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Veteran, isolation, and comms

Discussion in 'Rules' started by toadchild, Oct 8, 2020.

  1. toadchild

    toadchild Premeasure

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    Veterans are immune to isolation. When isolated, comms attacks, such as hacking are disabled. N4 no longer has a pure comms disabled state (Blackout is gone; it’s all Oblivion now).

    It looks like Veteran Hackers can’t be stopped from hacking, regardless of how much E/M ammo they are blasted with. Is this the desired effect?
     
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    That’s correct.
     
  3. colbrook

    colbrook Grenade Delivery Specialist

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    More buffs for Bolts! What a time to be alive!
     
    El tito Zylito likes this.
  4. ldgif

    ldgif Well-Known Member
    Warcor

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    And a buff to the Securitate Hacker? Madness.
     
  5. colbrook

    colbrook Grenade Delivery Specialist

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    And Morats!
     
  6. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Note that this hasn’t actually changed between editions. Veteran in N3 ignored the whole of Isolated State, N4 just made it clearer by saying that they don’t even enter the State.

    N3 Veteran, last bullet:
    • The user ignores all the Isolated state effects (caused by E/M Special Ammunition, the Oblivion Hacking Program, scenario special rules, etc.).
    Notably, in Hunting Party, being ‘hunted down’ due to being in Isolated State was ruled to be an ‘effect’ of Isolated State, so you had to IMM them instead.
     
  7. toadchild

    toadchild Premeasure

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    Understood - the removal of Blackout is really the big change here.
     
    Mahtamori and ijw like this.
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