Maybe they scavenged some Father Knight armour? I heard there was a lot lying around for some reason...
And 6-2 MOV. It's not really an "injustice", but my biggest issue with edition change is that it's obvious that different armies received different levels of attention. I'm not going to judge balance just yet. Let's play for a few weeks, wait for the second wave of sectorial updates, in December/January we'll have a better picture how things are balance-wise. My second issue is that we're getting too many new sectorials. They aren't really necessary; game would easily function without Svala, Kosmoflot, Starmada, and half of the NA2. Instead of getting a pile-up of new stuff, I'd prefer to see the old stuff properly reworked and rebalanced. And if CB design team can't find the passion for their older creations, they should either work at it to find some, or hire some fresh blood.
Can someone explain to me what is going on with Uma Sorensen's costing? I can't figure out why she is so expensive -- she looks maybe 5-8 points more than what seems reasonable. Is it the dual primary weapons? Someone pointed out that the new Mech-Engineer character in YJ looks costly for the same reason. Is it the +1B SMG? SMGs definitely got nerfed, but did they get nerfed that far? Is it the ARM? ARM3 is a lot for a lighter unit, but we've seen units with even more ARM get an ever bigger discount going into N4. I'm just really confused. There aren't any profiles that are very easy to compare her too, but looking at what she gains and loses compared to Emily or Dart is whack (though to be fair, both of those were previously good examples of what happens when you stack a lot of high-utility cheap skills on a decent statline). Edit: Put her next to the Daoying and look at how weird it looks.
Hulang being 4-4 is an injustice. Well all those NWI HI not getting a second wound was a disappointment, but I am learning to live with it. Down-armoured, assault-oriented, servo-assisted shock troop being less agile than ARM 5 common Nomad trash brigade is bitter pill to swallow. I've gone through this exact thought process.
@Brigada: I think they do this to keep to cost high and set it clearly apart from the new Evader Units (fake HI). Though I play CJC I think its not a good solution, becaue it feels wrong compared to S5 HI. And Nomads are not known for making HI suits thats durable, that why they have to build bigger ones to fit that armour class. I think they should have to something more different to keep the Brigadas interesting. A 6-4 move would be fitting to their name ;-) @Hulang: Yes a unit that FDs and is meant to have first and fast contact with the enemy and called shock troop would be more fitting with mov 6-2 - I guess this is a balance or cost thing, but again not feeling well. In general I would like to see the new HI mov value more widespread. It is a little confusing having everywhere 6-2 and than just a few exceptions. But I think we getting used to it over the time. Overall you have to look very closly to the new profiles. If you think all HI with MA now has stealth as well, you stumble over the mighty Hsien, that has it not ... but some TAGs like O-Yoroi wich have MA have stealth too. @Kuang Shi - at least you have to pay a 13/0,5 tax to get them. Army 7 wants to see a controller and only accepts the CG in the KS entry.
it has nothing to do with the tester "gaming skill" but his "testing skills". Actually, if a tester is better than his testing partners, then it has more chances to "underpower" the faction he is testing because he might get better results (because he compensates the faction). That's one of the reasons why a tester who is fan of a faction, must not test the balance of that faction. I think their main testers should focus mainly on interactions, not balance. For balancing isues, ITS is better in the end: More results of a wider player base. Seeing how kriza has been valued compared with other similar HI, I think the +1B is more expensive on certain weapons this edition. This has happened all N3, now just happened that the ones focused, changed. And in some months, I think it will change again
That's what I was trying to say; if the tester is too good compared to their peers, the material they're testing risks being rated better than it actually is. It's as much on the shoulders of the testers as it is the test leader. The problem with balancing from ITS is that this is not something you can do pro-actively, but re-actively. Game needs to be live for 3+ months before reliable data starts popping in after a major overhaul, then you need to analyse that data and issue fixes which will again take months to see if they did anything. Still needs the initial in-house testing.
Removal of Intruder LT from CJC is such a dck move. Forcing Wildcat LT, sad story. This always was the only Nomad LT that could start in a marker state- expensive sure, but solid option.
balancing testing has those issues. The bigger part can only be done reactively, because the number of testing that can be done. But also, it doesn't need to do big overhauls. Small tweaks every month are also something interesting. A big overhaul might need more time. Remember that we were told that for n3 they could do it too, but in the end, we have not much changes, we will see if N4 bring more or not. I agree, it could remain in the game, just with a bit of change (like the hacker did). Is a strange move, but I think it helps to show the main disadvantage in nomads (command)
As far as I’m aware, the ability of the testers is taken into account when their feedback is looked at, as well as their general attitude towards how the game is ‘supposed’ to work.
As it should. The original issue was resolved (although Evaders pricing is still a complete mystery to me), but I'd still be very curious how the Frenzy discount situation has passed testing for so many years now.
What if it was noted and not considered a problem ? (or considered a problem but the solution was deemed too costly/complicated)
Asawira is another mystery. Just compare how they are better than a Crane Agent for 13 points less. Or much better than a Hospitalier for the same price. Besides, the bigger injustices from N4 are two game mechanics: Reworked Martial Arts system. Killed MA 3 and 4. That has supposed mainly a nerf to YuJing and probably Aleph ASS. That faction relied on their MA3 fighters to keep an edge over the other factions MA 2. Frenzy That skill added a bigger discount this edition despite the Impetuous rule became softer and link teams continue ignoring it. For such a big discount in point that offers it should have a real downside. Players have suggested an elegant and logical solution: Frenzy as a skill negates partial cover always. It would be a fair penalty. Therefore, why is taking so much to fix that rule?
I hardly think increasing the points by about 2 or 3 points to match other non-Frenzy semi-HI would be too complicated. Nor too costly, for that matter, tbfh. Haha! Oh boy. That comparison between Hospitaller and Asawira... I had just written off Frenzy units under "it's all frenzy bullshit, ignore it" but that Asawira has so many upgrades for just 3 points