"the Trooper is immune to any Ammunition, cancelling its Special Effects and Traits, considering it Normal Ammunition. The Trooper is completely immune to Traits that cause States,..." Do I read the rule right and does really make immune to Sepsitor?
I think similar to how Bioimmunity's mechanics don't match the description, it would seem like Total Immunity turns Sepsitor into a damned powerful Chain Rifle.
Thats what I thought to, but there is still the possibility, that since the effect of getting sepsitorized isnt a trait, that it still works. On the other hand it could be a special effect, in that case it could work. Additionally, Sepsitor doesnt even have an ammunition type.
I would say that since the [*] (which is essentially "see the skill for more info") is listed as a trait, Immunity (Total) ignores the asterisk reference. Edit: What I mean is, I think the rules are clear as written, but I do agree that both this and Bioimmunity does deserve a bit of explanation as to what's intended, since the descriptions seem to indicate that intention and writing contradicts each other, that's why I compared it to Bioimmunity.
Immunity(Total): The Trooper is immune to any Ammunition, cancelling its Special Effects and traits considering it Normal Ammunition. The Trooper is completely immune to Traits that cause States, refer to causing Damage, or reduce the Attributes of target. For example: State: Dead, Continous Damage, or ARM=0. Sepistor weapon doesn't have ammunition type but it does have that small asterix in the Traits listing that refers to "Additional explanation in the Weaponry section of the rulebook." And that additional explanation states that: Upon receiving a successful attack with Sepistor, the target must make a Saving Roll, with damage equal to the user's WIP Attribute. Criticalhits with Sepistor cause the target to make an additional Saving Roll. If the target fails the Saving Roll, it enters the Sepistorized State. Sepistorised is a state. Thus I would say it is cancelled?
I like to imagine that this isn't intentional, but yes, it definitely reads that TI ignores sepsitor's effect RAW.
It would seem so, but the circumstance, that IJW hasnt posted yet here, makes me think he is not so sure about it and will check this with Gutier.
Would also like to get a clarification if this means Immunity(total) troops cannot be Forward Observed (as Forward Observer has Non-Lethal trait)
whole stripping of most ammo types to simplify things only did the the opposite as it opened up a whole new can of worms
Immunity doesn't work against Comms Attacks unless it's Immunity(State). Immunity(Total) won't stop Spotlight or Forward Observe, Immunity(Targeted) will. Edit; FO isn't a Comms Attack, I have just checked. Error or intentional? Edit the second; I think FO isn't a Comms Attack because it isn't even a Weapon, just a Short Skill with the BS Attack label, therefore Immunity(Total) would not apply. Edit the third; The FO Short Skill text explicitly refers to FO as a form of BS Weapon attack using WIP, so I guess Sun Tze is immune to someone telling their friends where he is. @ijw any chance you could clarify this issue?
On the note of sepsitor, Given it lacks the non-lethal trait, and it uses normal ammunition, aren't we then to assume that anyone who fails a save against it takes a wound? It doesn't seem intentional but the sepsitor rules don't explicitly say you don't take a wound so it seems to follow that you do.
Ah, RAW arguments. Such massive suckage, in every game system. It wouldn't make sense for Sepsitor to wound a target, because the whole point is to hijack the trooper. Clearly, that's not the intention, and given that it requires a convoluted RAW argument, wounding is not well supported here.
Sepsitor does not have an ammunition type. So failing the Saving Roll can’t remove W/STR unless the Sepsitor rule says so. As written, there is no interaction at all between Sepsitor and Immunity (Total). It doesn’t have an Ammunition type for that Ammunition to be turned into Normal Ammunition. It doesn’t have the Non-Lethal Trait. It doesn’t have a State: X Trait. Whether that’s unintended is up to @HellLois to answer, but rules-wise you can Sepsitor the Trooper, in the rare cases that you can find one who has Immunity (Total) and a Cube.
Huh, I was sure I saw it listed with Normal ammo somewhere, but I must have been mixing it up with Plasma. Thanks for pointing that out.
I may not be interpreting this correctly, but from what I'm reading,the Immunity (Total) rule has two areas that may be applicable: The first has to do with when Immunity (Total) is triggered.. The second is what is affected... The first element of Sepsitor states; This, to me, says, "Hey, Immunity may kick in here"...and bullet point 3 of Sepsitor reads that it does indeed have a state; So, it seems that Immunity (Total) may, in truth, affect sepsitor... But I await a verdict from wiser heads than mine...
Sepsitor causes a state, yes. But it is not a result of a weapon having a Trait - it's in the Effects of that weapon. And the state itself is not ignored by Immunity (Total) - it only ignores weapon traits that cause states. Compare Monofilament CCW - it has "State:DEAD" in its traits, that trait (not the DEAD state - Immunity (Total) troopers can, indeed, be dead) will be ignored if Immunity (Total) trooper has to save against this weapon. Sepsitor has no traits like that.