Monofilament and Protheion

Discussion in '[Archived]: N4 Rules' started by Hecaton, Jan 2, 2021.

Thread Status:
Not open for further replies.
  1. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,241
    Likes Received:
    6,557
    Monofilament ammo imposes the state Dead, but it doesn't say that it does not inflict wounds. Does a trooper like an Umbra Samaritan that has Protheion and monofilament on its melee weapons still gain a wound per failed save in melee?
     
  2. JoKeR

    JoKeR HAWZA Instructor
    Warcor

    Joined:
    Nov 26, 2017
    Messages:
    922
    Likes Received:
    626
    no he not. that is why he also have alternative weapon.
     
  3. Scarecrow88

    Scarecrow88 Member

    Joined:
    May 6, 2019
    Messages:
    25
    Likes Received:
    21
    Also worth noting that Coup De Grace works in the same way as monofilament so doesn't provide a wound either.
     
  4. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,241
    Likes Received:
    6,557
    It doesn't work the same way as Monofilament. Monofilament requires an armor roll; Coup de Grace does not. However, it's still silly that Coup De Grace does not work with Protheion.
     
  5. Scarecrow88

    Scarecrow88 Member

    Joined:
    May 6, 2019
    Messages:
    25
    Likes Received:
    21
    I meant that they both cause a model to enter the Dead state without technically inflicting a wound. Which I think was pretty clear?
     
    Dragonstriker likes this.
  6. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,061
    Likes Received:
    15,368
    This has been brought up a few times and there's a reason why I haven't added it to the tracking thread; IJW has already weighed in on the topic and the conclusion he came to was that Protheion doesn't (currently) work with automatic kill effects like Monofilament or Coup de Grace.

    From memory this is in the FAQ queue (will be interesting to see if they buff it to match the examples or confirm that it is the examples are borked), but you can probably find that out by doing a forum search for IJW's replies - it's in the Combined Forums if memory serves.
     
    inane.imp likes this.
  7. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,241
    Likes Received:
    6,557
    My point is that Monofilament still technically inflicts a wound since it's not non-lethal.
     
  8. Dragonstriker

    Dragonstriker That wizard came from the moon.

    Joined:
    Dec 3, 2017
    Messages:
    808
    Likes Received:
    1,329
    Then you should make that point in your post.
     
  9. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,241
    Likes Received:
    6,557
    I made it in the OP. Tske a gander.
     
  10. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,061
    Likes Received:
    15,368
    The game system no longer hard-specifies that you lose a wound/structure when you fail a damage roll, instead it states that you "generally" lose one. If a weapon has a state, you'll generally enter that state instead.
    As a minor aside, how could a weapon with the specific effect of being lethal also be non-lethal?
     
  11. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,268
    Likes Received:
    8,102
    Monofilament is normal ammo plus state: dead. I think @Hecaton is correct that it’s missing a statement that it doesn’t inflict a wound.

    I offer no comment on how this would interact with protheion, because I honestly have no idea.
     
    Teslarod, Hecaton and inane.imp like this.
  12. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,179
    If it's Normal Ammo then it should inflict a Wound as well as imposing states, see EM Ammo as a similar - if slightly different - example.
     
  13. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,061
    Likes Received:
    15,368
    I know the examples are dubious, but there is an example I do not recognise from N3 which states that the victim of a monofilament CCW causes the target to go to dead instead of suffering a wound. I would say that this is another case where the rules have left stuff out, either through excessive cutting or due to mistaking that it's written elsewhere, which is one of the several risks of a rule set that tries not to repeat itself, but I think we can still see how it was written to work.

    https://infinitythewiki.com/Melee_Weapon_Profile

    Traits Example
    In the case of the Monofilament CC Weapon, its Traits indicate that the target will have their ARM value reduced to 0 for their Saving Roll and that, in the case of suffering Damage, instead of losing one point of Wound or Structure Attribute, they will enter Dead state directly.​
     
  14. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,268
    Likes Received:
    8,102
    The question is about timing and precedence. If you both lose a wound and directly enter the dead state, does the wound actually have an opportunity to register?
     
  15. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,336
    Likes Received:
    1,985
    Mahtamori’s point is that the “Traits Example” text says that Monofilament doesn’t inflict a wound, and the Dead state is caused instead.

    It’s likely it would be less confusing if there was an additional thing on Monofilament’s stat line, but the explanation is pretty explicit.
     
  16. Dragonstriker

    Dragonstriker That wizard came from the moon.

    Joined:
    Dec 3, 2017
    Messages:
    808
    Likes Received:
    1,329
    Ackshually, you didn’t.
    !=
    Anyway, the effect of monofilament is to impose the dead state, not to inflict wounds sufficient to cause the target to enter the dead state.
     
  17. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,268
    Likes Received:
    8,102
    Monofilament weapons have Normal ammo; the effect of Normal ammo is to inflict a wound. They also have state: dead, the effect of which is to inflict the dead state. There is no explicit rule that says how to apply these together; if they both happen or if dead overrides the wound process.

    This was alluded to in the original post but not clearly stated.
     
    Teslarod likes this.
  18. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,241
    Likes Received:
    6,557
    @Dragonstriker I literally said that it doesn't say that it doesn't inflict wounds.
     
  19. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,061
    Likes Received:
    15,368
    Like I wrote, it says it doesn't cause wounds in the Traits example, which I also think is new to N4 and not ported from N3 or CodeOne like some of the less accurate examples in the initial release
     
    inane.imp and Dragonstriker like this.
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation