@HellLois you made a promise to fix antipode assault pack for N4. You made an ok job. Let's make them great, yes? Antipodes assault pack has “Peripheral: Control” rule. Below are the relevant parts: "Peripherals are always activated with the same Order as their Controller, executing the same Short Skills of the Order, or Entire Order, although they are not required to have the same target. If any of the game elements (Controller or Peripheral) does not meet the Requirements of a Skill of the Order declared by the Controller and Peripherals, then they perform an Idle instead of such Skill, while the other may act normally. Peripheral (Control): In the Active Turn, if a Skill is declared that requires a target, only the Controller and the Spearhead will perform the Skill, and the other members of the Control Unit will perform an Idle instead. Ambiguous rules areas: Q1: Do Peripherals "declare Orders" or simply "execute Orders" of the Controller? This is important because declaring an attack removes the camouflaged state. Example1: Antipode Assault Pack Handler declares BS attack with the Smoke Grenade Launcher. Is camouflaged state removed from Antipodes? Q2: Can peripheral controller declare an illegal order? Example2: Antipode Assault Pack Handler can declare a CC attack while not engaged, so that peripheral can execute a CC attack? Example3: Controller declares "Consume 1 entire order to return to camouflaged state" (see page 90) while out LoF of enemy. Do antipodes return to camouflaged state? Can antipodes even return to camouflaged state while in enemy LoF? Q3: Stealth is an optional non-short skill. Peripherals are only required to execute the same short skills. Nothing about executing the same optional non-short skills. Example4: Enemy trooper in in Zero Visibility Zone with 3 antipodes (A,B,C). Everyone is in everyones ZoC. Antipode A is the spearhead. Antipodes execute a move skill that moves antipodes A and B to close combat with enemy trooper. Antipode C stays out of close combat. Antipodes A and B also execute stealth. Antipode C doesn't use stealth. Enemy has to declare Dodge (-3) against Antipode C while antipode A makes a burst 2 CC20 CC attack?
That's answered in your rules quote: 'a Skill of the Order declared by the Controller and Peripherals' Again, 'then they perform an Idle instead of such Skill' Don't forget that Requirements aren't checked until the Resolution Step of the Order. At this point in time, yes.