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Tuarges and you.

Discussion in 'Haqqislam' started by Butterz, Nov 26, 2020.

  1. Butterz

    Butterz Member

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    I really want to like these guys. I feel like my problem is less with the unit itself and more the way I'm using them. So I ask you how do you use them if at all?
     
  2. Grotnib

    Grotnib Well-Known Member

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  3. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Why do you take them?
     
  4. Freebootas

    Freebootas Well-Known Member

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    Do you mean in generic Haqqislam or Ramah? If Ramah definitely look at Grotnib's post about them.

    In general Haqqislam they are pretty niche in my opinion. I always used to take the doctor version as it was a cheap specialist, however with N4 now the hacker is only 1 point more(and 0.5 SWC) so I am leaning more towards it. Especially with the changes the spotlight making ARO hacking way more viable.

    Sometimes you can get value out of the sniper profile, mainly if you can catch someone at a long range band and hit them with the -12 to hit. However the Nadhir does this job much better in N4.

    So really the main point of them is having a WIP 15 specialist that hidden deploys, so taking the non specialist profiles is a waste of their high WIP and not worth it. If you are bringing the doctor, deploy it near were your active turn piece will go rampaging so you can doctor it. If you are bringing the hacker, throw it in the mid field and just look for stuff to hack/objectives to complete. I will never forget the game I had where a Tuareg hacker took control of a Sphinx and ended up winning me the game.

    Also if you play the same people often and bring them, then they will start assuming you have one in your list and waste brain power worrying about a threat that isn't there(this also applies to the Nadhir).

    One last thing, never feel the need to reveal it too early. My most success with it has come from revealing it on the third turn, when my Fidays have taken out the MSV units the enemy has, and suddenly the TO camo trooper can rampage across the board.
     
    Brokenwolf, Xeurian, Grotnib and 2 others like this.
  5. Barrogh

    Barrogh Well-Known Member

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    HD units with mines and templates can be pretty good. Probably less funny than they used to be in N3 depending on how you look at it, but still.

    Note that in many ways Tuaregs are very similar to PanO's respected Croc Men. If you'll ever run into notes on how people use those, you'll be able to pick up a few hints here and there. Context will be different, but whatever concerns acting with them in isolation, Tuaregs will be able to do that and then some.
     
    Grotnib likes this.
  6. Grotnib

    Grotnib Well-Known Member

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    100% agree on what Freebootas said!
     
  7. KedzioR_vo

    KedzioR_vo Well-Known Member
    Warcor

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    This sounds to me like an insult to our Tuaregs :P Being compared to some low-WIPed PanO unit.
    To be honest I think that Tuaregs and Crocs are rather different - our people of the desert excel in being specialists with very high WiP. They are great as button pushers, good support to heal advancing troops or to hack enemies, depending on the version, or late game skirmishers, outshooting lower-BS enemies. They should be used rather carefully, as they have mediocre BS and low ARM/BTS.

    The PanOceanian Croc-Man are better shooters, with X-Visor et cetera.

    In N3 I used usually one Tuareg in my 300pts "specialist" list, rather the Doctor (especially in scenarios giving bonuses to Doctors to click), but sometimes the Hacker. I usually was happy with them, and few times they had a very very good acheivements - like when a Hidden Tuareg hacked advancing Achilles. Good times.

    I think Tuaregs are also interesting in N4 - they're really great specialists, and even when you don't need a specialist, I'm intrigued with the Minelayer profile. Deploying him in the reserve is nice, because enemy will think, that the normal Camo - mine - is the real model, so it gives us some new, interesting options.


    PozdRawiam / Greetings
     
    bladerunner_35 and Brokenwolf like this.
  8. WWHSD

    WWHSD Well-Known Member

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    That trick doesn’t really work in Ramah. The Tuareg is the only model with access to Camo in the sectorial. It also has Mimetism -6. The camo token used by the mine can only possibly represent the mine.
     
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  9. KedzioR_vo

    KedzioR_vo Well-Known Member
    Warcor

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    Yeah, I know, but does it say anywhere here that this thread is only about RTF?
    If someone asking about unit don't limit the info precisely for a sectorial I assume they're asking about Vanilla.


    PozdRawiam / Greetings
     
  10. Butterz

    Butterz Member

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    Maybe I shoukd have been more specific and mentioned that I'm primarily a vanilla player.
     
  11. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Remember. You don't have to use everything all the time.

    One game it's a Taureg. Next game it's a Ragik. :)
     
  12. WWHSD

    WWHSD Well-Known Member

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    Not sure why you’re so defensive. I wasn’t trying to crap on your suggestion. I was just adding a bit of clarification for anyone reading that hasn’t gone through and examine all of the Ramah profiles that the trick won’t work for them.

    The camo marker for the mine showing up telegraphs to anyone that’s familiar with Ramah that there’s a Tuareg somewhere within 8 inches of the marker. I suppose that is its own fun mind game as the knowledge that there’s an HD unit that is definitely somewhere in a large area of the board will cause you opponent to act with that knowledge.
     
    bladerunner_35 likes this.
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