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Close Combat is awesome but how?

Discussion in 'O-12' started by Duront, Dec 10, 2020.

  1. Duront

    Duront Well-Known Member

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    Hello all!

    I wanted to talk about my new favorite thing to do in infinity, basically take one of our many awesome CC specialists (Hippolyta, Andromeda, Liang Kia, Casanova, Cuervo, Shona) and figure out how to deliver them to the enemies scariest model.

    Now this isn`t the most optimal thing to do but is very fun! I wanted to ask if other people were getting good use out of our CC badasses and if so how did they use them?

    Thanks everyone and remember anyone can shoot but only Heroes of the sphere will charge into CC.
     
  2. ZlaKhon

    ZlaKhon New scale enthusiast

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    You might really enjoy the Steel Phalanx ;)

    The only CC specialists that I routinely get into CC are Hippo and Andromeda.Funny enough, doing so often was the best was to deal with something (e.g. Andromeda attacking a core linked Brigada ML with Dcharges).

    Cuervo I also sometimes got into CC when it felt necessary, the others I haven’t even tried out. Would be interesting to hear if someone got Shona to perform
     
  3. Duront

    Duront Well-Known Member

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    I used a varangian + shona haris once and it was great, she one hit a Maggy. I did used to play Steel Phalanx but for some reason I never got into it as much as I have with O-12.

    I feel like getting into CC is easier for some reason in N4 but I can`t figure out why. My weird game aside, it really think including one CC specialist is important as it can really solve some specific problems like high visual mod enemies, high BS enemies, High armor but low CC enemies. CC has a nice benefit of basically taking that unit out of the ARO game as long as they are engaged. I have ran a CC person into a big target like a TAG and never killed it but the TAG basically did nothing that game because I would win any F2F rolls with it, keeping it locked in place.
     
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  4. LucaGirolami

    LucaGirolami Well-Known Member

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    My CC setup largely depends on who's my opponent.
    Hippolyta and Shona (backed by a HD+ for White Noise) are the bane of visors.
    Andromeda is valuable for beeing both Specialist and Forward deployement. CCing at 8" with D-Charges means she's the designated dismantler of heavy things that are incapable of CC. TAGs comes to mind, but she's effectiveagainst HI too.
    Cuervo and Casanova relies on monofilament CCW making them effective hunters for multiple wounds profile. Both have the right tools to reach their target. I prefer Casanova for having CC modifiers outside of MA (making it less useless against Natural Born Warriors) and Mimetism.
     
  5. Leviathan

    Leviathan Hungry Caliban

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    One neat thing is that O12 has a lot of incidental CC pieces who aren't actually threatening on their own but can be annoying tarpits, seeing as there's all these guys with PARA-CCWs backed up by other skills such as NBW or CC-3.

    In Starmada, Andromeda and the Santiago Knight have been doing some good CC work for me. Andromeda with guard has been great for digging out tough targets in cover (for example: i used her to get within 8" of a Hac Tao up on a building and plant D-charges in his pants), and the Santiago just sprays bullets with his Spitfire and shanks any non-CC troops he gets close to.
     
  6. Dragonclaw

    Dragonclaw Well-Known Member

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    I have built several lists with Cuervo, mainly for anti TAG duty. Because of combat jump he can be a mean surprise, I think. And (like with almost every other Mono CCW wielder) most enemy TAGs are probably dead the moment he comes into contact. But I didn't had the chance to test him yet.
    Andromeda seems to be another interesting option for cc for me. Shona and Hippolyta are less interesting for me, because of the lack of a deployment skill. I like to have to cross as less distance as possible.
     
  7. LucaGirolami

    LucaGirolami Well-Known Member

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    Sure he is, just a suggestion: he had to be hidden in some way that the opponent doesn’t expect him. Cho disguised as Bronze is worth enough point to make him unexpected.
    Shona can close the gap fairly quickly via dodge. She needs White Noise or smoke to advance, tho...
    Hippolyta is a whole another beast. She has Eclipse grenades, but no deployment skills. Super jump is no more broken, but it may help. She earned her point in each game I played her.
     
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  8. Duront

    Duront Well-Known Member

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    I agree with Hippolyta being a beast, there are games where between her breaker rifle and exp CCW she cleaned house before going down.

    One cool thing that super jump is really good for is getting those pesky snipers in buildings. its a little order intensive but smoke at the base of the building, then short jump and cc into the sniper.
     
  9. Iver

    Iver Human Plus

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    Do people prefer bringing Andromeda as a forward deployment or infiltrator? Starting close enough to tickle an enemy TAG is always a bit tempting.
     
  10. LucaGirolami

    LucaGirolami Well-Known Member

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    I kinda forgot about Liang Kai. He earned his reputation in White Company and White Banner. It seems he has no support here in Concilium, but don’t be fooled: for 21 point he’s great for harassing a flank or pick up lone specialist.

    Hector deserves to be mentioned too. High CC, MA 4, EXP CCW. However I find it pricey to be employed ad dedicated CC specialist.

    Miranda Ashcroft is not a strong CC specialist, but she has the cheapest Monofilament CCW here around. She comes with Mimetism -6 and a modifier outside MA (safe bet against Natural Born Warrior).

    In the vacuum (i.e. considering the unit alone, without support), my personal ranking is:
    - Casanova, Hippolyta
    - Andromeda
    - Liang Kai, Miranda
    - Shona Carano, Hector

    It depends on opponent’s setup and table layout. Infiltration is generally advised.
     
    #10 LucaGirolami, Dec 11, 2020
    Last edited: Dec 11, 2020
  11. Dragonclaw

    Dragonclaw Well-Known Member

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    Without knowing about the mission or the opponent I would definitely pay the extra points and stick to the infiltration version.
    But for some missions forward deployment may be enough.
     
  12. Duront

    Duront Well-Known Member

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    I almost always try for the Infiltration version as you can get crazy set ups if the opponent doesn't deploy expecting to start the game with a mechacat delivering a D-charge.

    Good points on Hector and Miranda, I totally forgot about them. Hector always feels like he should be shooting in a link team to justify his points but I may just be overly cautious of his points.
     
  13. LucaGirolami

    LucaGirolami Well-Known Member

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    Hector is outstanding in a fireteam both in shooting (Plasma Rifle B4 is scary) and in CC. Don’t ever forget that any friendly mode engaged with the same enemy model grants an additional burst in CC. In N4 MA 4 no longer grants +1B, so we must get creative.
     
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