Don't get me wrong, guys. I love paper books, too. But a few years ago I got to the point where if I'm not going to read a given book again, I see no point in keeping it on my shelf (which, in general, means "hooray the public library!"). In terms of Infinity books, I had the entire 2ed and N3 collections (still have some of that. Now becoming merely dust collectors). And very, very rarely, if ever, made back to them. Having online, .pdf rulebooks - and the option of tweaking the rules whenever there's a need - seems like a proper 21st century way of handling that... ...I'm just musing.
Isn't that where CB are already though? The Wiki, Army Builder, and ITS PDF/Comlog are essentially the rule repositories for the game and all the latest adjustments go online at the same time or even before the actual book releases.
Well, I believe they said during the stream that the living/online rule book will be the controlling authority. So, physical book for us Luddites, but Living Rule Book being in control.
At this point I'm getting the book for the fluff and the mini, I prefer reading the fluff from a murdered forest, but the wiki is a much better format for rules.
But Errhile is asking why have a dead tree copy of the rules if you already have all of that? It's a fair point. The reason really is people are still going to spend money on it for whatever reasons. It being the only way to get the newest fluff is probably one of the main reasons some will be buy it. So why not print out a rulebook to go along side it and charge more for the set of them.
That's what I meant when I described it as a vanity product. They're making it because people will buy it (and ask for it) rather than because it's necessary.
Quick question - on the coordinated hacking, assuming there are programs that apply negative mods, do they stack?
No, because: Opponent's MOD. A MOD that is applied to an enemy Trooper's Attribute when performing a Face to Face Roll.
I like how they emphasized that they want to support the use of TAGs and HI shortly after confirming coordinated hacking will be possible in N4 without EVO tax.
the only new rule I dislike so far is the ITS group limit, in my opinion it is a step back, with very few pros the MSV changes are awesome the new repair kits for STR base units is great and brings more tactical options for remote and tag builds
In the first 6-12 months, basically. It was about models too, the rules are still planned by year end.
Am I missing something in seeing that I don't see how coordinated hacking is in any better a situation? I mean, yeah you don't pay the EVO tax but it's not like coordinated hacking is any better than a single model hacking most of the time. If a hacking program is B2 or B3, then adding extra bodies who all contribute basically B1 each then... you're getting multiple threats, of which a single Reset still covers them all but it's a similar amount of dice. Any more and you start wondering the efficacy of the list, because that means lots of points and SWC in hackers and not in bigger guns as well as order + command token investment. So, could be better, but it also seems wasteful to actively go out of your way to coordinate a hacking attack unless you've got the hackers to make it better than just having your one hacker try it on its own.
It sort of forces the choice between a single Reset or Oblivion on only one target and suffering normal rolls from the others, which is the true value of Coordinated Orders. Plus the order economy of the Move order
The most lethal hack is Oblivion, which is now AP ammo, and available on every basic hacking device. Oblivion is B1, so you lose absolutely nothing by combining it into a coordinated order you simply massively increase its danger. HI and TAGs, especially LT profiles, are extremely vulnerable to this. HI/TAG LTs that carry leadership oriented skills such as Joan and Sun Tze are basically dead unit entries in N4