Moin, I know there is an other discussion about Plasmaweapon and total immunity. But since I read the rules it bothered me. In my opinion Plasma shouldn't be ammunition Normal. The simple reason is that the rules for Normal ammunition says "one saving roll " It should have been Ammo DA saving roll ARM + BTS. I knew there are rules for combined saving roll with an example of Plasmaweapon. But again, plasma is the only weapon that doesn't fit in the new scheme of Ammo + saving roll + trait. Ammotyp tells you how many roll are required, saving roll tells you agains which attribute and traits are for everything special. If Plasma would have been Ammo DA everything would be clear to me. Maybe someone else can explain it.
I think it can be read as: "Normal ammunition: Make one saving roll (for each saving attribute)" Quietly assuming the part in brackets... Then everything is fine for me. At least better than: DA: make two saving rolls, and if the saving attribute says ARM+BTS, you wonder if you have to do 2ARM and 2BTS rolls...
The end of page 74/start of 75 talks about combined ammunition and how sometimes things are different. That is where it works with the rules. normal ammo works on plasma because there is an exception elsewhere in the rules. Plasma is still one save per hit, just on two attributes. DA is two saves on one attribute. Like with viral and DA weapons.
Don't quote me on this, but I seem to recall it not being an ammo type VERY purposely, possibly because they intended to give us some way around Total Immunity who knows.
I just want to point out that Plasma is given as an example on page 75: A hit from a Plasma Carbine forces its target to make two Saving Rolls, one against the ARM Attribute and the other against the BTS Attribute. A Critical from the Plasma Carbine forces its target to make an additional Saving Roll against the ARM Attribute. Therefore, the target will perform two Saving Rolls against the ARM Attribute and one against the BTS Attribute.
This. Also: It does, though. I really understand and sympathise with you disliking the current interaction of Plasma with Immunity (Total), but Plasma weapons literally follow Ammo (Normal) + Saving Roll Attribute (both) + Traits. Except that DA would cause more confusion, see the other posts in this thread. As written, DA and ARM+BTS for the Saving Roll Attribute would be four Saving Rolls per hit.
so far "simplifying" weapons has caused even more confusion and broke the army list stats. here's to hoping they revert back to the old ammo system in the next HS....
The point about Immunity total bothers my,that's right. But my main argument is that Plasma digress from every other weapon and how the weaponschemes are built. NORMAL (N) AMMUNITION ROLL ► Normal (N) Ammunition forces its target to make one Saving Roll per impact suffered. Only hits with Plasma are normal and forces you to make two saving rolls. And two saving rolls are for DA DOUBLE ACTION (DA) AMMUNITION ROLL ► After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered. I can accept that the rule are now printed. But I see an inconsistencie.
Well, there's a fluff justification. It's an alien technology, alien weapons, and it's no wonder they don't fit the framework for human ones. I agree that at first glance the interaction between Plasma and I(T) might not be clear, but the question itself was answered, and sooner or later we'll get the official ruling on whether this is by design or not.
As if it makes sense to be more vulnerable to bullets than anti-tank weapons. Why complain about Plasma when Explosive goes from 3 saves to 1? TI's a stupid rule. I'm glad CA gets this stupid exception.
Well, he'll get to enjoy it too! :P Rereading the way weapon stats work, TI feels a little better to me. I still hate that you can be "immune" to explosives, but what can you do.