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Are Ye Mao the new Yu Jing?

Discussion in 'Yu Jing' started by Mahtamori, May 1, 2020.

  1. Mahtamori

    Mahtamori Well-Known Member

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    If so, I like it.

    A gun for every occasion, a MOD for each occassion, a MOD denial for each occassion, and deceptive mobility. Nothing great, but something of almost everything. It's a lot more interesting than melee (an area of expertise we have left for JSA and CA to pick up, to be honest) and a lot less explored.
     
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  2. Triumph

    Triumph Well-Known Member

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    I think it's probably just more what MI are going to be more like going forwards. Less streamlined, more random kit. Vargar are pretty similar.
     
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  3. the huanglong

    the huanglong Well-Known Member

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    It's interesting. A haris of two Maos and a Gou is the fireteam in WBA I am most interested in trying out.

    The look takes some getting used to though. If the model wasn't orange you wouldn't know it was from Yu Jing. I guess CB took complaints of things looking the same to heart. If nothing else I am happy for a reason to use colours WW2 Camoflague Beige and Deck Tan, one of the best combinations in the world, on my Yu Jing.
     
  4. Joametz

    Joametz Chinese Empire in Space enthusiast

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    I've been impressed by the Ye Mao Haris in WB. They are deceptively tough and hard to approach for the opponent. The only thing I dislike is the 4-2 mov, but that will be different in N4 so it's not that bad. Moving 4-4, with a Gou Jammer in there... That's something.
     
  5. krossaks

    krossaks Well-Known Member

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    I don't know if the new Yu Jing, but the best of white banner for sure. AP on every porfile, visor + mimetism and linked specialist. They are good toolboxes (ISS i'm looking on you).



    Basically with the double daofei they are my main point for playing the sectorial over vanilla right know. And don't get me wrong, WB have other cool tools, but 90% aren't linked.
     
  6. Space Ranger

    Space Ranger Well-Known Member

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    I haven't had a chance to play them yet but on paper they seem good. I do wish they could do a core team though. I think they will be must takes against certain armies. Especially Shasvastii. I feel like they are made for killing them. MSV1 and Mimetisim is fantastic against them since they have little MSV themselves. Then also Multiterrain is great against those Dazers! The AP isn't great but the Shock is!
     
  7. Mahtamori

    Mahtamori Well-Known Member

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    IMO, you need sensor or MSV3 to be decent against camo spam. MSV1 or even 2 are emergency measures, but it's also basically the best we have considering that the sensors remotes are okay at best considering the lack of linkability and Adil is a bit expensive.
     
  8. Space Ranger

    Space Ranger Well-Known Member

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    I disagree on Sensor. It's great, but its' really only great on the initial discover. It doesn't take away the -3/6 to shoot at them like MSV does.
     
  9. Triumph

    Triumph Well-Known Member

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    It's a very simple process to lose the game to a stupid Ninja who spent 3 turns standing invisible next to a button and only used 1 order the entire game. The game is more than just BS MODs.
     
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  10. Space Ranger

    Space Ranger Well-Known Member

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    I agree it's more than BS but it's most of the game. BS, Move, and ARM are the most used stats. And if you didn't anticipate a Ninja if you are playing anyone that gets them, then that's on you. Sensor is fantastic. Love it. But i'm not going say it's less as good as MSV.
     
  11. Triumph

    Triumph Well-Known Member

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    Depends entirely on the meta and mission pack you are playing. If you are playing a 3 round event with 2 missions that favour last second surprise button pushing and invisible specialists are common place in the meta, having a linkable sensor is more important than MSV.
     
  12. Mahtamori

    Mahtamori Well-Known Member

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    I mean, to shoot a Marker you need to first strip it and MSV1 only goes so far in doing that. Sensor does a better job versus camouflage and can deal with Hidden Deployment if you're clever with the meta gaming. Shooting a Mimetic target is better with MSV, but there are other ways to deal with Mimetic targets than shooting with a gun and Yu Jing happens to be (on paper) decent at least on one of them which is hitting them with the blunt end of the rifle. After they've been discovered.
    MSV3 is better than Sensor is better than MSV2 is better than MSV1 is better than pure WIP is better than relying on your opponent to reveal. For Discovery.

    Ye Mao does a decent job at every job, that's what I would like Yu Jing to drift towards, because being good in melee is certainly not their thing for the simple reason as I've discussed in a separate thread already; it takes quite a bit of CC ability before it's actually useful beyond increasing costs - unlike BS or WIP or, increasingly, PH.
     
  13. Tourniquet

    Tourniquet TJC Tech Support

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    Dont forget a visor will only help you against one target, a sensor will reveal many thereby giving you more options on how to engage your opponent.

    Also ninjas are hardly the only TO specialist in the game.
     
  14. yossarian78

    yossarian78 Member

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    As a long-time fielder of Bagh Mari, I can only look at the Ye Mao and be a bit jealous as they are blessed with options. Yes you pay for that but it doesn't seem that great of an increase in pts. (I mean which is the greater pts penalty: combi rifle w/ light shotgun or multi rifle?) The Ye Mao's biggest weakness is not being able to be fielded as part of any fireteam beyond a Haris.

    The sensor is also not selective, revealing your own camo and mines if they are within the sensor/ sniffer net. This can make using sensor tricky for camo-heavy armies such as WB.
     
  15. colbrook

    colbrook Grenade Delivery Specialist

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    It only does enemies.

    http://wiki.infinitythegame.com/en/Sensor

    By declaring Sensor, the user may make a Normal WIP+6 Roll (without Range or Camouflage and Hiding Modifiers) to simultaneously Discover all enemy troopers, Weapons or pieces of Equipment
     
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  16. yossarian78

    yossarian78 Member

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    So it is.... not sure where I picked up the bad info. It has honestly been a bit since I rolled out the Shock Army.

    N4 is the reason I am looking at WB as both my QK and Shock Army are set to languish.
     
  17. krossaks

    krossaks Well-Known Member

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    In comparation they are ar better that the Bagh now, but i belive this is only beacuse they are valued for N4 insted of N3. I belive that multi rifle and AP in general awill get cheaper. I suposoe the Bagh from n4 will have more movement, templestes on every light shotgun and probably cost a bit less, so let's wait.


    As an example, compare this

    Yu Jing
    ──────────────────────────────────────────────────

    [​IMG]2
    YĚ MĀO AP Spitfire / Pistol, CC Weapon. (1.5 | 32)
    YĚ MĀO MULTI Rifle, Chain-colt, Panzerfaust / Pistol, CC Weapon. (0 | 27)

    1.5 SWC | 59 Points

    Open in Infinity Army

    with this:

    Shock Army of Acontecimento
    ──────────────────────────────────────────────────

    [​IMG]2
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    BAGH-MARI Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 22)

    1.5 SWC | 48 Points

    Open in Infinity Army

    ──────────────────────────────────────────────────

    Ramah Taskforce
    ──────────────────────────────────────────────────

    [​IMG]2
    KHAWARIJ (Fatality L2) Spitfire / Pistol, AP CCW. (1.5 | 32)
    KHAWARIJ Rifle + Light Shotgun, Grenades / Pistol, AP CCW. (0 | 27)

    1.5 SWC | 59 Points

    Open in Infinity Army
     
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