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Your feelings about Cosmoscot?

Discussion in 'Ariadna' started by Commoner1, Sep 28, 2020.

  1. McKaptain

    McKaptain Well-Known Member

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    Player One deploys Van Zant behind Player Two’s forces. Player Two Deploys Duroc behind Van Zant.
     
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  2. SpectralOwl

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    I used to play MRRF, as my second ever army. Never got a chance to break out my own M5 since I only got one a week before the local COVID lockdown, but I've cleared out whole armies with Paracommandos. Picking the right deployment locations, movement routes and fights for AD guys is a bit of an art form, and my opponent was extremely new to the game, so he struggled to use Duroc well. I'm not too keen on the Paracommando loadout changes in general; I really prefer Rifles on AD troops for the Burst and the range versatility but all the new profiles keep getting SMGs and Shotguns on the important Specialist options!

    And to answer your question; yes, Parachutist and Combat Jump are optional on everything except Netrods and Imetrons. You may deploy M5 in the DZ as you please during the Deployment phase.
     
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  3. McKaptain

    McKaptain Well-Known Member

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    I typically deploy Duroc in my own DZ at the beginning of the game. He a strong counter attack piece and has smoke to help other units move. I’ve also found the for some reason people then forget about Margot. I’ll then bring her in turn two and make hay with her.
     
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  4. Cabaray

    Cabaray Well-Known Member
    Warcor

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    In N3 I liked Margot in my DZ so I could make here datatracker voor Decapition or Unmasking, So I could lob grenades on the targets I want to hit as a Datatracker
     
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  5. Xince

    Xince Member

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    Also it has grenades, the solo one doesn't get. (Speculating at 13 in the 8inches band Can be useful)
    Also, solo one is irregular for the cases where you don't go with William as Lt it should be Taken into account.
     
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  6. korva

    korva Active Member

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    I was in a similar boat. I ran mostly CHA throughout N3, and I lost Wallace all of twice. Assassinating a good short-ranged gunfighter and CC monster who's part of a 5-man link is no easy task. Even if you can do it, it might be foiled by a CoC trooper and you're going to end up burning a ton of orders to do it

    Right now I'm experimenting with cheap Rokot LTs, but I think a Rokot core with Wallace and a Volkolak point man is something to consider, especially if you take the warcor and spam some imrandinos.
     
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  7. Ecthelion

    Ecthelion Well-Known Member

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    Remember that Wallace can only join Varangian Guard links in Kosmoflot - but they're almost as cheap, can core, and given their CC focus and smokes, are a better fit than Rokots anyway. Wallace, Volkolak ML/HMG, and 3 Varangian Guard would be a pretty strong team that covers a lot of range bands, has a bunch of reliable smoke, and will be absolutely deadly in CC.
     
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  8. korva

    korva Active Member

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    Right, I meant to say Varangian Guard. I just have Rokots on the brain due to running them with the UKR as a point man recently. I'm actually really liking Captain America, the buffs have made him an astonishingly effective mid range gunfighter when in a 5 man fireteam.
     
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  9. Kreslack

    Kreslack Unknown Ranger lead the way!

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    I think the Varangians are one of the best bases to work off of if you are gonna use a few wildcard characters. The B2 smoke is great for helping those CC monsters close in or escape from sight. And its pretty sweet to for the UR to have a source of smoke in his link.

    gTIAAIEsAgEKAYMJAQMAAoXwAQEAA4XwAQMABIX1AQEABYW1AQEABoW1AQQAB4W1AQUACIW1AQEACYXuAQQACoXuAQoAAgUBhe4BCAAChe4BCAADhe4BCAAEgQcBAgAFgQkBAgA=
     
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  10. WiT?

    WiT? Well-Known Member

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    A friend of mine who has been playing Ariadna and Caledonia for about eight years got salty AF at the original cosmoflot. And that guy does not get salty about stuff, so it must have been bad.

    Once they fixed the LTs, the general takeaway I've gotten from him is that they are "bad Caledonia with some TAK guns" and that generally they are weaker than vanilla. Early days though, but I certainly agree that facing his vanilla is more scary than the Cosmoflot at the moment.

    My opinion from facing them is that the best things they do - Unknown Soldier, Uxia, Bearpode - all get done in vanilla aside from potentially bolting four dudes to your Soldier to make him even more busted.
     
  11. Stampysaur

    Stampysaur Wallace is my LT

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    i agree.

    i have been building in 2 main ways. Either capitalizing on the fireteams, or build vanilla-ish with wallace LT.
     
  12. Kreslack

    Kreslack Unknown Ranger lead the way!

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    Just realized the 5 man smoke dodge with Varangians is B2 on 20's. Thems some good odds. Unless there is alot of msv2 about
     
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  13. Alri

    Alri Well-Known Member
    Warcor

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    MSV1 is enought to avoid the smoke dodge.
     
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  14. Kreslack

    Kreslack Unknown Ranger lead the way!

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    Does it still put the -6 on them?
     
  15. colbrook

    colbrook Grenade Delivery Specialist

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    No, because the smoke is not yet in play it doesn't provide a penalty, and because it won't block LoF it will be normal rolls against any level of MSV.
     
    #75 colbrook, Oct 8, 2020
    Last edited: Oct 8, 2020
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  16. Solar

    Solar Well-Known Member

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    Kosmoflot to me seem like the coolest Ariadna Sectoral and I think that tbh if there's one thing that would be good for Ariadna it would be Sectorals based on military roles rather than geographical locations. And I think that this being more of a thing over time due to Ariadna becoming more unified as external pressure forces them to act more closely internally would be a great way of the mechanics expressing the storyline.

    Instead of Caledonians, French, Americans etc... why not Kosmoflot as the Ariadnan burgeoning space operations force? Why not a DRRF (Dawn Rapid Reponse Force) based out of the old MRRF? Instead of USAriadna, why not an Ariadnan Ranger Force? Each of these could have troops from multiple different Ariadnan home nations. As Antipodes and other powers threaten Ariadnan territorial integrity and interests, Ariadna is forced to instead of looking at geographical sectors and instead say right, we need a standard patrol and territorial defence force, we need an incursion counter-assault and emergency response force, we need a space-based expeditionary force... That would be cool!
     
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  17. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

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    I prefer the racial sectorials. It has a lot of sense in Ariadna, where all the people have animosity against the other regions.
     
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  18. Solar

    Solar Well-Known Member

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    There's clearly animosity. But also clearly a sense that Ariadna is changing. They are trying to develop their technology, take control of their star system... I think there's clearly this idea of Pan-Ariadnan nationalism. That'd be a really cool thing to explore in a game with a living storyline!
     
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  19. cazboab

    cazboab Definitely not Cazboaz.

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    Nothing unites people like a common difference. Two guys from Glasgow argue about Argyle Street or Buchanan being best until the lad from Edinburgh pipes in, then it's 2:1 in favor of the west of Scotland, their mate from Newcastle ads his tuppence and its 3:1 for Scotland, The French waiter has his say and its 4:1 for Britain and so on...
     
  20. Solar

    Solar Well-Known Member

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    Also it would be a good story if the unification of Ariadna didn't go smoothly! A Federal Ariadnan state emerges due to increased political support for Pan-Ariadnaism, but perhaps there are a few places where there is resistance, even violent terrorist groups. I think that it would be really interesting to take Ariadna down that direction.
     
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