1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Your N4 Games

Discussion in 'Yu Jing' started by Space Ranger, Oct 2, 2020.

  1. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Blackout resulted in a few weird situations, but I have to say there is little that access to decent profiles with grenades can't solve.

    The LT Guijia didn't do so hot. Failed to kill McMurrough against Dahshat and managed to get lodged in a tower against Bakunin, letting a Reverend HMG put two wounds in him while jumping up and down shooting. Think I was under-spending orders on him because he was LT.
    The other non-LT did great, though. Burned a Hulang, killed a Dozer, popped a Katyushka, squashed McMurder in single combat, grilled no less than two fishies, disassembled an Uberfall controller, and punched his way through half a link of Riot Grrls while Cheong took care of the Taskmaster.
    I'm telling you, double Guijia lists are so fun.
     
    Savnock likes this.
  2. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    What was the list?
     
  3. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Temp6.JPG

    Temp7.JPG

    Missions were Acquisition vs Dahshat (T-Pose used, minor loss versus one of our best players), Show of Force versus Corregidor (Hackable Army used, minor victory), Frontline versus Bakunin (T-Pose used, crushing victory)
     
    Paegis, Triumph, Sedral and 1 other person like this.
  4. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Nice, I like it. How did you feel with the lack of KHDs against Nomads playing with that many hackable toys? Any issues? (I am making the assumption they had some hacking tech present)

    Also how necessary did the FTO pango feel for the LT guijia as a buddy? Did he really wind up needing the linked repeater or do you think you could've cut it to save points?
     
    #44 Triumph, Oct 26, 2020
    Last edited: Oct 26, 2020
  5. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Both Nomads intentionally ran light on hackers. I picked "Hackable Army" specifically since I was expecting the Corregidor player to put hacking presence on the middle objective and didn't want to rely on TAGs to finish the mission, but turned out all he had was Jazz who got real easy locking into a corner and he was focusing on trying to put the up-armoured Mobile Brigada on the objective (as he didn't rate the Corregidor TAGs worth using). Bakunin only had one hacker (the Reverend Hacking LT) as he was playing a bit too hard on the mission (Frontline only has 1 point hanging on killing specialists). Still it was a bastard to work with when I needed to get to that damned tower to kill it and only had Hackable stuff to do it with considering Reverends are quite good at gunfighting bog standard light infantry.

    As it turned out only the Dahshat player put up a real hacking resistance using only Gromoz. I don't think he's realised he doesn't need to bring Gromoz to be allowed to bring Rui Shi, but it could equally be that he had her in because one of the missions was Show of Force. In either case, she plonked down a Pitcher near one of my TAGs and possessed it 3 times before managing to put Cheong into UNC-1, but by that time he had no orders left to cause mayhem and I was allowed to claw it back using a Command Token.

    The Pangolin FTO got left behind. Cheong has a slightly smaller silhouette which allowed him to navigate the oft-times tight TT Combat terrain we had on the table I played against Dahshat. In the second mission the Pangolin just hung out - the Bakunin player managed to psyche me into thinking his Zero camo was a Hacker when in fact it was just an E/M Mine dude. Still, the Repeater did have effect in the game against Bakunin in that it prevented the Reverend LT from moving down from her ivory tower.
    As is, I don't think the Pangolin FTO is a vector where you "save points", rather it is a unit profile that you make compromises to bring, they are great units and sticking them in a Duo with Guijia means you can protect the Guijia with counter-possession when necessary, or simply use the orders to get the Pangolin up to a position where it can be a more legitimate speed bump. It's a very passive-aggressive tool and by far the best IA profile among everything that's 15 points or cheaper, IMO.

    Mostly I'm just happy I managed to dodge the 4 or 5 Combined/Shasvasti players attending...
     
  6. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Mostly just curiosity. If the Pango wasn't super helpful could've bumped it to a Chaiyi which could perform the same role but a bit less order efficient, which would let me swap the Haidao CoC for Lei Gong. A little concerned by the BTS0 CoC just immediately eating shit off an oblivion too, but on the other hand he could just be camping way way back which might keep him safe enough.

    How did the repeater stop the Reverend Custodier from moving btw?
     
  7. BlackDiamond

    BlackDiamond My life is an uncoordinated order

    Joined:
    Sep 26, 2020
    Messages:
    49
    Likes Received:
    84
    So, played a few games with my friend yesterday, who was playing TAK. Of those games, Krit in FD was fantastic and I love him in that role. As great in a FT as he can be, the midfield NCO and Deployable Repeaters are just exceptionally useful. Likewise, Lu Duan was an ace, and I got use out of both guns and the repeaters.

    One other thing was the Hulang. Dodge movement made him exceptionally nice, getting around in times I’d never be able to otherwise without getting hit by some nasty AROs. Together with Krit they provided some uncharacteristic midfield power and did far heavier lifting than I expected.
     
    #47 BlackDiamond, Oct 26, 2020
    Last edited: Oct 26, 2020
    Willen, Savnock and Mahtamori like this.
  8. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    I was really trying to get Lie Gong in there somehow, but I wasn't willing to sack the Panggo to do it and just settled for upgrading the blank Zhanshi to a Paramedic (would've been an FO if I had bothered reading the missions). As it was the Haidao performed admirably. I wasn't at all afraid of eating an Oblivion on him as my opponent would have to basically accept eating two in ARO to do it. I'm not a huge fan of the CoC Lei Gong profile, though, he's so short ranged when he's spent his Blitzen.
    With 20-20 hindsight Lei Gong would have been better, but for completely different reasons. As it was in the Dahshat game, the Pangolin managed to get left out of cover in a spot where it was trying to medium-range ARO a Zuyong HMG with predictable results. Saito did get semi-lucky with exploding a Guijia on the objective while being burned alive - leaving it to the Chain of Command turned LT to fend off the Ghulam making a mad dash to the central objective and Lei Gong would have been better at providing overwatch at that point.
    But hindsight being perfect, I wasted a lot of orders throughout the Dahshat game that could've been better used getting Cheong up close and personal to the big building rich in hackable targets. Or during turn 2 getting the Paramedic near enough Cheong to remote-zapp him with a Medikit.
     
  9. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    How did the Repeater help shut out the Custodier?
     
  10. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    It was blocking the only ladder down (the other ladders would force the Haris to move quite a few orders backwards)
     
  11. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Physically or just with the B2 templates?
     
  12. Amusedbymuse

    Amusedbymuse Well-Known Member

    Joined:
    Dec 1, 2019
    Messages:
    535
    Likes Received:
    376
    I'm guessing double oblivion aro through repeater against hacker Lt.
     
    Willen likes this.
  13. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Repeaterly ;)

    Also the fact that two Guijia and a Core Son-Bae was looking straight at the tower, ready to shoot anyone daring to stand up...
     
  14. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    I figured against a force with hackers the LT would probably be in markerstate given they get cybermask on the HD+ for safety's sake, but the Son-bae and the Guijia staring at the tower daring a motherfucker to move would probably also do the trick to stop it from moving.
     
  15. Blackwrath

    Blackwrath New Member

    Joined:
    Jan 6, 2018
    Messages:
    6
    Likes Received:
    0
    I wonder where do you find rule that Direct Templates are cancelled on markers. I did quick scoop through rulebook and found nothing on that. Hell i even found that you can target markers (such as cammo markers) with them. And on Combat Jump (Explosion) nothing mention that you can not drop and explode on Cammo Marker.
     
  16. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,294
    Likes Received:
    17,066
    You can't Declare Attacks against Camouflaged markers (except Intuitive attacks)

    https://infinitythewiki.com/index.php?title=Camouflaged_State

    Combat Jump (Explode) is a Direct Template attack, meaning you can't Declare it against a Camo marker if that is the only target in range.

    https://infinitythewiki.com/index.php?title=Combat_Jump
     
    Willen likes this.
  17. Amusedbymuse

    Amusedbymuse Well-Known Member

    Joined:
    Dec 1, 2019
    Messages:
    535
    Likes Received:
    376
    It is not cancelled on camo marker. You just can't declare direct template with camo marker as main target. You need different valid target to use template but if camo is in range then it gets damaged by collateral damage. Even repeater minelayerd by camo could be valid way to drop Liu on top of it :)
     
    Mahtamori and colbrook like this.
  18. Willen

    Willen Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    531
    Likes Received:
    735
    I just made a Guija list... and did some math... for those using it and "using" superjump, with the need to hold the entire base in the new surface, I am seeing very little ability to move forward. Basically, the Guija can´t really do more than jump vertically onto roofs which are barely over its own silhuete as a Short Skill.

    Any thoughts and experiences on how to use the Superjumping TAG?
     
  19. Surmelk

    Surmelk Well-Known Member

    Joined:
    Aug 27, 2018
    Messages:
    107
    Likes Received:
    112
    I have generally had issues with using all sort of super jump models after the nerf from N3. Unless i know the hight of buildings I find it hard to use super jump and judge distances.I have wasted a lot orders.

    Lately i havent used the skill often ( climbing plus however is super good and easy to use)
     
  20. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Over obstacles; no there's no point trying to jump over obstacles in N4, just vault over them. It's actually impossible to jump over an obstacle in a Short Skill that you can't also Move over.
    Up onto roofs? Yeah, you can jump about 4.5" which is typically two floors with the Guijia.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation