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Ariadna in N4

Discussion in 'Ariadna' started by psychoticstorm, Aug 6, 2019.

  1. dhellfox

    dhellfox The keeper of the Forgotten

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    give the mul X-visor, increase its BS, fix its weapon rangebands or create an option for twin autocanons.
    any of them would be great
     
  2. Tongfa

    Tongfa ULTRA INSTINCT UKR

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    Something else to consider is that Sniffer is now gone from the 8-point bots - big shadow buff for Ariadna. We don't have to worry about exposing ourselves to take down an 8-point fuzagi that wants to reveal a whole swathe of the board.
     
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  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    For what it’s worth, describing the difference in percentage points can be a bit misleading when it comes to the in-game effect. With Cover, those two extra points of ARM are reducing Rifles etc. from Damage 6 to Damage 4, which is only 10 percentage points, but in absolute terms is a 33.3% increase
     
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  4. FreezeZ

    FreezeZ Well-Known Member

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    Ah ok.

    Don't get me wrong, I dont think that Ariadna will be weak. It still has very solid troops but IF meta will go more into HI nad TAGs there will be problems. Our tools worked well becuse there was very limited presence of TAGs and HI and we mostly fought against 1w units with low armour. Spetsnaz won't be that scary now because he will just bounce off the HI and amount of AP weapons not only didnt incresed but dropped or got more expensive. Right now, when I try to build TAK list I creat almost the same army I was using in N3. I have the same number of tools, on the same units. Nothing changed. Yes, we need to wait and see how meta will go but it is worrying me a lot.

    As for MULs and other things. I feel like CB dont have any idea what to do with a faction branded "low tech". Why dont give us better Forward Observers. It shouldnt be hard now. Give FO +3 to scouts, SAS or foxtrots. Give MULs their guided and it opens new option. If Ariadna cant get any special skill and equpment we need something different. Something that isnt putting mimetism or camo and calling it a day. While they are very good skill to have they are also getting very boring and there are more and more units with MSV on the field to counter them.
     
  5. Stiopa

    Stiopa Trust The Fuckhead

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    @FreezeZ the thing is, that while we might have the same number of tools, previously we didn't utilize them all - because some of them were good for all situations, like the Spetznaz you've mentioned. In more TAG/HI oriented meta you might want to include a Tankhunter in your list, or something else with AP. Consider Scouts, who all have access to AP+Shock long range weapons. Consider Dynamo with AP Spitfire, or linked Line Kazak AP HMG (not to mention Vet), consider the number of units with AP CCWs and the ability to use them.

    You're right about MULs, though. Both standard and Kuryer version is a wasted opportunity by CB to create something interesting.
     
  6. Disko King

    Disko King Well-Known Member

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    Still, why use ap scout?

    you have T2 cateran, you have knauf with his B3 multi sniper, and you have B4 AP HMG's which is almost always better than B2 when it comes to ftf, unless you are at extreme ranges which might be very difficult because smart opponent simply won't expose his good guys that you can shoot them with snipers.
     
  7. Stiopa

    Stiopa Trust The Fuckhead

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    Because I don't do vanilla, only sectorials ;) TAK, and probably Kosmofłot later in N4.

    In TAK Scout has the mobility advantage over VetKazak, it's easier to flank opponent with one. Plus the Vet is a visible threat, which opponent can counter easier than Camo infiltrator. But still, Scout is a backup AP source, not the primary one.

    Another TAK unit to consider is the Spetznaz Para. BSG or AP Rifle, no longer needs to plan his entry point beforehand. If opponent is wary of your Camo on one flank, he's possibly vulnerable to getting shot in the back by a well deployed Parachutist.
     
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  8. Alri

    Alri Well-Known Member
    Warcor

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    Thats big deal for me paying 30 pts before locked to zone which could be bad for whole game was not worth for me. Now i will start picking them regularly.
     
  9. iyaerP

    iyaerP Well-Known Member

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    I've spent several hours now trying to build a not-terrible list in the new army builder.

    The 15 model limit needs to die in a fire. This rule seems specifically designed to ruin the ability of Ariadna players to have a list that works.
     
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  10. Jandrus

    Jandrus We're naught but humble pirates!

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    Noted that spetsnad is still a regular sniper at 1.5 cost. Still a profile that will be in the bottom of the vox

    Enviado por Antípoda Mensajera.
     
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  11. MATRAKA14

    MATRAKA14 Well-Known Member

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    At fist glance this is not the case at all. In N3 usarf was not a strong faction but 90% of the profiles were usable, now many of them make no sense but you are going to see the unknown ranger in every single list. It's a type of troop that kills diversity like aquiles.

    Regarding tank hunters, I used them a lot in N3 but now they are more expensive because of the absolutely useless mines, while all tags have a price drop. The avatar specially with a 23 point drop.

    Tak was well designed and all the troop choices had their place except the damn cadin glued without any care.
    Scouts have lost the E/M minelayer because E/M mines can feel frustrating for some players, but aleph can keep Dart unerfed and the antennas with ava 3. 2 things that should never had happened.

    Vanilla is going to have the same characters in the lists over and over again. It will look like the justice league.

    Ariadna was not this kind of Uber faction everyone believes, stats don't show that. They were a balanced faction arround 45% 50% win rate, here I don't see smart design choices, I don't see balance, I see a corner that had to be cut.

    This changes don't add diversity, this changes are a mess for ariadna.
     
  12. Stiopa

    Stiopa Trust The Fuckhead

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    @MATRAKA14 we'll have to agree to disagree, then. Except on USARF, it absolutely needs more care. They're like Ariadna's MO.
     
  13. saint

    saint Charming, but irrational

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    I gotta say I'm really not sure what everyone's on about with not being able to make good list for 15 orders or less, I've been playing around in the builder for the last couple of days and while I'm out of practice evaluating lists most of what I'm coming up with seems decent. Though I will say that when i got started the group I was learning with considered the 13-15 order range the "ideal" for just about every faction so that's pretty much how I'm used to building anyway.
     
  14. Yvain

    Yvain Well-Known Member

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    Its because a versatile and strong ariadna playstyle and faction advantage is basically just going away. That is the order advantage.

    There are a lot of cheap single purpose models in the faction. Those are no longer the optimal choices. Like look at you lists and take away tactical window. Drop out a tank hunter like model and it is quite easy to throw in a few irmandinhos or desperados to grab a few extra utility orders. You could also switch that tank hunter out for two streloks getting four camo tokens and mines. Those cheaper models single are still good, but you just can't take as many of them now. And then there is the other side of the problem. Every other faction just got a lot cheaper. That guy who was beating your ass with a Lim Insert list that had an Avatar can now bring 2 imetrons and 1 ikadron as well.

    Does it mean there are not still lists out there? Of course not. Ariadna will still win games, but we lost a strong advantage for sure.
     
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  15. Marduck

    Marduck Well-Known Member

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    Has anyone noticed that Knauf is now burst 3 sniper ? And the Anaconda pilot has become a specialist ?

    If only this stays when they release MRRF in novembre (+ Margot and Duroc have parachutism DZ), I will be a happy merovingian player. :)
     
  16. MATRAKA14

    MATRAKA14 Well-Known Member

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    I much rather have a proper mrrf sniper rather than knauf, I don't like when sectorials get this kind of merc characters.
     
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  17. Cabaray

    Cabaray Well-Known Member
    Warcor

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    still rooting for a Ariadna TAG. From a collector stand point to have a cool Archaic looking Ariadna feel TAG is neat to have and paint. And from a game perspective it gives the 15 unit reality another option to sink some points in and diversivy the lists a bit more.
     
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  18. iyaerP

    iyaerP Well-Known Member

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    Just out of curiosity, do you have a link to where you got those numbers from? I'm curious to what the winrates of the whole scene look like.
     
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  19. Autil0n

    Autil0n New Member

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    What are your guys' thoughts on the Zenit-7 chain of command with an aggressive Lieutenant like a Vet Kazak? Might even be sort of cute to take the +1 Command Token Minuteman with the Zenit, to hopefully bait your opponent into trying to kill him.
     
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  20. Stampysaur

    Stampysaur Wallace is my LT

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    I would rather take Vasilly TBH. I like the Zenit, but I like T2 more. If you are going to play aggressive with the LT then I would rather have a mid range LT then an HMG LT. In this case using Vassily with the marksman rifle makes more sense to me.

    But Ariadna got a bunch of new NCO options too. you could easily take a cheap LT or cheap-ish camo LT and go crazy with Unknown Ranger or another NCO.

    I also like new Voronin, I might bring a CoC with him too. it becomes obvious who your LT is when you have 11 regular orders.

    I guess it really depends on who your aggressive LT is. Wallace isn't a bad choice for that if you are in Kosmo. they really need to make it worth.

    That said, I tend to have the extra points lying around with N4 that I can afford a CoC without crazy Shenanigans. I have been bringing the Zenit frequently in Kosmo.
     
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