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Yu Jing Close Combat

Discussion in 'Yu Jing' started by Space Ranger, Feb 3, 2021.

  1. Willen

    Willen Well-Known Member

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    Optimal responses aside or not, or min-maxing scenarios, tbh there are several games where you need to get close, and by fortune or planning you end within 4in of an enemy trooper. We all had those moments where things are not perfect, the right matchup, whatever.

    Those games where the opponent pushed a lone shooting rambo within 6in of my dual-pistol wielding Zuyong, or a ShanJi, and I get to charge them and crush them, are always sweet.

    And I don´t know about you but the one or two Monks that sometimes manage to get close to my lines when facing WB always make me shudder just for the _chance_ it will engage CC with my frontline, like Zenchas or Mowangs or whatever I am using there. Because I almost never have "perfect positioning" and I doubt any of you do outside of perfect theorycrafting.
     
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  2. Triumph

    Triumph Well-Known Member

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    If you are getting close enough to engage them in CC with smoke as you suggested, you will be able to position in such a way even if it is to stand a few MM short of the target to remove their cover.


    Look if trying to argue corner case scenarios makes you feel very intelligent then by all means go ahead I'm not going to take that away from you. The reality is in the vast majority of situations just fucking shooting the target is the safer and more tactically sound option.
     
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  3. Space Ranger

    Space Ranger Well-Known Member

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    I think I'm really disappointed in Jing Qo. In comparison to other CC oriented NWI characters, she's so... meh at best. She's about average for CC ability. She's a basic SO specialist. I'd never take her in Vanilla because she just doesn't add anything more than cheaper troops can. In White Banner she can only form a duo with a single Shaolin. Sure that's nice but it would be nicer if she could join haris or core teams like Carano can in White Company or WinterFor. If I'm going to take a CC fighter that starts in the deployment, I'd take a 6pt Shaolin with smoke. If I'm going to take a specialist, it's going to be one that can start closer to the target like Ninja KHD.

    Below are just a list of troops with Martial Arts 1-4 and CC of at least 20 or more. Also NBW in Taowu's case.

    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 6)
    LIANG KAI Chain Rifle, Light Shotgun, Flash Pulse / Pistol, EXP CC Weapon. (0 | 21)
    KǍNRÈN Boarding Shotgun / Pistol, Monofilament CC Weapon. (0 | 23)
    TÁOWÙ Contender, Nanopulser(+2B), Flash Pulse(+1B) / Viral Pistol(+1B), Monofilament CC Weapon. (0 | 26)
    PHEASANT IMPERIAL AGENT (Hacker, Killer Hacking Device) Combi Rifle, E/Mitter ( ) / Breaker Pistol, PARA CC Weapon(-6). (0 | 28)
    NINJA (Hacker, Killer Hacking Device) Tactical Bow ( ) / Pistol, DA CC Weapon. (0 | 29)
    KUNAI NINJA (Forward Deployment [+4"]) Shock Marksman Rifle / Pistol, Shock CC Weapon. (0.5 | 31)
    ADIL (Specialist Operative, Veteran) Breaker Combi Rifle, Nanopulser(+1B) / Pistol, Monofilament CC Weapon, PARA CC Weapon(-6). (0 | 32)
    JING QO MULTI Rifle, Chain-colt / AP + DA CC Weapon, Breaker Pistol. (0 | 36)
    HAWKWOOD Red Fury, Nanopulser(+1B) / MULTI Pistol, Monofilament CC Weapon. (1 | 40)
    HÚLÁNG (Forward Deployment [+8"], Minelayer]) Submachine Gun(+1B), E/M Grenades, D-Charges, Crazykoala / Pistol, Monofilament CC Weapon. (0 | 42)
    ADIL (Crane Rank Armor) Breaker Combi Rifle, Nanopulser / Pistol, Monofilament CC Weapon. (0 | 45)
    CRANE AGENT (Triangulated Fire, Sensor, X Visor) MULTI Rifle, Nanopulser(+1B) ( ) / Pistol, DA CC Weapon. (0 | 46)
    GŪIJIĂ MULTI Heavy Machine Gun, Heavy Flamethrower / DA CC Weapon. (1.5 | 82)
    [​IMG] GŪIJIĂ PILOT Submachine Gun / Pistol, Shock CC Weapon. (0 | 0)
     
  4. Mahtamori

    Mahtamori Well-Known Member

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    She's not a melee fighter, she's a melee deterrent. Her place is inside a Fireteam since she hasn't got the necessary equipment to operate as a solo (smoke 'nades and/or strong forward deployment)
     
  5. Space Ranger

    Space Ranger Well-Known Member

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    However, as of now, she can't be in a fireteam other than duo. And that duo kinda sucks. The Shaolin looses both his Irregular and Impetuous order and does the same things he would have done if he wasn't in the team. So to me, she's not worth taking in Vanilla or WB. I don't want a Yu Jing Sheskin but I do want something worth taking.
     
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  6. Mahtamori

    Mahtamori Well-Known Member

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    I'd write "exactly" but also not exactly.

    There's a bunch of archetypes she could be to make her worth taking - doesn't need to be Sheskin ('cause Sheskin isn't all that cheap). Look a bit closer to home and she could be a non-HI version of Krit or Hulang, which is kind of where her gear is already, or like a reworked Light Tai Sheng. The Yu Jing patented fixitall of applying TacAware and/or NCO could be used to decrease her reliance on proper order generators while forward deployment could be used to reduce the risk of having to fight a sniper at long range. Could even be an interesting candidate for Strategic Deployment (sure you can forward deploy her with Shaolin or wildcard, but you can only do it with one of them).
    And then there's always the fact that Yu Jing still hasn't got a reliable source of smoke - and while the Shaolin is a means of fixing this, it also is a level of micromanagement and nuance that the rest of the game stopped designing around several years ago, so now you take the profiles that are complete on their own and ignore the ones that need to be complemented and you're not really making a compromise doing so.
     
  7. YueFei23

    YueFei23 Durian Inspector

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    I don't think Jing Qo is all that bad. She's pretty useful for missions where you need a specialist to get to something on a dense table and kill things on the way. Turning a Shaolin's order regular is actually pretty helpful in this edition of just 15 orders, where it feels like there's quite a trade-off to adding irregular models and you still want some smoke bombs.

    Her problem is definitely that it's going to take a lot of orders to advance her up the table, so she's really not an alpha strike piece. There are frequently ITS missions like acquisition, supplies etc where a lot of action happens in the midfield. That's when she's going to be at her most viable. Smoke, mimetism & multirifle shooting and options for good cc make her a pretty effective counter-attacking specialist who can get work done against a variety of targets and then hit a button efficiently. Climbing plus is always a useful skill for finding unexpected attack vectors and hiding in hard to reach spots to extend her lifespan once she's got into no-mans-land.
     
  8. colbrook

    colbrook Grenade Delivery Specialist

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    She doesn't have any rules that would turn the Monk Regular.
     
  9. YueFei23

    YueFei23 Durian Inspector

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    Oof. Just re-read the fireteam rules with this in mind. Why is that not a thing!
     
  10. Sedral

    Sedral Jīnshān Task Force Officier

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    I've had moderate success with jing qo in white banner. She suffers from the good ol' shikami conundrum: pretty good all-arounder that needs way too many orders to get anything done. It's very hard to justify taking her over yet another guilang, or even liang kai who fills a very similar niche for almost half the price. I might eventually consider her for missions with exclusion zone.

    Also, just like Adil and liang kai, she missed the shock immunity train that all the new characters have been boarding...
     
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