It's almost like those hexes were made to hold multiple TAGs in, you know, close combat. It does look melee-focused, big drills on the renders and all.
Yeah... I dont think so. Hexagons will be for simply making a map, not individual like in defiance or Aristeia. Measure will be required. Single render with drill=Melee focused game. HAHAHA NO
Shall we make a bet? I'm quite willing to bet on this. I'll bet that more than one TAG will start with only CC weapons, maybe a pistol-equivalent weapon at best for shooting. To me that makes the game "CC-focused," at least to start (I'm assuming they can can get shooting upgrades later). Are you willing to bet against that? One basic infantry blister of the winner's choice goes to whoever is right. How does that sound?
I was gonna bet on a typical combo CC + Mid-range + Long-range + something gimmicky like EWAR in a box, but then I remembered that it's miners so who knows...
I dont bet with a game i dont care. If I cant use the tags i already own, I will skip this thing so HARD
Yeah, who would have thought that dropping a new game announcement that early with almost 0 useful information will lead to speculation and rant? Outrageous!
I clearly labeled my post as speculation :-) I don't know anywhere near enough about the game yet to be able to predict if I'll want to back it, but nothing I've seen so far makes me uninterested in future updates. In fact I'm quite curious to see what the next update brings!
I'm excited, there's so much industrial equipment that can be misused. Giant drills , Tesium saws, wrecking balls, ripperveyors, blowtorches, hydrolic breakers...
Another way to look at the datum: 100% of TAGs revealed have melee weapons but no ranged weapons. Melee only confirmed! Don’t be so laughably certain without more information.
I’m collecting all of the TAG models even for factions I don’t play—along with HI they’re my main draw in the model line, so as long as they look good and I’m not literally broke, backing this Kickstarter may be a foregone conclusion.
I have 14 TAGs. Not to mention other stompy robots and death machines from other games (Weta's Heavy Hitters amongst others). A CC oriented stompy robot death machine game using industrial and/or mining mecha ... Yeah, I have that one already. I'll just file this one with all of the other KS projects I don't need.
This looks pretty interesting to me! I‘d hope for a very easy to learn game to be played with non-infinity friends and certainly will consider the KS. From a painting perspective, I‘d be excited to paint a bunch of TAGs since that should be a perfect job for an air brush. Still, I‘d love for some regular infantry in the game (maybe fulfilling similar non-combat roles like servant rems do in infinity)
Making the terrain a smaller scale than Infinity is also a trick they can use to make the TAGs in TAG Deathmatch be "larger" while allowing the models to be implemented into regular Infinity as "militarised smaller scale" versions of the big industrial TAGs used in the board game. Having military "TAG warfare" is also a bit fraught. The conceit of Infinity TAGs isn't like that of Mechwarrior where mechs magically could be made bigger, stronger, better than tanks or aircrafts, TAGs aren't top of the food chain here, we've still got military equipment employed in wars that is unsuitable for the skirmish scale game of Infinity. Letting mega-corporations go New Frontier by mounting guns and armour on civilian equipment allows for a game of TAGs to work in a setting that doesn't hand-wave some basic laws of physics when it comes to weight distribution. So, this is a good way to have a TAG game without having an aircraft carrier bombard your TAGs from 40km away, without a tank a quarter the size of your TAG have a gun twice the bore and armour three times as thick, and without having your TAG get the AT-AT experience from episode 5. I'd also note that I can see a place for these frontiers corporations to join regular Infinity as sectorials (which is technically what's happening if you play Pan-O is, but hey...) like partial NA2 sectorials but still under the umbrella of a specific faction (kind of like how several Yu Jing players are treating Dahshat EDIT: or like StarCo but without pretending where the true loyalty lies)
Render of the Yu Jing TAG and concept of the Nomad one from today's studio update. Lots of more industrial queues in the design with hazard stripes, handles for the pilot and maintenance crews to climb around the TAG, I didn't notice that the YJ TAG had Heavy Gear style roller skate tracks either, which I'm a big fan of. Tidbit from the video: TAG-RAID will be based on the Code One engine, so D20s, F2F rolls, AROs, freeform movement, etc. Terrain will be represented by the large cardboard hexes making this a skirmish game/boardgame hybrid in a lot of ways.