Scenario I have a group of 3 Peripheral (Control), A, B and C. A is the Spearhead. The group declares Move->Shoot. A dies in the encounter. End of the turn Coherency fails because neither B or C are within range of the Spearhead. If a Peripheral (Control) Trooper fails a Coherency Check, breaking Coherency with the Spearhead of its Control Unit, it will enter Disconnected State immediately, before measuring any declared movement. I'm now in a situation where I have no Spearhead. I get to place one one the next activation of the group and perform a coherency check at the beginning of that order. The player must designate one member of the Control Unit as the Spearhead, placing a Spearhead Token (SPEARHEAD) beside it. Their only available orders (being disconnected) is Idle -> Idle. A Peripheral in this state cannot execute Orders or AROs. At the end of that order, they perform a coherency check and pass it. Which reconnects them. If the Disconnected Trooper passes a Coherency Check with the Spearhead of its Control Unit at the end of an Order or ARO, its Disconnected State is immediately cancelled. Is this intended? (That the Peripheral must waste an entire order to re-sync) Or is the wording intended to say... If the Disconnected Trooper passes a Coherency Check with the Spearhead of its Control Unit at the start or the end of an Order or ARO, its Disconnected State is immediately cancelled. Source Peripheral (Control): https://infinitythewiki.com/Peripheral#Peripheral_.28Control.29 Source Disconnected State: https://infinitythewiki.com/Disconnected_State
I explicitly ask this question earlier and the answer was to lose an order getting out of the disconnected state.
Found my post with it being answered: https://forum.corvusbelli.com/threads/understanding-peripheral-control.39322/