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N4 Changes

Discussion in 'Yu Jing' started by Triumph, Aug 10, 2020.

  1. Triumph

    Triumph Well-Known Member

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    No he's gotta reset to get out not dodge to get rid of immobilise? Or did I miss an N4 change?
     
  2. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Para CCW and glue immoblisie requires dodge at -6. Carbonite immoblise requires reset at -6. At least thats how it works in c1
     
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  3. Triumph

    Triumph Well-Known Member

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    Huh, well I missed that.
     
  4. Amusedbymuse

    Amusedbymuse Well-Known Member

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    You also save agains para ccw and glue the same way, with PH-6.
     
  5. ObviousGray

    ObviousGray Frenzied Mushroom

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    So how does Para CCW inflicts immobilize? Hitting the TAG with his palm and inflict damage means he's immobilized, or winning a FtF means TAG's in immobilized?
     
  6. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Ph-6 is the save against para ccw, no arm no bts no damage inflicted.
     
  7. Mahtamori

    Mahtamori Well-Known Member

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    That's a nice looking board, I must say that I'm a sucker for the clean aesthetic, but there seem to be 3 highways that are separated from each other so that an attacker will have mostly free access to the defender's deployment zone if they win the ARO shoot out in either of those lanes. This is less of a problem if you're playing a faction with forward repeaters, MadTraps, Koalas, etc such as any flavour of Nomads or O-12, but I can imagine it is a bit of a struggle going second (or flunking first turn) if you're not a faction like that. In fact, a typical battle in our meta would probably have only the bridge on the grey buildings on the right as the only path without mines covering it (unless it's me playing as I tend to play factions with lower access to mines compared to the norm around here)
    I would probably want to play that table the other direction if I had a choice (with scatter terrain twisted to accomodate), not only because it creates more lateral firelanes but also because it makes one side clearly easier to deploy and defend on, but it's also a bit light on scatter terrain for our typical tables.

    No, I'm not dismissing this as a issue with board set up, unless that is actually archetypical for your boards, but the regularity by which those hacking tactics occur and why you and I have such different perception of it might be influenced by it.
     
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  8. ObviousGray

    ObviousGray Frenzied Mushroom

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    So PH 11 dodge vs Para palm. Totally acceptable
     
  9. Sedral

    Sedral Jīnshān Task Force Officier

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    on sun tzu being hackable, I'll only say one thing: that's what the ton of holoproj we have is made for.
     
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  10. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Thats ph11 -12 dodge against para attack. Para CCW at least in c1 inflicts negative mod in f2f also, it can be either -3 or -6 depending what you have equiped in profile. Stacked with -3 from MA and -3 from adils new ikohl.
     
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  11. colbrook

    colbrook Grenade Delivery Specialist

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    Adil's Para CCW also inflicts a -6 to all FTF rolls, so most TAGs will be Dodging on 5 followed by a PH-6 roll to resist Para ammo if they get hit.
     
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  12. Mahtamori

    Mahtamori Well-Known Member

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    Because Adil rolls 7 to 26, so in order to defeat Adil on non-crit you need to roll 8 or more and hit which is damned hard to do when you're rolling MODs of -12, i.e. you need whatever stat you're rolling on to be 20+ in order to at all be able to defeat Adil on non-crits in melee
     
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  13. ObviousGray

    ObviousGray Frenzied Mushroom

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    What if Adil crits? does that make it roll 2 rolls for immobilize?
     
  14. colbrook

    colbrook Grenade Delivery Specialist

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    Yes, two PH-6 rolls.
     
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  15. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Anything that isnt CC unit will roll -12 always against Adil. First hit is -6 from para -3 from MA and -3 from new ikhol. And after Para ccw hit connects it -6 from immoblise -3MA -3 ikhol. Thats all assuming c1 rules translate to n4 and mod stacking works the same as it does in n3.
    But im looking forward to test this little monster out in n4 :)
    Edit: The most important thing is that he is super safe during all of this. Due to his effective 26 CC you basically need to crit to win FTF, and third of the time Adil has his own crit to mitigate that. And after immobilise criting only gets you out of status without any harm to Adil.
     
    #495 Amusedbymuse, Sep 24, 2020
    Last edited: Sep 24, 2020
  16. Mahtamori

    Mahtamori Well-Known Member

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  17. colbrook

    colbrook Grenade Delivery Specialist

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    Remind me to stock up on NBW troopers :P
     
  18. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Unless they change something -6 from para will still apply so Adilt still has better odds to win FTF. But one question from me. Does NBW still work when you dodge?
    Edit: When unit using NBW dodges that is, or do you have to use cc to activate NBW.
     
  19. Teslarod

    Teslarod when in doubt, Yeet

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    NBW is techncally still -9 vs Adil from what we know.
    It was pointed out for Nourikas that his +1B is not cancelled by NBW as it's not part of MA. By that logic neither the -6 Para CCW, not Adils CC -3 ("Ikohl) would be affected by NBW.

    On the note of CC, it seems very risky for both sides atm. A lot of stuff has baseline CC23 and MA2 now rather than CC21 MA1. Extra B is limited to MA5, gang up (I assume?) and special stuff like Nourikas +1B CC. You'll rarely be dominating a CC FTF one on one vs another somewhat competent CC troop, with the baseline being a 23 +3/-3 on a single die.
    Suprise Attack for CC is no longer -6 either, all the CC troops with access to it have been stuck at -3 from what I've seen. Outside of cheating with a -X Para CCW that's very swingy for both sides involved.
     
  20. Ayaxs

    Ayaxs Crane agent, Yuandun division.
    Warcor

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    Going by Martial Arts, you must do a CC attack, the same for CC Attack (-3) (ikol)

    https://infinitythewiki.com/index.php?title=Martial_Arts
     
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