1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Several questions after the game

Discussion in 'Rules' started by karolis, Apr 9, 2021.

  1. karolis

    karolis Member

    Joined:
    Dec 10, 2017
    Messages:
    42
    Likes Received:
    15
    1. Can you dodge in N4 active turn if you are hit by a template but you are not an active model?
    2. If you dodge without LOF just in ZoC can you change state from prone to standing as a successful roll?
    3. If Imetrons fail their deployment roll and are forced to deploy in contact with table edge - can they deploy prone?
    Thanks for help in adwance!
     
  2. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    1) No, watch out for template AROs!

    2) Yes, it has the Movement label

    3) No, failing the roll doesn't remove these restrictions from Combat Jump:
    By using this Special Skill, the player cannot place the Trooper in Prone State, or in Silhouette contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective, or in Silhouette contact with a scenery element to get Cover
     
  3. karolis

    karolis Member

    Joined:
    Dec 10, 2017
    Messages:
    42
    Likes Received:
    15
    Thanks!

    Just one thing if you are hit by the template in your active turnt and you are not an active model why you cannot dodge if it meet thirt dodge skill requirement?

    Requirements
    Troopers can only Dodge if at least one of these is true:
    • They are the Active Trooper.
    • In the Reactive Turn, they have a valid ARO.
    • They are affected by a Template Weapon.
     
  4. Diphoration

    Diphoration Well-Known Member
    Warcor

    Joined:
    Aug 9, 2018
    Messages:
    1,353
    Likes Received:
    2,536
    You can only spend orders on the troopers that are activated during the order.

    There is no step in the Order Expenditure Sequence that would allow you to declare a skill on a non-activated trooper during your active turn.

    https://infinitythewiki.com/Trooper_Activation#Order_Expenditure_Sequence

    The "They are affected by a Template Weapon" Requirements is basically there for the reactive turn, as you can be affected by a Template Weapon in a way that you would not normally have had an ARO (Enemy not in your LoF nor your ZoC), so this creates an extra exception to make sure reactive troopers can Dodge in those scenarios.
     
    karolis likes this.
  5. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    Because only the Active Trooper(s) can Declare any skills, and AROs can only be declared by Reactive troopers.
     
    karolis, chromedog and Diphoration like this.
  6. HeadChime

    HeadChime Well-Known Member
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    111
    Likes Received:
    351
    Because whilst being hit by a template allows you to dodge, it only does so if you're eligible to declare a skill in the first place. And you can't declare any skills unless you have a valid ARO or are activated in the active turn. If you were activated in the active turn, you would be allowed to dodge! But if you're not then you can't declare a single thing.
     
    karolis likes this.
  7. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    As everyone else has written, it comes down to two things:

    1. The second and third bullet points really should say
    • In the Reactive Turn, they have a valid ARO;
    • In the Reactive Turn, they are affected by a Template Weapon.
    since the third bullet point is meant as a continuation of the second. (It's completely redundant for the active troopers, since they can Dodge whenever they want.)

    2. The Order Expenditure Sequence doesn't only gives two groups of models a chance to declare skills: The troopers that the active player has activated for the order; and the reactive player's troopers. There's no step during that sequence during which a "bystander" gets to declare the Dodge that the template rules say they're eligible for.

    If you look at things like Peripheral, or the Coordinated Order rules, there are various ways that the active player can arrange for multiple troopers to be active and declaring skills. But there isn't (yet) a way for the active player to pick any arbitrary one of their troopers (like a bystander hit by a template weapon) and let it declare a skill; or to treat Dodge as an automatic skill (so that it would work without the need to declare it).

    For comparison, look at Alert. Both the active and reactive player's troopers can use Alert because it's an automatic skill.
     
    karolis likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation