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TAK: Old Dominion Disagreement

Discussion in 'Ariadna' started by McKaptain, Mar 3, 2021.

  1. McKaptain

    McKaptain Well-Known Member

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    I just finished up the TTS Dire States event Old Dominion Disagreement. This was my first time using TAK and my first Dire States event! I had a great time and played some awesome people. I’d be happy to write up some info on how the games went and lessons learned if anyone would be interested in reading it.

    I finished dead middle overall with a 2-2-1 record. 9TP 26OP 803VP
     
  2. regelridderen

    regelridderen Dismember

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    Congrats on having fun. Love to see you punch up some short reports. Just summaries of the big strokes and focus on, what models you focused on during the game and why
     
  3. JohnnyH5

    JohnnyH5 Member

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    I would like to read some batreps on your games, the army list you took and why plus your views on the various miniatures, rules etc...
     
  4. Seyffer

    Seyffer Member

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    I was 2nd in ODD with Vanilla Ariadna with a 5-0-0 record. 20TP 38OP 912VP
    I had 2 lists but ended up using only 1

    Klepanie wersja 1
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]1
    VASSILY (Lieutenant, Forward Observer) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, CC Weapon. (0 | 36)
    SPETSNAZ (Surprise Attack [-3], Camouflage, Mimetism [-3], Decoy [1]) Heavy Machine Gun / Pistol, AP CC Weapon. (1.5 | 38)
    UXÍA McNEILL (Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / Assault Pistol(+1B), AP CC Weapon. (0 | 27)
    POLARIS TEAM undefined / undefined. (0 | 32)
    [​IMG] CONTROLLER Light Shotgun / Pistol, CC Weapon. (0 | 9)
    [​IMG] POLARIS BEARPODE Chain Rifle(+1 Dam, +1B), Grenades, Smoke Grenades / AP CC Weapon, Trench-Hammer. (0 | 23)
    STRELOK Submachine Gun, Chain-colt, Shock Mines / Pistol, CC Weapon. (1 | 24)
    [​IMG] K-9 ANTIPODE Trench-Hammer, AP CC Weapon. (0 | 8)
    CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23)
    ZENIT-7 (Chain of Command) AP Marksman Rifle / Pistol, CC Weapon. (0.5 | 32)
    CHASSEUR (Minelayer) Rifle, Light Flamethrower, Shock Mines / Pistol, CC Weapon. (0.5 | 20)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]1
    CHASSEUR (Minelayer) Rifle, Light Flamethrower, Shock Mines / Pistol, CC Weapon. (0.5 | 20)
    HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, CC Weapon. (0 | 12)
    LIBERTO (Minelayer) Light Shotgun, Shock Mines / Pistol, CC Weapon. (1 | 8)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6)
    DYNAMO Submachine Gun, Panzerfaust / Pistol, CC Weapon. (0 | 15)

    6 SWC | 299 Points

    Open in Infinity Army
     
  5. Moxie

    Moxie Well-Known Member

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    Would love to hear how the bearpode played. Also not had a chance to play with it yet but on paper I really like the Zenit-7 CoC, how did it do for you?
     
  6. Seyffer

    Seyffer Member

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    Bearpode is a wild force, he can win you a game by himself alone sometimes. Either ended up using him to clean a way for other units or ended up using him to take down big targets.

    Zenit-7 really didn't do much for me in most games, ended up using her as button pusher. Maybe 2 times left her in supression state. I like using Vassily as an active piece, so she was there as a safety mesure.
     
    McKaptain and Moxie like this.
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