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Is the community sleeping on FoCo?

Discussion in 'Foreign Company' started by Time Bandit, Mar 26, 2021.

  1. Time Bandit

    Time Bandit Vulnerability (Total)

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    I'm a little surprised that the FoCo forum is so tumbleweedy. The faction got slathered in buffs in N4 and now has a dizzyingly wide range of viable linkteams, along with characters that offer a lot of utility.

    Señor, Chimera and Valkyrie present three extremely scary CC threats, and double eclipse.

    ... And that's a really big deal for a faction that can now do fire superiority so well with full mixed link Bolts and Orcs.

    Laxmee is a top tier hacker who can embed in a firewall linkteam.

    Bolts and Securitates give us resilience to LoL.

    Zero-heroes are so good at pressing buttons and can light up targets for clippers super cheap if that's your thing, and Crocman sniper offers a compelling alternative vector for your SWC.

    In short we have LoS denial for days; affordable CC monsters; cheap HD button pushers; nu-Bolts linkable in so many cool teams; shock+e/m+drop bears+cybermines; in-game flex with forming and reforming links on the fly; firewall+bts6 hackers; and some of the best specialists in the game. Perhaps most importantly, FoCo are a really fun and complex sectorial that offer us so many different ways of combining elements. So what's stopping people from jumping on the celebrity-merc bandwagon? And do you think that, when things start to open up a bit, we'll see FoCo placing well at some tournaments? If not what in your opinion is their weakness (aside from only having access to 2 MSV troops)?
     
  2. Ruaridh

    Ruaridh Well-Known Member

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    Think the main issue is there just isn't the same amount of games going on. All the forums can go days without any posts.
    As for foreign company thru lockdown I have got them together through lockdown but not got to play yet. Theory crafting it's very difficult to resist the urge to try and take all the toys so really do need to focus on the mission. Clipper and laxmee is gonna cause nightmares if done right but not as useful in something like the armour. The characters all have great points and uses but you need to really be careful to select the right ones for the mission. As cool ad full a team link with an orc is, that's a huge points sink and you need to know what you are doing with each character you choose to bring. Once I have a few games I'm sure the synergy will become clearer for me to make sure I'm taking the right tools and building useful redundancies. The chimera is absolutely class tho can't see a list not having her and her pups in it , particularly holding them back for turn 2/3 as a shock team to take down what you have struggled with.
    Deciding what core to go with too is tricky, orc bolt secs or kaplans all offer something different and I have seen a few ppl recommend just running 2 Harris instead of a full core definately.something I want to try.
    Cant seem to fit a kriza in a list either which again comes down to saturation of cool toys which you can only really whittle down through playing with them to figure out what synergies suit you and work in your game group.
    They fit their theme well of mercenaries with the right tools for the right job in my opinion you just need to have the tactical abilities matching hanibal to pick out which tools you need for each one haha

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  3. Time Bandit

    Time Bandit Vulnerability (Total)

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    Agreed, but TTS is pretty lively from what I've seen - I think I'm about to make the jump in, having played a bit of 40k on it during the lockdown. I don't think we're seeing much FoCo there.

    And I don't see having too many tools in the toolbox as being a problem per se - we can play most missions well, right? Are there any you feel we fall down on?

    I too can't make a list without sneaking Chimera and her pups in there. I used to be wary of her as she needs a fair few orders to do work, but as you say she's happy to just sit there and wait a turn to get a clear run, there's no need to zerg her up asap.

    I honestly don't rate the Kriza very highly anymore. In a Tunguska fireteam well yeah, sure, he's boss! And he still has that lone wolf thing going for him. But really, BTS 6 isn't enough to save him in the current hackheavy climate, you need to drop laxmee's fairydust too. It's a bit much when you consider just how killy Bolts are in full links.

    Double Haris is high on my list too, I've been playing around with something like this for a hacking list:

    Laxmee
    Orc MR w/tinbot
    Bolt MSR
    (backfield problem solver, pitcher throwing, Clipper enabler, and once the bolt is down the duo can still link)

    Señor
    Bolt KHD
    Bolt Spitfire
    (doorkicking midfield unit)

    But honestly the iterations are bloody endless now! I'm still not 100% sold on Hannibal. He brings a lot but he clocks in at the same price as an Orc Fuerbach...
     
  4. Ruaridh

    Ruaridh Well-Known Member

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    All my thoughts are theoretical . I'm not sure I think any fall down at this point its just making sure you chose the right ones and support them with the correct synergy. I've not used them yet so this maybe a theory issue in my head than a real issue haha. I like the idea of hannibal for changing he's lt order regular and giving the fire team more flexible deployment, but again this may seem like a better idea than it is in practice haha.
    I quite like the idea of this list for something like capture and protect[​IMG][​IMG]

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  5. Cthulhu363

    Cthulhu363 May his passage cleanse the world.

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    I was planning on playing ForCo for the Salt Lake Showdown last June, but that was cancelled due to Covid. Looks like the SLS will be on for this coming June, and i plan to either play ForCo or Ikari...haven't decided yet. But seriously, ForCo is one of my favorite factions. Bolts, Uberfall and Kaplan are some of my favorite units in the game and i get to play them all in one faction. The mixed Securitate/CSU link will see less play with a 15 max but 3 CSUs and two feuerbachs is really fun.
     
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  6. Ruaridh

    Ruaridh Well-Known Member

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    Yeh the securitate link seems like ur missing out on a lot of the cool options but you can use that defensively with a Harris or using a more expensive piece like kriza or iguana for your aggressive attack pieces
    Something like this mite be fun

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    [​IMG][​IMG]
     
    #6 Ruaridh, Mar 27, 2021
    Last edited: Mar 27, 2021
  7. theresponsibleone

    theresponsibleone Active Member

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    I plan on running Foreign Company in the future, but am focussing on painting a different faction at the moment.

    I suspect they're also suffering from their weakness in N3 meaning they weren't all that common, and then Bolts going out of production around about N4 starting up.

    They are definitely in the top three "most improved" factions for N4, and I'm super curious about giving them a bit of a work out.
     
  8. Ruaridh

    Ruaridh Well-Known Member

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    The bolt thing is a good point too. I feel na2 armies will tend to be secondary factions people get into too. Like I had pano and nomads is why I picked up extras for for co. Think newer players are less likely to pick up the na2 to start with and with n4 a lot of people may be revisiting their primary non mercenary faction and come back to mercs later in the cycle. That's complete speculation on my part tho haha

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  9. csjarrat

    csjarrat Well-Known Member

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    Forco sure look better this edition but only been playing my mrrf via TTS so haven't got round to trying them yet
     
  10. Time Bandit

    Time Bandit Vulnerability (Total)

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    Had a game recently, running a 5-link including a ML Bolt and a MSR Bolt. It was expensive but it absolutely slapped.

    We all know how good sniper bolt is but I hadn't really clocked the ML Bolt before: she turns off all cover benefits and past 24" is hitting on 19s. She played like the Eye of Sauron - "I seeee youuuu" :D

    What pushes FoCo over the edge for me, though, is our access Überfall. For my money, that unit might be the strongest in the game right now.

    I really want to work a Señor Haris in there too with a KHD bolt & a drop bear bolt, with mulebot support, to just litter the midfield with bears and e/m.
     
  11. yoink101

    yoink101 Chandra SpecOps Complaint Department

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    Massacre might be the second best active turn cc hunter in the game. I love him. Valkyrie would right up there with him, but she doesn’t have smoke. Berserk gives her some solid avenues though. NBW+MA+high cc is absurdly good.

    Uberfall, for my money, is the single best CC killer in the game. Her ability to go anywhere with impunity and just delete things is absurd.

    Add to their strong cc zeros, who are great and cheap infiltrators, a crocman who is a fantastic HD infiltrator (although there are a couple of spektr profiles I’m envious of), and ver strong core teams, they’re in a great place right now. The biggest change I’ve seen from N3 to N4 was untethering the characters from each other. Being able to mix bolts, ORCs, and Laxmee is a dream of a core team.

    edit:

    Oh yeah! And the peacemaker! It’s stock went up this edition. I’m still miffed that all of the rems for one of the best funded mercenary companies in the human sphere are ava 1 though.
     
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  12. Time Bandit

    Time Bandit Vulnerability (Total)

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    I'm yet to actually run my peacemaker, just never have space for the little fella. But then I'm normally running a tinbot Orc for Laxmee, and close to 4 Bolts in a lot of my lists, so points are always tight (and 2 warcors is a blessing for that reason).

    My feelings exactly. Señor is the reason I was drawn to FoCo - when I used to play Corregidor in the early 2010s he was my favourite unit bar none, just so much fun. Regeneration has improved a great deal this edition; his E/M CC is a really decent weapon now, forcing two DA BTS Isolated saves and a normal damage save; eclipse's stock has gone up with MSV1's buff; and the fireteams he can hang with in FoCo are just so much fun. He seems to act in an escort role for some really excellent team mates.* ... Yeah, I'd say that N4 is his edition to shine, and I don't think I've ever written or played a FoCo list without him.

    So the question then becomes, given we have two of the premier active-turn hunter units in the game, and given that they are both points efficient (Über eye-wateringly so), then what kind of army identity does FoCo have? I can imagine running FoCo without them, but why on earth would I?

    *One haris I've still yet to try is Massacre with the two varuna Orcs - I'm not sure how usful it will be as the feurbach pulls in the opposite direction to SM's role, and there's no specialist in the team, but everyone has stealth and threading the needle through a littered midfield with them would be a lot of fun.
     
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  13. Willen

    Willen Well-Known Member

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    Just a quick note, E/M CC Weapons cause two saves vs BTS per hit, each successful damage causing both a Wound AND the E/M effect (Isolated and IMM if applicable).
     
  14. Time Bandit

    Time Bandit Vulnerability (Total)

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    Gotcha, thanks Willen. I've been playing that wrong, but sounds like playing it right is a little better, which is always a nice surpise :)
     
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  15. Willen

    Willen Well-Known Member

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    No prob, as a CJC player I love Massacre and E/M CC weapons got a lot better this edition; it is a "subtle" change that still caughts people used to N3 off-guard.
     
  16. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

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    No Bolts
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    KAPLAN Spitfire / Pistol, CC Weapon. (1 | 28)
    KAPLAN Heavy Rocket Launcher, Light Shotgun / Pistol, CC Weapon. (1.5 | 23)
    AVICENNA Combi Rifle, Flash Pulse / Pistol, CC Weapon. (0 | 27)
    LAXMEE (Hacker) Submachine Gun, Pitcher, Cybermines, D-Charges / Pistol, CC Weapon. (0.5 | 24)
    WILD BILL Contender / MULTI Pistol(+1B), CC Weapon. (0 | 22)
    SECURITATE (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 13)
    SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13)
    SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13)
    ZERO (Hacker, Hacking Device) Combi Rifle, Shock Mines ( ) / Pistol, CC Weapon. (0.5 | 24)
    CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CC Weapon, Pistol. (0 | 18)
    [​IMG] PUPNIK DA CC Weapon. (0 | 1)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    CLOCKMAKER Combi Rifle, D-Charges ( | GizmoKit [+1B]) / Pistol, CC Weapon. (0 | 18)
    CROC MAN (Forward Observer) Combi Rifle, Flash Pulse, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 31)
    CLIPPER DRONBOT Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    ZONDBOT PARA CC Weapon(-3). (0 | 3)

    5 SWC | 300 Points

    Open in Infinity Army

    I'm going to play this list tomorrow in The Armoury. My main goal is to proove it to myself that Bolts aren't overshadowing the Kaplanlar. So far I'm a bit disgruntled that the Kaplanlar's Doctor isn't equipped with the ADHL and D-Charges as well, which would pose an alternative to Avicenna in terms of versatility. But al long as one just wants a Doc in the Fireteam Avicenna is the sliiiightly better option.
    Before I played this list:
    Boring Bolts
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9
    BOLT Spitfire / Pistol, CC Weapon. (1.5 | 27)
    BOLT (Multispectral Visor L1) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 31)
    LAXMEE (Hacker) Submachine Gun, Pitcher, Cybermines, D-Charges / Pistol, CC Weapon. (0.5 | 24)
    ORC WinterFor (Terrain [Mountain], Climbing Plus]) MULTI Rifle ( | TinBot: Firewall [-3]) / Pistol, CC Weapon. (0 | 34)
    SEÑOR MASSACRE Boarding Shotgun, Eclipse Grenades, E/M Grenades / Pistol, E/M CC Weapon, Shock CC Weapon. (0 | 26)
    SECURITATE (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 13)
    SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13)
    SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13)
    ZERO (Hacker, Hacking Device) Combi Rifle, Shock Mines ( ) / Pistol, CC Weapon. (0.5 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]1
    DAKTARI Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 14)
    CROC MAN (Forward Observer) Combi Rifle, Flash Pulse, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 31)
    CLIPPER DRONBOT Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    ZONDBOT PARA CC Weapon(-3). (0 | 3)
    WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)

    5.5 SWC | 299 Points

    Open in Infinity Army
     
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  17. Ruaridh

    Ruaridh Well-Known Member

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    Let us know how you get on !! Good luck!!

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  18. Ruaridh

    Ruaridh Well-Known Member

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    Any update how this went?

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  19. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

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    Thanks! :)
    Yes, but I'm a bit slow with writing ;)
    I played against a friend qhi brought this List, and despite losing the Lt. roll I had the 2nd turn and was allowed to choose the Deployment Zone I kept the Überfallkommando in Reserve to be able to deploy it after the obviously reserved Fiday.
    Panic Room
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges / Pistol, CC Weapon. (1.5 | 25)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Doctor [+3]) Boarding Shotgun | MediKit / Pistol, DA CC Weapon. (0 | 36)
    YARA HADDAD (Lieutenant, Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    LEILA SHARIF (Hacker) Shock Marksman Rifle, E/M Mines, D-Charges / Breaker Pistol, CC Weapon. (0 | 20)
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)
    BARID (Hacker, Hacking Device) Rifle, Pitcher / Pistol, CC Weapon. (0.5 | 17)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    KAMEEL (Deactivator, Repeater) / PARA CC Weapon(-3). (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]3 [​IMG]2
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    NADHIR AP Marksman Rifle / Pistol, CC Weapon. (0.5 | 27)
    MUTTAWI'AH Chain Rifle, Jammer / Pistol, CC Weapon. (0 | 6)
    MUTTAWI'AH Chain Rifle, E/Marat / Pistol, CC Weapon. (0 | 5)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3)

    4 SWC | 299 Points

    Open in Infinity Army
    I was able to exploit a mistake he made during his deployment which nailed his core down so he had to rely solely on his Fiday during his 1st turn. This Fiday killed my Chimera with ease and also knocking my luckless Croc Man unconcious (I tried to shoot the Fiday down when the Hassassin tried to re-impersonate). The fireteam tried to evade my Kaplan's HRL but failed which lead to the death of Yara, Leila and the bystanding Jammer Muttawi'ah, nevertheless the FO Farzan was able to render my Peacemaker unconcious.
    In my turn I the first plan was to kill the Fiday but the used Securitate failed several times but didn't get killed as well. Thus I let Laxmee shoot her pitchers in order to be able to Hack the Fiday and the Farzan (in hindsight it would've been better to put the repeater closer to the objective room to cover against the Asawiras), the Fiday got targeted and an order later only scraps remained. Avicenna tried to heal the Croc Man after the HRL Kaplan had taken care of the remaining HRL Muyib via her Medkit but failed to hit (2 Shots on 17s *facepalm*). The Spitfire Kaplan shot the FO Farzan unconcious and no one has entered the room so far.
    The new turn was started by the remaining Muttawi'ah thrying to kill my troopers with thThen he launched an attack with his Nadhir, rendering my Auxbot and Spitfire Kaplan unconcious which was followed by the Spitfire Asawira knocking out Laxmee. Further loss of my troopers was thwarted by really good dice ARM saves.
    Speaking of thwarting: despite the Croc Man got healed by Avicenna's Medikit he almost immediately got stunned by the Fanous. The same happened to the HRL Kaplan and the Zero Hacker (but by the Warcor's Flash Pulse). Nevertheless the Zero was able to open the Armory and enter it. Not unnoticed by the two Asawiras who dodged towards the side door the Zero entered. this was exploited by Wild Bill and the Peacemaker who both were able to render both Asawiras unconcious. Only the Spitfire guy regenerated. This round was finished by me dominating the Armory.
    In the final Round the Barid went into the Zero's ZOC isolating him which was followed by an advance of the Asawira into the room and into Silhouette contact with the Zero. Unfortunately the Zero was too weak to harm the previously stunned Asawira thus both would be locked in CC in my turn also resetting the isolation didn't work as well whilst the barid also entered the Armory.
    Now stuff had to get creative: I tried to FO the engaged Asawira in Order to have better chances for the Zero to survive Wild Bill's upcoming fusilade - this failed and thus the Zero got targeted. But low order count and an armory to be evacuated of two guys let me shoot the asawira with Wild Bill, which led to the death of both, followed by the Barid.Further WB was able to rummage in one panoply whilst the Croc Man performed a Coup de Grace on his Hassassinian colleague. So this game ended in a 8:0 win for me.

    Conclusion: Avicenna's prowess in doctoring wasn't of any use here because all potential patients were out of her foot range. So in this game the Kaplan would've been better due to his higher BS.
    Compared to the Bolts the Kaplanlar are still a viable option on their own, mostly because of their mimetism (lowering the opponent's Attributes is still better than pushing the own up) and generally better directly available specialists. Their downside is the more limited fireteam options: this way they feel a bit pushed to the bench in ForCo where everything is focused on the Bolt/ORC Fireteams.
     
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  20. Ruaridh

    Ruaridh Well-Known Member

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    Well done solid win there

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