Can confirm - I watched that game and it was a thing of beauty.
     
  13. Knauf

    Knauf Transhumanist

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    It depends on how the game plays out but it has been mostly the former: Get past critical MSV AROs, do specialist work, kill skirmishers on the way, look for openings to exploit, tag HI or TAGs with your blitzen if the opportunity arises.
     
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  14. Surmelk

    Surmelk Well-Known Member

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    If we are assuming vanilla yu jing and talking units, my hot takes so far after a lot of games:

    - Still using Daoying as Lt, even when I’m not running NCO. Still good to have camo Lt.

    - Using less Tiger, and more Liu Xing (if I want a drop troop). The extra wound is good. Multirifle is good for heavy targets and the d- charges has been super good in missions like mind wipe against servers. My tiger also miss the landing bonus, and I seldom take a
    evo. Liu landing on 14 is acceptable.

    - Still no Hulang use in vanilla ( I do use him in IA).

    - Hundan HRl in every list for that noctifier feeling. :-) He has been great.

    - Have tried bouth TAGs, but trending in vanilla to more and more not using them.

    - I try to include 2 guilangs in most lists. So many good profiles and great into a hacking game.

    - I seldom include doctor or engineer.

    - I have used missile bots in combo with guilangs for great success to me (and hate from opponent ).

    - Kuang shi is less used than in N3. Still good, but sometimes doesnt fit in the 15 man cap.

    - Shang Ji AP HMG is used more than Hac tao

    - Love Si-jian, but he has been underperforming for me with all the hacking around ( or im playing him wrong)

    - I seldom use cheap mercs like krakot, bounty hunter. They disappeared for me with the 15 man cap.
     
  15. Knauf

    Knauf Transhumanist

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    Here's what I'm currently trying as a framework:

    cheuyl
    ──────────────────────────────────────────────────
    [​IMG]8
    DĀOYĪNG (Lieutenant [+1 Order], Hacker, Hacking Device) Boarding Shotgun ( ) / Breaker Pistol, CC Weapon. (0 | 30)
    KOKRAM (Forward Deployment [+8"], Minelayer) Heavy Shotgun, E/Mitter, E/M Mines ( | Deployable Repeater) / Heavy Pistol(+1B), CC Weapon. (0 | 41)
    YÁOZĂO PARA CC Weapon(-3). (0 | 3)
    CHIEF JEONG K1 Combi Rifle, AP Mines, D-Charges / Pistol, CC Weapon. (0 | 29)
    YÁOZĂO PARA CC Weapon(-3). (0 | 3)
    RUI SHI Spitfire / PARA CC Weapon(-3). (1 | 23)
    LÓNG YÁ (Minelayer) Panzerfaust(+1B), Flammenspeer(+1B), Submachine Gun, AP Mines / PARA CC Weapon(-3). (0.5 | 17)
    LÓNG YÁ (Minelayer) Panzerfaust(+1B), Flammenspeer(+1B), Submachine Gun, AP Mines / PARA CC Weapon(-3). (0.5 | 17)
    PANGGULING (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
    LÉI GŌNG (Chain of Command) Submachine Gun, Nanopulser, Blitzen / Breaker Pistol, CC Weapon. (0 | 32)
    2.5 SWC | 210 Points
    Open in Infinity Army

    Daoying LT is solid as ever and Krit has performed very well in my recent games, so I'm sticking with him as my NCO – deployable repeater, E/M mines, 2W, deadly up close.

    Leaning a bit into the whole HI/REM + Engineers theme, Chief Jeong is also included. Repeater coverage, K1 ammo, AP Mines - this guy is a toolbox and the backup for Krit with a more defensive role. Each of them gets a YaoZao and deploys close to a LongYa. This way, the EVO Rem is able to get repeater coverage on either to augment them with assisted fire / enhanced reaction.

    Rui Shi as a primary attacking piece, Lei Gong to move past MSV AROs and harry the midfield.

    With 90 points and 3.5 SWC to spend, there is still a lot of room to fill remaining unit roles.
     
    #15 Knauf, Jun 8, 2021
    Last edited: Jun 8, 2021
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  16. Space Ranger

    Space Ranger Well-Known Member

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    I haven't been able to play that much but so far so I can't say anything "works for me" in White Banner. Even the Shang Ji is just a target that's taken out as soon as possible by the enemy. I feel very restricted by them and get frustrated. The BS (Shock) is nice but with the rise of HI and Shock Immune it hasn't been all that helpful. Shaolin are cool but they don't do anything I can't do in Vanilla.

    IA has been a bit better. The one time I used Krit FD I really liked him and will try him again. I love being able to duo the Guijia. Cheong was cool but he's a bit fragile. I still get frustrated with my psudo HI. I hate they can be right next to a doctor and go strait to dead instead of unconscious. I don't mind it as much on the Hulang, Zhencha, or Liu Xing, but it sucks on the Haidao. But the Liu Xing is so much better now! My go-to is the SO. I hope they come out with an actual SO or Spitfire.

    I haven't played ISS so I shouldn't say anything. On paper I like them but see they will struggle again with some missions.
     
  17. ldgif

    ldgif Well-Known Member
    Warcor

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    As much as I dislike the limitations, WB has been working pretty well for me. Hacking lists in WB are pretty nice and really allow you to extend your threat range.

    Also Guilang minelayer is just really good.
     
    #17 ldgif, Jun 8, 2021
    Last edited: Jun 8, 2021
  18. dread_raul

    dread_raul New Member

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    Maybe it's not so fashionable but I like to play Su-Jian (its expensive but i like the mobility) and the Blue Wolf (its not the best but it usually works for me).

    And ofc Guilang, tiguer soldiers and Mowang
     
  19. Arkhos94

    Arkhos94 Well-Known Member

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    I'm a bit curious, why shang ji AP HMG and not Yan Huo HRMC ? Is it only the tac. awareness or is it something else ?
     
  20. Surmelk

    Surmelk Well-Known Member

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    Still assuming vanilla yu jing.

    - Yeah the tac aware is the most important. But its also in smaller part:
    - its a little easier to move the shang ji around with 6-2 speed and S2 over 4-4 and S5. It does have total terrain but seldom used.
    - it has better anti hacker protection with BTS 6 and the firewall 6. Good against the dam pitchers.
    - If you need to move up it has better and faster dodge, (and speed), and the chain colt is sometimes usefull.

    I would consider them for different roles; shang ji is for me an active turn attack piece which will move forwards and around for good angels.

    yan huo is a more stationary slow fire platform. I would consider the yan huo ML neurocietcs for a aro piece, but its so expensive compared to the alternatives.In this role I would then prefere a sniper ala lunah or the sweet hundun HRL

    HMRC is a sweet gun though. I just dont like the platform of Yan huo at the moment. In CA i use the overdrone HRMC a lot and like it. But it has some other rules which makes its handy - like albido to protect against those pesky msv snipers, tac aware and lots of wounds with remote presence.
     
    Arkhos94 likes this.
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