Coming Home to Nomads

Tema en 'Miniatures' iniciado por Vakarian, 5 Mar 2021.

  1. Vakarian

    Vakarian Bad Nomad

    Registrado:
    4 Dic 2017
    Mensajes:
    218
    Me Gusta recibidos:
    337
    So after a lot of indecision, and chasing other projects, I’ve finally decided to do the logical thing—just go back to painting vanilla Nomads!

    N4 has me super excited about vanilla Nomads and Corregidor, so I’m working through both of them again. Time to put improvements in painting skills to use... maybe. Sort of. You all can be the judge of that.

    Also, a shout-out to @burlesford for the inspiration his work has given me to jump back in to my original faction.

    For starters, here’s the big bad himself, the Kriza HMG finally painted and ready for the table.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 Vakarian, 5 Mar 2021
    Última edición: 5 Mar 2021
    Bors, Oni, redeemer y 7 otros les gusta esto.
  2. Koin-Koin

    Koin-Koin Well-Known Member

    Registrado:
    27 Nov 2017
    Mensajes:
    1.546
    Me Gusta recibidos:
    1.996
    Nice painting, very neat.
    Still there's something that bugs me: it's the style difference between the mini and the base.
    Taken apart, they are both great but put together, it looks unmatching to me.
    Maybe because of the very contrasted edge hi-light of the mini.
     
  3. Vakarian

    Vakarian Bad Nomad

    Registrado:
    4 Dic 2017
    Mensajes:
    218
    Me Gusta recibidos:
    337
    Thank you! Do you think more edge highlighting on the base itself would help? I’ve generally tried to keep the base simpler to avoid having it compete with the model for attention. I do see some of what you’re saying, though.
     
  4. Koin-Koin

    Koin-Koin Well-Known Member

    Registrado:
    27 Nov 2017
    Mensajes:
    1.546
    Me Gusta recibidos:
    1.996
    Hard to tell to be honest. This is really much a global felling here.
    But the more I look at it, the more I think it the contrast between pronounced edge vs not at all.
    I personally prefer thinner edge or less contrasted ones but your mini gets its own style so I won't push you this way. Maybe some highlight on the base can reduce the difference but I agree with you, don't overdo it on the base.

    There's people of better advices here. Also, as long as the result suits you, don't feel like you have to change anything.
     
    A Vakarian le gusta esto.
  5. burlesford

    burlesford Sheet guy

    Registrado:
    14 Abr 2020
    Mensajes:
    1.747
    Me Gusta recibidos:
    8.439
    Great to have you back! And good job on the Kriza!

    I think I share Koin-Koins sentiment, but I don't think it's the hightlights, it's the tones. The blue, the red and the yellow, while working by themselves, don't harmonize well with each other because they're all very saturated. For the yellow and red alone it would work, but the blue is too much. I would choose a less saturated blue in either direction, so either more blackish or more whitish. As it stands, all saturations share the same level, and that's setting the eyes off.
     
    A Koin-Koin y Vakarian les gusta esto.
  6. Vakarian

    Vakarian Bad Nomad

    Registrado:
    4 Dic 2017
    Mensajes:
    218
    Me Gusta recibidos:
    337
    Thank you both! That definitely helps. And burlesford, I think I see what you mean about the saturation. I’m trying to think how to work on it—probably tone the blue up more toward white?

    Amusingly, I added both the hazard stripes and the greater blue glue to try and answer some previous criticism (from other sources) that my bases were too flat and bland. It seems like I’ve overdone it in the new approach!

    Koin-Koin, I would generally agree about thinner edge highlights where they’re so contrasted as mine here. Unfortunately this is an issue of ability for me; I’ve only learned to edge highlight in the past several years and even then it’s really only been the past year or so where I could get the lines down to the thickness and consistency they have here. In other words, I’m still working to improve my skills to the point that I can make the highlights thinner.
     
    A Koin-Koin le gusta esto.
  7. Wikkid Devil

    Wikkid Devil Well-Known Member

    Registrado:
    1 Ago 2019
    Mensajes:
    183
    Me Gusta recibidos:
    708
    Desaturation is more about reducing vibrancy than making it ‘lighter’. A neutral grey in the mix will tone down the colour without making it look a pastel tone (unless that’s what you want). White also lends itself to a grainy texture build up, grey should keep your paint finish smoother.
     
  8. burlesford

    burlesford Sheet guy

    Registrado:
    14 Abr 2020
    Mensajes:
    1.747
    Me Gusta recibidos:
    8.439
    I just want to say your edge highlights are already pretty nice and thin! I'm still working on getting mine more subtle myself. So I just want to encourage you that you'll get better the more you do them. The biggest trick I found is paint consistency. Too thin and the edge gets too much color. Too thick and it won't come off the brush. You'll get there!
     
    #8 burlesford, 10 Mar 2021
    Última edición: 10 Mar 2021
    A Vakarian, Koin-Koin y Wikkid Devil les gusta esto.
  9. Vakarian

    Vakarian Bad Nomad

    Registrado:
    4 Dic 2017
    Mensajes:
    218
    Me Gusta recibidos:
    337
    Thank you!

    Paint consistency has definitely been a big issue. I typically mix in a little water until I’m happy, but of course I have to revisit that as I paint and it dries (I do use a wet pallet but the paint does still slowly dry to the point I notice a change over a long session).

    I will add that part of the point for these models is for the highlights to be unsubtle: I want them to pop, like they’re jumping off the page of a comic book. So that’s also probably part of it too.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation