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Discussion in 'Yu Jing' started by Space Ranger, Jul 15, 2020.

  1. Triumph

    Triumph Well-Known Member

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    Wait does that mean it's getting B3 AP/Shock if it's light multi instead of medium multi? Or is it it's own B2 thing?
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    AFAIK Light Multi does not relate to burst value, only to the ammo available.
    P.s. in either case "light multi" is my interpretation of it, as I've seen no indication so far that this terminology will persist.
     
    #142 Mahtamori, Aug 24, 2020
    Last edited: Aug 24, 2020
  3. SpectralOwl

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    Code One MULTI Sniper is still listed as Medium Multi in Army, so either that's a bug or it'll stick around.
     
    Mahtamori likes this.
  4. Space Ranger

    Space Ranger Well-Known Member

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    Knowing how much they change their minds at the last second, I don't think you should assume anything until you see it. Like the Hundun getting Hidden Deployment. Yes someone from CB may have said it's happening. How many times has what's been said been, wrong, untrue, or they made change?
     
  5. Benkei

    Benkei Well-Known Member

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    Don't you play Tigers in IA?
     
  6. Triumph

    Triumph Well-Known Member

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    Drop them in right next to my Dao Fei
     
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  7. Death

    Death Well-Known Member

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    Having been with this game from its very start I have to say this is very good point. We really need to just wait and see what N4 actually turns out to be on release.
     
    Chaserabinov likes this.
  8. Space Ranger

    Space Ranger Well-Known Member

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    I like that we are posting stuff. Since covid hit, it's been dead, but i think we are setting ourselves up for a lot of disappointment here. Talking from experience.
     
  9. Benkei

    Benkei Well-Known Member

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    Tbh I don't expect shit where YJ is concerned. I probably sound like a conspiracy nut, but it's pretty clear the guys at CB designing YJ either don't give a shit or are just bad at their job.
     
  10. Space Ranger

    Space Ranger Well-Known Member

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    While I don't think it's intentional, I do think they have had bias and have not tried to make playing YJ enjoyable. The uprising could have been fine if they had put a bit more work into it. WB and IA could have been good if, again, they didn't feel half-done. However i still have hope. Vanilla has gotten a little better since the intro of IA and WB.
     
  11. Benkei

    Benkei Well-Known Member

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    Vanilla is good, the Sectorials are meh or worse. Also, as I mentioned in the Guijia thread, what's really the YJ gimmick? We aren't the HI faction really when PanO has loads of HI and a HI Sectorial and Nomads run HI links better than us, and it's pretty obvious we are not the CC faction when again PanO of all things has much better CC expertise than us (and a lot other factions are better at it too)

    What's the sales pitch here? What should make YJ players feel special about their faction? The only selling point is that YJ has some really nice esthetics, but how do you tell a new player many of those sick miniatures are just subpar? Is it Kuang Shi? Is it being saturday morning cartoon moustache twirling villains with an amazing car that should totally trump all the other cars but never does shit because Dick is stupid?
     
  12. Weathercock

    Weathercock Well-Known Member

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    Our identity is as the faction that has to give their toys to everyone else.

    A bit bitter that we have to let everyone get Liang Kai, while we don't get access to the new PanO lady. On the one hand, Liang Kai is a gorgeous model, and I appreciate more people getting the opportunity to use him, even if he's not particularly great. But it's kind of shitty that we never see any other factions having to spread the love like we do.
     
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  13. Benkei

    Benkei Well-Known Member

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    That too, "let's get all these Asian tropes that should really belong in YJ and give them to everybody" was kinda a big middle finger. We are also the testbed for new mechanics so they can give the improved version to other factions while we "enjoy" the beta ones.
     
  14. SpectralOwl

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    It seems to change by the week, but usually Yu Jing units are very versatile instead of brutally optimised, with many interesting abilities available on HI platforms (albeit with mixed success, damnit IA!). This tendency is best expressed, bizarrely, in Yu Jing's unparalleled array of awesome Medium Infantry, all of whom are capable Specialists, gunfighters and defenders with options for interesting gimmicks. Yu Jing also has a market-leading ability to make most of its best units boring or objectionable (a large minority of YJ players refuse to use Kuang Shi) while it's coolest are never used (Guijia!).
     
  15. Space Ranger

    Space Ranger Well-Known Member

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    Well we couldn't say YJ was the CC faction even when we did have JSA. They always gave that to PanO and Knights. We weren't the HI faction even then, we had equal or less HI as well. We did have things like Advanced command but on single guy that's really expensive to take. I don't really know what to tell people that are interested. "the-generic-can-do-a-lot-of-stuff-ok" faction doesn't sound that great.
     
  16. REND

    REND Well-Known Member

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    Your comment about Pan-O and knights made me laugh due to how much I've seen Pan-O players (in real life and on forums) rage on how pointless the CC ability on their units is. (Still cannot believe how much rage can be induced by only being MA1-2 rather than 3.) Not to detract from your point but the issue is that, in this game, CC is very cruel in regards to what defines a 'good' or even 'competent' CC ability. Personally I experienced more irritation against Aleph than Pan-O for CC but to be perfectly honest, the issue is just about what models ended up trying to fight each other.

    Yu Jing paid a heavy price for non-impetuous CC units which became far harder to accept once JSA was removed from the main faction. Trying to find a niche that easily advertised what the faction was about was lost somewhere and it's never been adequately codified and accepted besides being the 2nd best.


    As others have pointed out, Yu Jing has a large number of units that are far from optimised for the sake of being sometimes more versatile. It's an issue than rankles to many but as some players have shown, in the right hands, the faction is capable to doing very well.
     
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  17. Alphz

    Alphz Kuang Shi Vet. Retired.

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    I'm finding code 1 Yu Jing baller AF. Shang Ji Ap HMG with regen, Hsien with Marksman rifle.

    Looking at new O-12 Bronze it also looks like 6-2 isn't the new standard for everyone's HI, but it is for most of the yu jing ones except zuyong (being the cheaper line troop).

    None the less, Vanilla Yu Jing is fantastic in N3 and invincible is likely to thrive in the N4 environment from what we know so far. Some of you guys need to get out of the salt mines. Yu Jing has been in a good place for quite awhile now, and I'd say its in a good place for N4 given the buffs rumoured, but thats pure speculation.
     
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  18. Solodice

    Solodice Freshly Squeezed Troll

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    Pfffftt, and everyone still used them to shoot at everything because when you have BS13 hitting something with a sword is dumb. It's mostly insurance against WBs or other CC units. It's not a selling point of MO at all. What the selling point of MO is beyond attracting space marine players I don't even know.
     
  19. Weathercock

    Weathercock Well-Known Member

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    My problem with Yu Jing in code one is that they're very good due to C1 not having very good implementation of tools for dealing with camo. And being the high tech faction with by far the most camo (Ariadna still absolutely crushes us in this category, but we beat them handily in hacking vulnerability), Yu Jing can quickly get pretty out of hand, especially against less skilled players that C1 is supposed to be catered for.

    As far as the Bronze goes, we get 4-4 for a few of our HI too. Considering every awesome little thing that big boy Bronze is carrying on his frame, it's likely the cost he pays for his high performance while keeping his point cost low.
     
  20. Weathercock

    Weathercock Well-Known Member

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    To add, I do like Yu Jing's schtick of being built around well-rounded, versatile troopers with toolkits meant to work together to provide performance greater than their eclectic and generally unoptimized kits might suggest. It allows you to be unpredictable and employ novel tactics to solve problems, at least for vanilla and ISS.

    The problem here is two-fold: First, from a marketing perspective. CB keeps trying to sell Yu Jing on things it's definitely not. We're not the close combat faction. Despite paying a CC tax, we're in an arguable position for the weakest CC faction in the game. And we're not really the HI faction. While we have a great selection of high-performance heavy infantry that we rely on to get things done, other factions have more optimized troopers in that regard, especially once links are involved. Moreoever, many of those factions have far better hacking and engineering options to keep those HI going, where we... don't.

    The second problem is that the experiments in novel trooper concepts that Yu Jing pioneers (read: beta tests) are constantly retooled, optimized, and given to other factions to rub in our faces. It doesn't hurt the vanilla faction or ISS as badly, since the sheer weight of versatility available helps to make up for those shortcomings, but it really shows in our other, more poorly designed sectorials. This is going to become a greater problem as more traditionally straightforward factions introduce more varied toolkits in order to justify new trooper profiles, and the trickier factions introduce bulkier options in order to fit the heavier direction that CB wants N4 to better accommodate. If everyone gets better at filling their gaps that Yu Jing was always about filling, the only thing left for Yu Jing is that lack of optimization.
     
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