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Non-shitpost discussion of white banner

Discussion in 'Yu Jing' started by csjarrat, Apr 18, 2020.

  1. Redfaint

    Redfaint Well-Known Member

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    Really like superjump and with the mimitism ye mao can pull it off really good...i think. Work out something like this:

    The White Banner Army
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    YĚ MĀO AP Spitfire / Pistol, CC Weapon. (1.5 | 32)
    YĚ MĀO Missile Launcher, Chain-colt / Pistol, CC Weapon. (1.5 | 28)
    YĚ MĀO Hacker (Killer Hacking Device) MULTI Rifle, Chain-colt / Pistol, CC Weapon. (0 | 28)
    LÓNG YÁ 2 Panzerfaust, Submachine Gun, Antipersonnel Mines / Electric Pulse. (0 | 20)
    LÓNG YÁ 2 Panzerfaust, Submachine Gun, Antipersonnel Mines / Electric Pulse. (0 | 20)
    GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    TIAN GǑU (2st Section) (Holoprojector L2) Red Fury, MadTraps / Pistol, CC Weapon. (1 | 29)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]3 [​IMG]3
    ZHANSHI Lieutenant Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)

    5 SWC | 300 Points

    Open in Infinity Army

    The choice of the lieutenant is a little difficult for me. And yes I could use the tian gou with the line troopers on the left, but I think it's better off as a single attack piece.
    Well, as you can see the list has some board control. It's just something that I personally like
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    Hard disagree on the first one. I think the game meta has gotten lazy with multiple dirt-cheap flash pulse providing the bulk of the AROs. If anything Messenger Remotes and Warcors are even more an issue than wide spread SMGs.

    Seems like you'll be able to at least put Spotlight on him, which will make massed-combi ARO more viable against him. I do think that'll stay (and I hope the extra-crisp bonuses to Speculative Fire goes away).
     
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  3. Weathercock

    Weathercock Well-Known Member

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    Monofilament's jacked up price being justified by the weapon's niche of normally being made specifically to counter traditional forms of resistance is entirely spat upon by the current standing of Total Immunity. There's no good justification for anything to be resistant to it.

    I really worry for a lot of monofilament CCW users going into N4. Between Total Immunity near the end of N3 and the new martial arts table we've seen in Code 1, a lot of the close combat specialists who banked upon it are going to lose out on a lot of value.
     
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  4. Hecaton

    Hecaton EI Anger Translator

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    I dunno what other defensive game you think people are supposed to play against things like warbands.
     
  5. SpectralOwl

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    I suspect you're meant to use their short range against them and counter with Snipers and Rifles, but CB accidentally overtuned Smoke. You can still crush Warbands with the likes of the Nisse, but MSV2 is expensive enough that you can't risk one against dirt-cheap Warbands because it likely won't survive the following HMG burst. For WB specifically a buffed Rui Shi in Surpressive would be outstanding but require some setup, leaving you vulnerable in Round 1, and Tian Gou Jammers can cut short a charge from out of LoF. As far as potential balance changes in N4 goes, Flash Pulse might be killed judging by Code One flashbots being fully unarmed but Mahmatori's point about Monofilament state application would apply to Stun as well, bringing back the nonlethals vulnerability. I also expect Smoke to be nerfed and/or Chain Rifles to get a price hike.
     
  6. Mahtamori

    Mahtamori Well-Known Member

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    @Hecaton If you're expecting a clean easy solution to this attack piece, then I think you're in the wrong game. Use the game mechanics cleverly, put sniper in oblique angles, use TR REMs, trade up using cheaper warbands, and so on. Or to get back to this topic; use Tian Gou (any version but the linkable KHD one). Yes, it's a strong attack piece, and so are all Total Immune miniatures except Sun Tze (who's expensive enough that it's merited) but this is a serious overreaction.
    Basically, waste orders so that McMurrough can't get enough kills and then kill him when you have burst advantage. This is why I think the normal Grenades are the real problem on him, because it allows him to spam accurate speculative fire from safety when you've bogged him down.
    What I think Total Immune miniatures need to stop being immune to is *Stun*. Proper stun. The stuff Multi Snipers use when Double Action is not reliable enough. The stuff Loup Garou come equipped with to hunt rogue Dogfaces and the likes. The stuff that Hospitaller or Ye Mao unload with to when facing high-tech armies like Steel Phalanx whom are oddly unprotected against high tech weapons. Not the glorified camera flash that Warcors come equipped with. Proper stun has the benefit of being fairly widespread, but rarely on cheap miniatures (and no, the Warcor's tazer doesn't count).
    Failing that, I think the best you can hope for is SWC cost on Dogfaces and a BTS nerf back to HSN2 levels for Karakuri, both which I think will do wonders to balance out the internal balance of the respective sectorials these units are part of, particularly once Medikits become PH+0 instead of PH-3.

    Anyway, wanna continue this in a thread in Access Guide instead?

    @SpectralOwl I'm fairly certain the reason Chaiyi are unarmed is that non-lethal ammo like Stun is not part of CodeOne at all, so they just removed Flash Pulse wholesale and made everything using it cheap.
     
  7. SpectralOwl

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    Makes some sense, but if they were meant to be the irritatingly efficient roadblocks they currently are I would expect them to at least get an ADHL or Pistol. Having no method of fighting at range whatsoever stands out, since C1 is meant to be introductory and all.
     
  8. Mahtamori

    Mahtamori Well-Known Member

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    I agree, but at the same time, N4 will probably see the return of the (probably) unarmed Panggodoggo that has the same role as their C1 incarnation and upgrading them to have an additional role when going from C1 to N4 is less confusing than what downgrading them and removing a role would be.
     
  9. colbrook

    colbrook Grenade Delivery Specialist

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    I'm pretty sure the messenger bot's purpose in C1 is to be a 0.5 point order and little else.
     
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  10. Hecaton

    Hecaton EI Anger Translator

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    Or, you know, the Stun (used to be flash) grenades that Loup-Garous carry that explicitly are meant to be used suppressing Dogface riots... but nah, gotta keep Total Immunity overpowered.
     
  11. Knauf

    Knauf Transhumanist

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    I just got around to checking WB. Is ist just me or is this guy incredibly overcosted?

    [​IMG]1
    JUJAK Combi Rifle, Heavy Flamethrower / Pistol, CC Weapon. (0 | 33)

    0 SWC | 33 Points



    MOV 6-2 is great and W2 is nice and all, but I feel this guy could comfortably be 5-10 points cheaper, as he doesn't bring any other worthwhile skills to the table. He looks like a faster, more durable Naffatun with a 20 points increase. Am I missing something?

    In Code One he is 2 points, which feels more appropriate tbh. And I don't think he loses much if anything due to the restricted ruleset.
     
  12. colbrook

    colbrook Grenade Delivery Specialist

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    He's priced at the existing N3 rates, same as all the other stopgap profiles. 6-2 Move is pretty expensive in N3.
     
  13. Knauf

    Knauf Transhumanist

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    Fair enough, but even then you have Lei Gong who is one point cheaper with MOV 6-2, effectively two wounds, CoC, Albedo and MSV1

    I hope this is indeed just a late N3 profile that will be adjusted in N4.
     
  14. Mahtamori

    Mahtamori Well-Known Member

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    It's mostly the Heavy Flamer that's surpisingly expensive, if you compare to the Zuyong. 6-2 MOV doesn't seem to change the price; at least from what I can tell the price of movement seem to disregard distribution between the two values. 6-2 is only consistently better, after all, as long as your boards are missing in terrain features.

    It does have one profile that's inexplicably expensive, though; one of the Tinbot profiles seem to be missing Engineer.
     
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  15. Space Ranger

    Space Ranger Well-Known Member

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    It's the Courage and CC tax too. Compared to Zuyong with combi 27pts. +Courage, +HFT, +Move, +1 CC= +6pts.
     
  16. Mahtamori

    Mahtamori Well-Known Member

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    And Duo and CC Weapon which sometimes costs 1 point each (the CCW does seem to increase the price of the Liu Xing <edit: and Yuriko iirc>, for example). Curiously, I don't think Zuyong pays anything extra for their two Breaker Pistols.

    But yeah, the price all checks out <edit: with that one profile as the exception>. Hopefully it'll get nudged down slightly by HI and low CC being re-priced, but expecting it to go below 30 is perhaps a bit optimistic.

    Edit: Is it any good, though? Haven't had the opportunity to test it, because I haven't been able to build a list where they can be relevant because of the godawfully expensive Shang-Ji. Curiously, Shang-Ji AHD is exceptionally difficult to fit in White Banner because the lack of Fireteam on Panggo FTO and the extra 5 points each that Jujak costs.

    It's just that... units that costs ~25 for the most basic profile aren't cost reducers (looking at you, Zhanying), they're the bulk of a link or the toolbox of a link (such as the Zhanying). Using a 30-pointer unit as cost reducer to a 45-pointer unit in a Core is... not great. Unlike just about any HI that costs 50+ for the basic profile, Shangers don't have anything special going for them so it's not like the Haris is relevant, either (like it is with the Zhanying-Hsien)
     
    #76 Mahtamori, Jun 19, 2020
    Last edited: Jun 20, 2020
  17. zapp

    zapp Well-Known Member

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    I also find it surprisingly effective :-D
     
  18. fatherboxx

    fatherboxx Mission control, I'm coming home.

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    CoC Lei Gong is armed with smg which is undercosted everywhere
    actual 2 wounds matter for Jujak ML that you can heal after taking 2 hits
    Big template that even TAGs are afraid of is very important
     
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