Getting back in is definitely a process and still waiting for N4 is a pain. Help me out here, so Nimbus Grenades are not Special Dodge and I know the rules are about to change a bit but I'm hoping my understanding of this is correct and does not change. Nimbus Grenades count as an Attack. So if a Knight is laying into a Shikami with a Spitfire and the Shikami throws a Nimbus Grenade, it's a face to face roll. If the Shikami wins the face to face roll, there is a Nimbus zone on the table. Subsequent shots through the Nimbus zone are at -1 B and -3 BS. While as long as there is open space in front of the Shikami to throw another Nimbus Grenade he still get's +3... Seems like the Nimbus Shikami can be a real order sink. I know in real life it doesn't make sense unless every time the grenade detonates there is a flash so shots don't line up...
Nimbus Grenades can never produce a F2F roll because they have no effect on a trooper, they don't inflict a wound or impose a state.
As far as I can tell, nimbus grenades have one function and one function only - to cancel link team bonuses. That's it. And you are only going to profit off of it if you yourself are running either a high burst (>3), single shot, or direct template weapon. This works out for the Shikami because he's packing the assault pistol and contender, but otherwise I don't see a good reason to take Nimbus.
http://wiki.infinitythegame.com/en/Face_to_Face_Rolls Big red easy to miss box: IMPORTANT! For actions to be resolved with a Face to Face Roll, both troops must affect each other directly. If either action does not affect the outcome of the other, use Normal Rolls instead. Nimbus does not affect a trooper directly, and doesn't affect the outcome of the other action, so it's normal rolls.
I've been trying to figure out how to use the Shikami. I feel like it's better used in synch with the rest of your list which is weird cause it's built so much like a solo unit too.
If there's an enemy around a corner then you can throw Nimbus before moving into melee with another order, they'll be at -6 for ODD, -3 for Nimbus, and if the enemy is in a Fireteam it negates their extra burst too. Even if you can't reach CC, if you need to take on something in a Fireteam then Burst 3 vs Burst 1 gives you better odds than Burst 4 vs Burst 2.
Just noticed the typo in the title and changed it, I'm surprised nobody laughed or made a harry potter joke. Yeah that much I've gathered. But it's just that you're using a 40 pt unit like a 5-10pt unit. Yes it's more survivable and a specialist. They just seem like a very peculiar build. I've seen some people complain about them. I see the ability of Nimbus to reduce the effectiveness of powerful ARO fireteams. Which greatly supports our modest gunfighters in fireteams. The rest of what I'm talking about obviously belongs in the JSA thread but JSA seems like they want to take control of the midfield as much as possible and force the enemy to come to you by taking out their best ranged units.
Technically neither does smoke but it has its own special smoke dodge shit to allow it to F2F. If they wanted to they could do the same for Nimbus.
That would mean either having read the books or watched the movies ... Something I'm even less likely to want to do these days.
Arguably, there is an effect on the target, which is the zone and template and the fact that you are formally speaking attacked. You have to touch the target with the template, though. Special Dodge on snoke allows you to FTF without touching. Also keep in mind that the rules for dodging stipulates that youbare affected by a template weapon and that it has been established that being touched by a smoke grenade's template allows you to ARO Dodge using template rules.
No, because it does not directly affect the trooper, it creates a zone that has an effect on subsequent orders, but nothing actually happens to any troopers the template covers.
Yes, because it directly affects the target trooper. The Nimbus throwing trooper places the template so it touches the enemy and the template rules clearly establishes that the enemy trooper is affected, as such the Nimbus thrower satisfies that they directly affect the target (not indirectly as would be the case when putting the template merely between them), all that is left for a Face to Face roll is for the opponent to commit an action that directly affects the Nimbus throwing trooper. The Template rules establishes without any ambiguity that a trooper touched by a template is affected by the template. You will note that consequence and affected do not share a causal relationship. This is also the reason why you can Face to Face McMurrough using a Flash Pulse. Yes. This is weird and somewhat counter-intuitive, but it does make sense if you think about what actually happens. https://forum.corvusbelli.com/threads/normal-rolls-or-face-to-face-rolls.34877/page-2#post-290020