1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Experience point (re)balancing

Discussion in 'Modiphius Entertainment' started by BucketKnight, Sep 5, 2020.

  1. BucketKnight

    BucketKnight Member

    Joined:
    Jul 29, 2020
    Messages:
    3
    Likes Received:
    10
    I would like to know what other people's experience is with rewarding XP points. What is the 'right' amount of XP per chapter of an adventure? Has anyone applied any other kind of modifications or restrictions to keep the game challenging?

    I've played through the Cost of Greed campaign booklet with some friends in the last couple of months. I went with the general advice from the core rulebook of awarding about 300 XP to each player after each play session. It took us about 3 or 4 sessions to get through each chapter. (Perhaps we were playing slow.) This meant that each chapter would get the player around 1000 XP.

    In our experience this made the characters become quite skilled and powerful (especially in combat) very quickly, easily dispatching npc troopers and not even worrying that much about a nemesis encounter.
     
    McFonso likes this.
  2. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Joined:
    Feb 21, 2017
    Messages:
    3,532
    Likes Received:
    4,594
    I ended up giving about 500xp per adventure (so the whole of "Cost of Greed" = 500xp) after running into the same issue myself.
     
    BucketKnight likes this.
  3. BucketKnight

    BucketKnight Member

    Joined:
    Jul 29, 2020
    Messages:
    3
    Likes Received:
    10
    Wow, that's a very big difference to the recommended standard. Thanks for your response.
    I'm still curious about other GM's experience.
     
  4. Solodice

    Solodice Freshly Squeezed Troll

    Joined:
    Dec 25, 2017
    Messages:
    624
    Likes Received:
    1,348
    Did the same for my PbP game here. Only 450 XP and some change after the whole mission was completed. Enough to get what they want or to make a tough choice but not go wild with XP spends.
     
    BucketKnight and Golem2God like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation