1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

ECM on Secondary Target's

Discussion in 'Rules' started by inane.imp, Mar 15, 2021.

  1. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    A Palbot is in S2S with a TAG.
    The Palbot gets Targeted.
    I Guided the Palbot.

    Does ECM affect my roll?

    A: Yes.

    "When do you apply negative MODs for Skills, Equipment, and Weapons, and who do the MODs apply to? For example when using CC Attack (-X).
    The value of an Attribute, Burst, Damage,
    Ammunition, MOD, number of uses... will only
    apply when using that Skill, Weapon or
    Equipment. If the Skill, Weapon, or Equipment
    requires any targets, the MOD will only apply to those targets "

    " ECM AUTOMATIC EQUIPMENT
    Requirements
    In order to use this Automatic Equipment, its owner must be the target of the Attack type listed in round brackets.
    Effects
    ECM imposes a series of negative MODs on the Enemy when they attempt to Attack the Trooper that owns it.
    Both the affected Attack type and the MOD that it imposes are listed in the Unit Profile of the Trooper. "

    The TAG is a target to Guided. The negative mods get applied to the enemy.

    This works the same way as walking an Odalisque into S2S with an enemy trooper who BS Attacks an alternative valid target: the CC Attack (-9) will apply to the BS Attack.
     
  2. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    The counter-argument is that Template Weapons say it doesn't. https://infinitythewiki.com/Impact_Template_Weapons

    All MODs applied to the attacker's Roll are determined by the Main Target. As stated above, this Roll will be compared separately against the Rolls of each enemy Trooper affected by the Template.
     
  3. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,569
    Likes Received:
    2,649
    Dont's the template rules basically say that ECM -does- apply for the Guided shooter's result against the TAG, but not for their result against the Palbot? So you end up with a different number against each target, with the result against the Palbot not getting the mod, but the result against the TAG having the mod?
     
  4. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    No, template weapons state you only make one roll with MODs only from the Main Target, which then compares separately against each target. It's not like Dodge which can have different target values depending on the source.
     
    Tristan228, solkan and xagroth like this.
  5. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,428
    Likes Received:
    5,385
    Ok, not to be a party-crasher, but... Shouldn't this mean that ALL TAGs with synchronized units need the ECM mod in their peripherals too? I mean, the Gorgos has ECM (guided)-6, and two (out of 3) profiles with peripherals, the Seraph (also ECM (guided)-6) has a profile with auxbot, and one without.
    Sure is an edge case, and affects underplayed TAGs, but... Is it an oversight, a bug, or as intended?
     
  6. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    If you're worried about Guided Missiles, keep the peripherals more than 2" away from the TAG ;)
     
  7. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,428
    Likes Received:
    5,385
    Not always possible...
     
  8. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,040
    Likes Received:
    15,338
    *shrug*
    Then you might be attaching too much value to the peripheral or need to be better at spotting a board where the issue may arise and choose lists accordingly.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation