Can you dodge in N4 active turn if you are hit by a template but you are not an active model? If you dodge without LOF just in ZoC can you change state from prone to standing as a successful roll? If Imetrons fail their deployment roll and are forced to deploy in contact with table edge - can they deploy prone? Thanks for help in adwance!
1) No, watch out for template AROs! 2) Yes, it has the Movement label 3) No, failing the roll doesn't remove these restrictions from Combat Jump: By using this Special Skill, the player cannot place the Trooper in Prone State, or in Silhouette contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective, or in Silhouette contact with a scenery element to get Cover
Thanks! Just one thing if you are hit by the template in your active turnt and you are not an active model why you cannot dodge if it meet thirt dodge skill requirement? Requirements Troopers can only Dodge if at least one of these is true: They are the Active Trooper. In the Reactive Turn, they have a valid ARO. They are affected by a Template Weapon.
You can only spend orders on the troopers that are activated during the order. There is no step in the Order Expenditure Sequence that would allow you to declare a skill on a non-activated trooper during your active turn. https://infinitythewiki.com/Trooper_Activation#Order_Expenditure_Sequence The "They are affected by a Template Weapon" Requirements is basically there for the reactive turn, as you can be affected by a Template Weapon in a way that you would not normally have had an ARO (Enemy not in your LoF nor your ZoC), so this creates an extra exception to make sure reactive troopers can Dodge in those scenarios.
Because only the Active Trooper(s) can Declare any skills, and AROs can only be declared by Reactive troopers.
Because whilst being hit by a template allows you to dodge, it only does so if you're eligible to declare a skill in the first place. And you can't declare any skills unless you have a valid ARO or are activated in the active turn. If you were activated in the active turn, you would be allowed to dodge! But if you're not then you can't declare a single thing.
As everyone else has written, it comes down to two things: 1. The second and third bullet points really should say In the Reactive Turn, they have a valid ARO; In the Reactive Turn, they are affected by a Template Weapon. since the third bullet point is meant as a continuation of the second. (It's completely redundant for the active troopers, since they can Dodge whenever they want.) 2. The Order Expenditure Sequence doesn't only gives two groups of models a chance to declare skills: The troopers that the active player has activated for the order; and the reactive player's troopers. There's no step during that sequence during which a "bystander" gets to declare the Dodge that the template rules say they're eligible for. If you look at things like Peripheral, or the Coordinated Order rules, there are various ways that the active player can arrange for multiple troopers to be active and declaring skills. But there isn't (yet) a way for the active player to pick any arbitrary one of their troopers (like a bystander hit by a template weapon) and let it declare a skill; or to treat Dodge as an automatic skill (so that it would work without the need to declare it). For comparison, look at Alert. Both the active and reactive player's troopers can use Alert because it's an automatic skill.