Camo Markers, Mines and Objectives

Discussion in '[Archived]: N4 Rules' started by Arkaon1125, Sep 30, 2020.

Thread Status:
Not open for further replies.
  1. Arkaon1125

    Arkaon1125 Well-Known Member

    Joined:
    Apr 13, 2018
    Messages:
    300
    Likes Received:
    70
    Camo Troopers and Mines:

    • If i deploy a Trooper using Camouflage, so i put a Camo Marker, and the same trooper use Minelayer to put a Mine (so another Camo Marke) should i write down wich marker is the mine and wich is the trooper? As a private information on my list maybe?

    • Can a Camo Marke when he reveals as trooper (intentionally or after a discover) be in prone state? Or i have to Activate the Camo and declare he is going Prone with his first shorts skill and with the second do what i want (revealing himself if some cancellation triggers accours)

    About Objective:

    • Does Objectives (consoles/antennas) have their own silhuette, AKA they block line of fire?
     
  2. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,675
    Likes Received:
    3,673
    You decide who is who when you deploy. It's private info. You write it down on your list or wherever you want.

    You have to decide when deploying. You can deploy a camo trooper prone, but tot a mine, Then you place the relevant Prone Marker next to him. You can freely stand up (or go prone) at the start of any short movement skill.

    About Objective, it's up to you. Normally, if you have only markers, they do not. If you use actual models, they normally grants cover and blocks LoF
     
    ijw, inane.imp and Mahtamori like this.
  3. KujakuDM

    KujakuDM Vigilo Confido

    Joined:
    Dec 18, 2017
    Messages:
    61
    Likes Received:
    35
    Objectives giving cover:
    Discuss it with your opponent. At base they do not unless they have some terrain piece associated with them.
     
  4. Arkaon1125

    Arkaon1125 Well-Known Member

    Joined:
    Apr 13, 2018
    Messages:
    300
    Likes Received:
    70
    A little question more. Re reading i noticed that Camo markers retain the silhuette of the model thei ubstitute, equipment or weapon have S2 instead. So this mean a Camo Marker hiding a Mine have S2 but when it reveals (discovered or triggered) it becomes SX ?
     
  5. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    Yeah, just like the previous edition. If you've got an S2 trooper in Camo standing next to a Camo'd mine, that's two different S2 camo markers. The S2 Camo Marker for the mine will get replaced by an S0 mine marker.

    And, just like the previous edition, because that bullet point only applies to weapons or pieces of equipment in the camouflaged state, Shasvastii Seed-Embryos are still S0 camouflage markers.
     
    Arkaon1125 likes this.
  6. Pointblankkiller

    Pointblankkiller New Member

    Joined:
    Jan 29, 2019
    Messages:
    4
    Likes Received:
    0
    So I know in N3, troops with minelayer can only deploy one mine at the start of the game. However, I can’t find anything that states this. And now that minelayer is on profiles that have crazy Koalas, does minelayer limit the amount of koalas that are deployed at the start of the game??? If it doesn’t, does this allow profiles with minelayer and mines to deploy more then one mine now???
     
  7. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

    Joined:
    Jan 26, 2018
    Messages:
    3,071
    Likes Received:
    3,019
    The language in the Minelayer skill is explicitly singular.

    "In the Deployment Phase, the user may place the Deployable Weapon or piece of Equipment inside his Zone of Control. "
     
  8. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    Correction. You can't find anything that states you can deploy as many as you want (or up to the disposable limit, anyway).

    Everything in Minelayer, including the Croc Man example, talks about the singular.

    That appears to be the case.

    But at least you can coordinate mixed deployable placement using Place Deployable now.
     
    chromedog likes this.
  9. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,347
    Likes Received:
    14,830
    A minor addition to what people have posted already - Objectives don't have a Silhouette value, so if you're using physical objectives instead of tokens they will block LoF as-is.
     
  10. JoKeR

    JoKeR HAWZA Instructor
    Warcor

    Joined:
    Nov 26, 2017
    Messages:
    922
    Likes Received:
    626
    @ijw - by RAW - yes, objectives have no S values.
    but in our meta in Russia we get a trouble with it. On huge tournaments player can see objectives scenery piecess on one table give his trooper total cover behind them, while on another table same objective cant give trooper even partial cover in Proned position (N3 1/3 rules). it become real problem, cause players complained about unequal conditions.
    so we made an agreement that every objective scenery pieces (& ONLY objective Scenery) have its own S value for determine LoS . 5 for Anthenas, 3 for consoles & panoplyes.
     
    WarHound likes this.
  11. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,060
    Likes Received:
    15,367
    I suggest the TO makes a foam* baseball bat to correct people who expect two tables that are vastly different to have "equal conditions" ;)

    Seriously, though, in Stockholm we've used S3 and S4 for objectives as well and it's always bothered me. I think I'll have to have a chat with our warcors about how to handle it because games usually devolve into units camping objectives for cover.

    * Foam, not Sock-Maghriba - You want to knock sense into them, not knock them senseless, because they already are senseless.
     
    m2cat, Ashtroboy, JoKeR and 3 others like this.
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation