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Muyib Spec-op

Discussion in 'Infinity Army' started by cyorysh, Jan 5, 2021.

  1. cyorysh

    cyorysh New Member

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    So with the change to bioimmunity this edition, the Hassassin Muyib Spec-op has become insane. With 5 XP it can get itself up to BTS12 with bioimmunity. This 5 XP spec-op model is now harder to hurt than a tag in cover. Worse still is that there aren't many AP BTS weapons, and many of them are damage 13. Monofilament can't even work.

    Some of the best close combat monsters in the game will struggle to hurt him.

    This doesn't feel right or appropriate for campaign play, that somebody can instantly have an almost invulnerable model.

    I'm not sure where the appropriate place to post this is. It isn't a rules question (outside why bioimmunity is what it is)

    We are looking at starting a campaign when lockdown passes, and I am not a big fan of instantly banning a spec-op build out the gate but I cannot figure out how this guy is appropriate for any form of play. Even capping him to BTS 6 creates a pretty crazy spec-op really quickly compared to all of the rest.

    Thoughts? was this just an oversight when converting N3 to N4 spec-ops?
     
    Hecaton likes this.
  2. Firellon

    Firellon Optimising underdogs

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    This is an extremely valid concern.
    Not sure why it doesn't get enough attention, but Muyib Spec Ops is indeed completely imbalanced. No other faction can have this level of brokenness, neither I suppose Haqquislam was intended to. Please address this, CB.
    By the way, by virtue of being Muyib, he also gets to be a wildcard, being able to join any team and get all the bonuses. This, on top of potential BTS12/(15 in cover) against any attack in the game, as well as crits not being as crushing for the high armour units, will make it a total nightmare to remove.

    Some easy solutions:
    - Allow HB to have Ghulam Spec-Ops instead of Muyib
    - Change Muyib to Govad instead - they're both advanced light infantry, but Govads are way less broken
    - Remove bioimmunity from Muyib spec-ops completely and do not allow any spec-ops to have it
     
  3. Mahtamori

    Mahtamori Well-Known Member

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    Morat Vanguard, Nexus Operative, Moderators and Celestial Guards can do the same thing for 7 XP. Devas can do the same for 7 XP and they have NWI.
    While I'd say Spec Ops are too poorly balanced to be considered, I guess limiting BTS can address this specific problem (I'd set the limit to 6, personally)
     
  4. Firellon

    Firellon Optimising underdogs

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    Alright, while Morats, Nexus', Celestial Guards and Moderators aren't broken in exactly the same way as Muyibs with BS13, Wildcard and Dogged, Devas are definitely just as bad in OSS (as if that sectorial needed any more buffs). Thank you for pointing out, yet the issue of huge inequality is still there, isn't it?

    I'd say Bioimmunity should either be an option for everyone or no one, being able to pick it and boost your BTS to have a survivability of a TAG is ridiculously unbalanced, especially on a very good unit by itself (which is not the case with all the Moderators, Keisotsus and other BS10 Spec ops plebs).
     
  5. Robock

    Robock Well-Known Member

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    I faced a Deva specop with bioimmunity BTS12 yesterday in game 1 of 10 of our campaign and I have to rant about it a bit.

    The fluff is "The user of this Special Skill has the innate or acquired ability to shrug off damage from biological or toxic weaponry."
    I looked at the weapon chart and the example given, DA+Shock on BTS, is found on weapons with "viral" in their name. Here, the fluff makes sense, you can choose to save on ARM instead of BTS.

    But when I shoot a regular plain Combi on N ammo, what part of "has the innate or acquired ability to shrug off damage from biological or toxic weaponry" justify rolling your save with BTS 12. In my game I had AP which is just simply ignored as it reduced ARM from 2 to 1 and then the save is made on BTS12 which is super cheap in XP compared to what ARM12 would have been.

    I think the rule should be : you can use ARM instead of BTS.
    Then, viral ammo (DA+Shock on BTS) can be "shrug off" with an ARM roll if beneficial while non-biological non-toxic weapons that targets ARM has to be saved with ARM.

    I'm not too sour though, turn 1 deva was on rooftop, i just put a smoke and ignored her. turn 2 she was in supp fire, impossible to beat outside of having E/M weapons and I played badly. Turn 3 she had to get to the ground instead of camping and she could take a wound on a 1. The bad part is that crits now are just an extra save roll. Turn 4 I engaged in CC but I wasn't a CC specialist myself so it was like CC12 vs CC13 (and still, BTS12 saves any hit, but at least I can limit her LoF to base contact while other models continue on with the mission).

    *edit: blitzen only isolates. Viral is DA but will need Viral Sniper with Dam 15 to have a chance of doing damage. Breaker is the only weapon that actually gets half-BTS and cause wounds.
     
    #5 Robock, Jul 8, 2021
    Last edited: Jul 8, 2021
  6. Hecaton

    Hecaton EI Anger Translator

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    Spec Ops is extremely poorly balanced. The problem is TOs thinking it's a good idea.
     
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