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TAG TOURNAMENT

Discussion in 'O-12' started by Numazokola, Nov 11, 2020.

  1. Numazokola

    Numazokola Well-Known Member

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    Hello fellow officers! I need help with my list for an upcoming tournament. I'm a new player (no more than 10 games) and will be my first time playing with a TAG.

    TAG TOURNAMENT
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]1
    ZETA Hyper-Rapid Magnetic Cannon, Heavy Riotstopper / AP CC Weapon. (1.5 | 77)
    [​IMG] ZETBOT Flash Pulse / CC Weapon. (0 | 0)
    ALPHA (Lieutenant [+1 Command Token], Strategos L1]) Light Shotgun, Nanopulser / Pistol, DA CC Weapon. (0 | 24)
    CYBERGHOSTS (Hacker, Hacking Device Plus) Combi Rifle, Pitcher ( ) / Breaker Pistol, PARA CC Weapon(-3). (0.5 | 21)
    PARVATI Submachine Gun(+1B), Flash Pulse ( | GizmoKit, MediKit) / Pistol, CC Weapon. (0 | 38)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    FUZZBOT (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
    KYTTÄ Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    KYTTÄ Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    OKO Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)
    GAMMA Feuerbach / Heavy Pistol, CC Weapon. (1.5 | 54)
    EPSILON MULTI Sniper Rifle, Nanopulser / Pistol, CC Weapon. (1.5 | 33)

    5.5 SWC | 298 Points

    Open in Infinity Army


    As many repeaters as possible. strong long range units and parvati with 2 servants to repair the zeta and make some objectives if needed. I feel that I will miss varangians or sirius and most than anything my OMEGA :'( but some other things are more important I believe.

    please need some feedback and if you played already with the zeta what are your thoughts.

    THANKS
     
  2. miguelbarbo84

    miguelbarbo84 Well-Known Member

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    I'd go for this instead:

    g+kAAIEsAQELAYWyAQMAAoXtAQEAA4W2AQEABIW1AQQABYWuAQIABoWqAQEAB4W0AQMACIWsAQQACYX+AQEACoW4AQEAC4DAAQEA

    Summary:
    -Make Z lieutenant: your alpha will be a primary target and you don't have much to defend. Just give the order to bigZ directly.
    -Add Cho: your CoC and also a way to fool your opponent by showing 2 Parvatis, or 2 Epsilons.
    -Add Lynx MSR: you need some dedicated ARO and, while Gamma FRBCH and Epsilon MSR are good, having some level of surprise is always good. Lynx comes with mines, too.
    -Swap Epsilon MSR by HMG: secondary weapon with MSV, just in case. Can combo with smoke.
    -Add Varangian: smoke, DZ defense, impetuous order.
    -Add Sirius FO: don't need to risk Parvati if you have a specialist closer to objectives from the start. A BSG and Dcharges are your additional AP sources, riotstopper stops things for good and a midfield repeater combines perfectly with the Cyberghost/helps defend Z.
    -Add Gangbuster KHD: protect your Z, do objectives, control midfield.
    -Keep Parvati, Cyberghost, Oko.

    Just my 2 cents!
     
    Vandroiy and Numazokola like this.
  3. Dragonclaw

    Dragonclaw Well-Known Member

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    Even if you use a Gangbuster KHD I would swap the Cyperghost to KHD. Because of FD and its overall aggressive playstyle they tend to die early. Therefore I like to have another KHD somewhere in my deployment zone.
    Oblivion and the other toolbox programs of the hacking device plus are great, but I prefer trinity for protecting valuable targets against enemy hackers.
     
    Numazokola likes this.
  4. Numazokola

    Numazokola Well-Known Member

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    is this too dumb?


    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]1
    ZETA (Lieutenant) Hyper-Rapid Magnetic Cannon, Heavy Riotstopper / AP CC Weapon. (2 | 77)
    [​IMG] ZETBOT Flash Pulse / CC Weapon. (0 | 0)
    CHO (Chain of Command) Combi Rifle, Nanopulser / Pistol, CC Weapon. (0 | 20)
    PSI-COp (Multispectral Visor L1) Nanopulser(+1B), MULTI Marksman Rifle ( ) / Heavy Pistol, CC Weapon. (0 | 25)
    KAPPA (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 12)
    KAPPA Heavy Machine Gun / Pistol, CC Weapon. (1 | 20)
    BLUECOAT Adhesive Launcher(+1B), Heavy Riotstopper / Pistol, Shock CC Weapon, PARA CC Weapon(-6). (0 | 13)
    PARVATI Submachine Gun(+1B), Flash Pulse ( | GizmoKit, MediKit) / Pistol, CC Weapon. (0 | 38)
    BETATROOPER (Killer Hacking Device) Submachine Gun, Nanopulser(+1B) ( ) / Pistol, CC Weapon. (0 | 33)
    BETATROOPER Spitfire, Nanopulser(+1B) ( | TinBot: Firewall [-3]) / Pistol, CC Weapon. (1.5 | 41)
    NYOKA Heavy Rocket Launcher, Chain-colt / Pistol, Shock CC Weapon. (1 | 19)

    6 SWC | 298 Points

    Open in Infinity Army
     
    Phayton likes this.
  5. tox

    tox SorriBarai
    Warcor

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    Zeta Lt (with Cho) or NCO. That's for sure.
    Beta KHD is a must have for me.
    And you may need some forward assault/protection. Crusher, Delta, Andromeda, Casanova... Having all of your list in your DZ is a pain.

    BTW, Epsilon HMG if you don't have Varangian Guards. If you have them, MSR. And i would take the MSR anyway, now...
     
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  6. Dragonclaw

    Dragonclaw Well-Known Member

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    I'm not a particular fan of 10 order lists but I like it.
     
  7. Phayton

    Phayton Well-Known Member

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    I´d like to try something like this in the near future, what do you think? Group 2 is primarly for ARO and smoke or for moving models to group 1 with CTs.

    Zeta and Support
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]2 [​IMG]1
    ZETA (Lieutenant) Hyper-Rapid Magnetic Cannon, Heavy Riotstopper / AP CC Weapon. (2 | 77)
    [​IMG] ZETBOT Flash Pulse / CC Weapon. (0 | 0)
    EPSILON Heavy Machine Gun, Nanopulser / Pistol, CC Weapon. (1.5 | 34)
    GANGBUSTER (Minelayer, Hacker, Killer Hacking Device) Submachine Gun, Madtraps ( ) / Pistol, CC Weapon. (0 | 22)
    SIRIUS (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 25)
    [​IMG] SIRIUSBOT Heavy Riotstopper / PARA CC Weapon(-3). (0 | 5)
    CHO (Chain of Command) Combi Rifle, Nanopulser / Pistol, CC Weapon. (0 | 20)
    BLUECOAT Adhesive Launcher(+1B), Heavy Riotstopper / Pistol, Shock CC Weapon, PARA CC Weapon(-6). (0 | 13)
    VARANGIAN Submachine Gun, Chain Rifle, Smoke Grenades / Heavy Pistol, AP CC Weapon. (0 | 12)
    KYTTÄ Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, CC Weapon. (0 | 12)
    DELTA (Forward Observer) Combi Rifle, Light Riotstopper, Flash Pulse, D-Charges / Pistol, CC Weapon. (0 | 26)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    LYNX MULTI Sniper Rifle, Shock Mines / Pistol, CC Weapon. (1.5 | 33)
    VARANGIAN Submachine Gun, Chain Rifle, Smoke Grenades / Heavy Pistol, AP CC Weapon. (0 | 12)
    KYTTÄ Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    5.5 SWC | 300 Points

    Open in Infinity Army
     
  8. Capo.Paint

    Capo.Paint Well-Known Member

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    Shoul work, I guess. I would came up with something similar, I guess. Are you sure with the Delta? Order-management will be a major issue for you, so maybe you could switch the Delta for a second Gangbuster KHD and a Yudbot for the Monstrucker?
     
  9. Time Bandit

    Time Bandit Vulnerability (Total)

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    To Phayton: I agree with Capo on the Delta - how about a fuzzbot for some zeta-fairydust? The game is crawling with dangerous hackers now, and I wouldn't really wanna run a tag that didn't have access to either marker state or a firewall.

    And your sirius hacker has a 0bts and no cybermask so I'm guessing she'll be an obvious target for trinity. With 0bts I'd even consider stagediving her through her own bot. If you cut her and the delta that's 48pts freed up - enough for a second khd gangbuster & a second monstrucker... This would give you access to two madtrap and two drop bear layers, opening up some great midfield denial and coordinated orders, making it harder to get to your precious Zeta. Also, a second engineer, because engineers have big targets on their backs in tag lists.

    That leaves 14pts - 1pt shy of an EVO fuzzbot, and you have the 0.5 swc in the bank. Shave it somewhere and you start the game with two extra orders and some great new toys to play with.

    To the OP: I don't think 10 orders is gonna cut it, especially if you go first and get it cut to 8. Otherwise I like it ... my advice would be to cut the gamma and use it to buy some nice support units.
     
    #9 Time Bandit, Apr 10, 2021
    Last edited: Apr 10, 2021
  10. colbrook

    colbrook Grenade Delivery Specialist

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    More of a 12 order list with the TA and Strategos.
     
  11. Diphoration

    Diphoration Well-Known Member
    Warcor

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    Zeta + Gamma + Epsilon, that's a lot of firepower for a list that's not capping on their orders.

    One of these trooper will be as good as a Kappa for the entire game.

    Your orders are as good as your best trooper, the rest are cheerleaders. (That's a bit of an hyperbole, but I'm trying to illustrate a point)

    I think you need a very solid justification of -why- you're not pushing to 15. The further away, the stronger you need a justification. (These justification can exist, but ask yourself to verbalise them and challenge them)

    - - - - -

    Alpha LT is often a big trap imo.

    I think it's a poor choice if any of the big guns in your list can be LT. (And in your list, you have 2)

    Zeta + Alpha LT is 101 points.
    Zeta LT + Cho CoC is 97 points.

    Gamma + Alpha LT is 78 points.
    Gamma LT + Cho CoC is 74 points.

    Both of these as LT are going to use their LT orders every single turn, so the benefit of the Alpha is severely diminished.

    Having your LT order on your toughest trooper AND having your opponent to also find and kill Cho to put you in LoL is a big safety that only having a LT with a signpost that says "I'm the LT" is. And it's cheaper to boot.
     
    miguelbarbo84 and Time Bandit like this.
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