Thanks for the game! My thoughts on that Druze fireteam are: once they are in range to kill something without visual modifiers, the enemy is likely as good as dead. The Core can only work as a defensive fireteam since, judging by that game, they take way too many orders to shift around. They are definitely deprived of all QK essentials which are wildcard Hafzas and Odalisques. I'd say they did their job alright trying to defend the approach to that decoy on the right. If not for them, you'd be able to run towards it and kill it without any issues. But your Pathfinder had to slowly inch towards one Druze after another. I'd still say that making an entire Core link out of them is a bad idea in general. I might want to try using them in Duos instead. The thing about the Druze kit is, they are walking arsenal of a unit. A mere KHD is armed with a Combi Rifle that kicks like a Spitfire, and a Viral Pistol that is basically a lower-burst, lower-range Viral Rifle. A lone Druze is already over-bloated as it is, and when you make a Fireteam Core out of them, you just get that over-bloated arsenal times five. Take a Janissary Core, for example. The list-building logic dictates that you grab a specialist, a high-burst long-range gunfighter, and a cheap close-range gunfighter to cover all the range bands. Now take a Druze Core. All non-specialist, non-LGL profiles pack a Chain Colt, and all of them got a Viral Pistol. That's already scary enough as far as close range goes. In my Druze Core, I had a Panzerfaust, an HMG, and an SMR with them Chain Colts. I know for a fact that I'm not gonna put myself into a situation where I trade shots between my HMG and an enemy model using a goddamn Chain Colt. In late game to prevent an enemy from scoring points as an ARO? Sure, that may work, but I may as well use the Viral Pistol for that. On the other hand, fielding Druze in smaller fireteams and even in solo make wonders! They really shine on missions like Acquisition where the standard DZ is extended to 16", and your KHD guy can deploy up to 20" far and activate a console within a single order. And the reason why they shine in smaller groups is that two Druze already got the full toolbox of a Core link. A Shock Marksman is, in my opinion, the most cost-effective unit since it's got an amazing range band for the primary weapon and also has both safe and a last-resort close-range weapon (viral pistol and chain colt). Yeah, no visual mods, no multispectral visors, yadeyadeyah. The Druze are still on the lower end of the spectrum when it comes to units in general, but for a Medium Infantry, they are above average IMO. So I'll try to field them as solo/duo units in my next games. The idea for this list came to be after I got my Druze painted up and wanted to have a game with them in a Core link. I am very pleased with how they turned out.
Thanks a lot for yor recap of the game and the thoughts around! I would say that your conclusion on Druze wraps up the most important points about this unit and their roles on the battlefield. They would be great in QK, if they had a haris-option, so that you can also field a Ghulam or Jannissair-core team. But that won't happen, I guess. Great paintjob btw.! It seems like you like to disguise things as Kaplans? :D
The painter tried to replicate the silicon life forms from the "Blame!" manga, with a freaky cultist aesthetic added for a good measure. Hence the black uniform and white helmets with red lenses. I wanted them to look low-key demonic.
Finally I can present a new report, since work and some C1-testgames took some time in the last weeks. I had a chance to challenge @Commoner1 with ASA on TTS this time, which should be a nice chance to check my general skill-level for the moment, since he is one of the best players in our regional meta. The mission was Safe Area. Spoiler: List Druze Smalllink ────────────────────────────────────────────────── GROUP 1 6 1 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) DRUZE (Fireteam: Haris, X Visor) Combi Rifle, Chain-colt, D.E.P. / Viral Pistol, CCW. (1 | 25) DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GROUP 2 7 1 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12) DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32) DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29) BRAWLER Doctor (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 20) BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) 5 SWC | 299 Points Open in Infinity Army Since not all tools worked out in the previous games but I now know this list quite good, I took it to the final test without any changes in the game plan. The Hunzakut should prepare everything for a good wrap-up in turn two and three, while the Bashi Bazouk should be the last surprise of the game. Spoiler: ASA List Shock Army of Acontecimento ────────────────────────────────────────────────── 10 REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) BAGH-MARI Lieutenant HMG / Pistol, Knife. (1.5 | 26) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) PALBOT Electric Pulse. (0 | 3) DART Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) DRÃGAO Hyper-Rapid Magnetic Cannon, Heavy Flamethrower / . (2.5 | 94) CRABBOT Flash Pulse / Knife. () 6 SWC | 299 Points Open in Infinity Army To make things a bit easier in TTS, COmmoner1 decided to stick to 10 orders and some standard-ASA stuff. The core-team with Bagh Mari MSR as defensive anchor and the HMG as back-up, three camo-troopers to give a hard alpha-strike or a good midfield defense and a Dragao to finish everything off what shows a head. Spoiler: The table The table was quite balanced with nice spots to hide and good spots for defensive teams in your DZ. Unfortunately the mat was a bit distracting and made estimations about quadrants and distances a bit easy, but as you will see, it can be intriguing! I forgot to note who won the Lt-roll but I went second in the south DZ. The Bagh Mari-team went in the center with the sensor-regular and the MSR on the rooftop. The machinist showed up on the right, guarded by two camo-markers inside the DZ. Near the center line one camo-marker was deployed on each side and one in the center. I expected a Tikbalang, so I wanted to stay as safe as possible but avoiding mines against my links. The left side was only covered by a Fugazi and the Peacemaker, while the Auxbot was overwatching the central entrance to my DZ. Here my haris-team hid in the back, reinforced by my MSR-druze. His two comrades in the core-team deployed in the center, while the right flank was covered by my Pathfinder and an other Fugazi. The Bashi Bazouk should enter on the far right. Instead of the Tikbalang a Dragao appeared in the center. I deployed my Hunzakut a bit forwarded in the center to help out with an additional repeater if things come close. ASA 1: Against some overclocked REMs, the Dragao and all camos advance coordinated, with the central one getting discovered as a Naga KHD. The left marker trips into the building and into repeater-range of my Peacemaker, only to get his internals fried by my KHD in return. Dart starts on the right, finishing both REMs and my LT hiding on the roof there. My Lt does one wound on her in return. The Dragao tries to knock out my MSR but gets stunned and retreats. Druze 1: I can't slice the pie properly to pick the TAG first and then a link-member, so I take the actual resources and deal with Dart and the Naga. The Hunzakut places a repeater next to the Naga KHD and after my KHD finishs him, shoots down Dart on the right console. I use the last order to recamo him in a bad position. Group two has nothing properly to do, so I waste my AHD (maybe the biggest mistake in this game) and boost him forward, trying to cross the LoF of the Bagh Mari MSR. Of course he dies. If he had survived, I hoped for a raised pressure on the far left quadrant with a unit hard to access in close quarters. My REMs get overclocked. ASA 2: The Bagh Mari MSR shoots down my Hunzakut. The Dragao tries to fulfill his role as killing machine but gets stunned critically by my MSR. An additional crit knocks the Bagh Mari MSR unconscious then, but the paramedic get him back to life with a thrown medikit. With the last order, the Bagh Mari takes his revenge on my MSR. Druze 2: The Dragao is in a quite forwarded position, where I can get him out of cover in good range and without being harmed by the Bagh Mari. Unfortunatly, my ressources are limited now. The SMR (new Lt) advances on the left and gets critted by the Dragao. My Brawler Doc tries to imitiate his panoceanian counterpart but kills the MSR druze with a thrown medikit. ASA 3: The Dragao knocks out the Peacemaker, Brawler Doc and Druze HMG, while the core-team advances and spreads out a bit. Druze 3: I estimate the Dragao standing a bit more in the near right quadrant, so we could tie on quadrants if I get something in the near left and if my Bashi Bazouk could clear out the Regular on the far right. With Rescue as classified, my Fugazi could score it on the nearby Peacemaker. A nice plan and a nice faile of everything: The Fugazi gets shot by the Dragao and the Bashi Bazouk fails to shoot the Regular. After measuring things out, the Dragao was in the near left, so the plan was not possible from the beginning. So I loose 4-0 against Commoner1. I could not use the pretty good position after round one but was too afraid of the Dragao to just sit back in my DZ and wait for things to come. Wasting my AHD broke my neck totally here, since he was the only tool handling the Dragao later on. Since the Bagh Mari MSR was not accessable with my units (even the HMG would have been shooting at 35% against 40% for the Bagh Mari), I should have been chasing the TAG with a repeater (maybe a pitcher from my KHD?) and burn down the link with the Dragao. Besides that, I got quite lucky against all the big threads ASA could field. Since the Druze HMG only did one good action over the past five games and did nothing in all the other games, I would switch him for something cheaper and upgrade the Peacemaker, since I really fell in love with buffed REMs lately and hope that he can be the second turn one beatstick and problem-solver I need. But here I will need more experience with his deployment, just to avoid getting shot if I go second.
@Capo.Paint You made a huge leap in skill over the last year. There was just a small mistake in your setup, that let me win in the end. You had no unit to clear the midfield and the HMG was in a bad spot to advance, because it couldn't move into its good range band without leaving cover. I actually dislike linked HMGs in expensive 1W-linkteams a lot because of the risky movement. Free up the points and give the Peacemaker a Spitfire That should perform equally good without the risk of losing 100+ points with one template hit. With the Marksmanship buff it should easily fix the hole in your roster.
Thanks for the battle reports. I'm also working on Druze and I will say it feels bad not having any reliably durable pieces. Still learning and loving the army, just need to get better at my FO usage and leveraging the Druze themselves. So expensive, so delicate.
I've been enjoying reading your battle reports as well as your trials and tribulations. I hope you continue to enjoy playing with the Druze, if nothing more than for my own selfish entertainment!
That is the way to go here, yes! Hopefully I can use it somewhere in the ongoing "tournament" to get used to it. What I noticed besides that is, that the current Code1-games finally gave me a feeling of how an alpha-strike can look like, even with a disposable but fast unit. It is always a pleasure to inspire someone or give some advice on what not to do! In my recent games, I was quite satisfied with Scarface and somehow Arslan to be a bit more reliable. For Scarface it helps to have a mindset of a unit to waste is quite helpfull, since you will be suprised of his ARO-qualitites sometimes! Somehow I fell across the Al Fasid recently. I always loved the model, but the amount of rules and tools he has was to much in the first run. But now, he got my interest, eventhough we can't field him in Druze. But he would be a perfect addition, maybe a bit too powerful. Something similar to him would be really nice, even for the point-costs. The challenge to be successfull with them is still on, so they will stay my main-faction. Nevertheless I will squeeze in some more games with other factions now to get a better feeling of different strategies and units. I played O12 for Code1 now, what is a great experience and I will try out some Haqqislam-things in the future with some PanO-lists in between. On the one hand to test out the effect of a limited faction like Druze and on the other hand to experience the different strategies available. If you should develop a feeling for the opportunities with our limited arsenal, you maybe won't reach the point where you understand the strategy in detail. So I will try things in an environment, where I can invest 100% in that specific plan. If I have sorted my notes right, the last unreported game should be the first round from our small german TTS-event running at the moment. 12 players were collected to have three games in three weeks on TTS. We play Viral Outbreak, Supplies and Countermeasures, gathered in the "Dragon Corp Pandemic Protocol". Viral Outbreak was played like it is written in "Uprising", while Supplies and Countermeasures are normal ITS-missions, spiced up with some dangerzones where you get the infected state on rolls of 19 and 20. The topping of this is the limited insertion game mode. But everyone can create a new list for each game, since I can't control all the lists properly. My first game was against Bakunin, fielded by a quite new player. As he told me, I was his first new opponent besides his friend he started playing Infinity with. So I wanted to balance my fear of Bakunin (of course, I won most of my recent games against them, but Riots and Zeros are still purging my dreams) and not overextending in a "really strong" competitive list. This is what I came up with: Spoiler: Viral Outbreak Druze Druze Bayram Security ────────────────────────────────────────────────── 9 1 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) DRUZE Hacker (Assault Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0.5 | 28) DRUZE (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) ARSLAN Lieutenant MULTI Rifle, Light Shotgun / Viral Pistol, Knife. (0 | 36) SCARFACE & CORDELIA TURNER . (1.5 | 78) SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61) SCARFACE Boarding Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) ARMAND Minelayer MULTI Sniper Rifle, Nanopulser, Antipersonel Mines / 2 Breaker Pistols, Shock CCW, Knife. (1.5 | 42) PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) 5 SWC | 299 Points Open in Infinity Army I was inspired by @AssaultUnicorn s approach to LI with Druze, but also with my experience with Arslan, so I mixed it up and included some hackers to harass the inevitable Riot Grrl-link. Reverends should be handled by my Hunzakut, as always, while Armand and the Peacemaker where my roadblocks. Scarface was there for reasons (mainly to fill the points). If I get the first turn, the Hunzakut should grab the main console and maybe the Hazmat-specialist, while the remainings of my core-team should secure the console in the end. If I get the second turn, I want to blow up as much as possible and grab the console in the late game. Spoiler: Bakunin Viral Outbreak Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 10 MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11) ZOE & PI-WELL . (0 | 47) ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28) PI-WELL Combi Rifle / Electric Pulse. (0 | 19) REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43) TASKMASTER Lieutenant Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36) 5.5 SWC | 300 Points Open in Infinity Army No Riot Grrls and no strong core-link, rounded by only two camo-markers. But there is a lot of area-denial in form of the Taskmaster and the Lunokhod and who wants to deal with a bossted Kusanagi? Some specialists should secure a scoring-potential wherever needed. I forgot to take a screenshot of the table this time, but you can have a look at it in TTS, since it was one desgined for Viral Outbreak, which was slightly modded by myself since it was set up for the old Dire Foes version and not for the Uprising one. In each DZ there was a really high building, a lot of scatter and two bigger buidlings. There were two streets around the objective room with wrecked cars and stuff like that and a lot of buildings on the sides of the table. I won the Lt roll and decided to go first, since I saw no nice spot in the DZs where I could set up my link defensive and could switch easily to action with them. My link was placed on ground level with my MSR on overwatch and my hackers hiding behind some trucks and a bit forwarded. Only my KHD found no good place and was placed a bit behind. Since I expected HIs, I wanted to use my pitchers and had to cluster the link a bit more. The Hunzakut took a position outside of the OR, while Scarface and Cordelia took the right side, guarded by my Peacemaker. Kusanagi and her cheerleaders went on the right side with the Lunokhod behind them. Zoe and Piwell had the left side. There was one camo-marker on each flank, with the right one prone on a rooftop and the other one deployed in the open. Armand was deployed on the left to guard my link and the left coffin with a mine, while a Taskmaster was deployed in a central building. The first foci of infection are rolled. One is placed directly over my linked KHD, while the second one stays in the far left corner of the objective room. Druze 1: For the moment there was nothing to really worry about, so I wanted to get rid of Kusanagi as obvious Lt and score the first points. To free my Peacemaker, Scarface advances and gets LoF to the Custodier. One lucky shot with the HRL burns her to unconsciousness and drops one crazy coala nearby. Now the Peacemaker starts. The Auxbot burns down the Healer and takes a wound from Kusanagi, but the Peacemaker is shot unopposed by the Healer, since the Auxbot can't see her directly. The Hunzakut activates the console and retreats out of the objective room. I decide to get rid of as many pieces as possible instead of grabbing the Hazmat-specialist, so my core-team advances. THe KHD starts coughing and can't concentrate enough to take out Zoe through a pitcher from the AHD. A terrible sneeze and a hit of Zoes Brainblast knocks him out. So Arslan discover-shoots the Zero on the left and everyone retreats a bit. Bakunin 1: On the right rooftop a Prowler with spitfire appears and forces Scarface into cover while knocking out the normal Druze on the left. Scarface takes one wound in the progress but tanks a lot of hits. Piwell forgets about my pitcher on the left and advances to get immobilized-1. The Moderator now takes care of the repeater. The remaining orders are used to advance the Lunokhod to the midfield. One focus of infection scatters into the right entrance to the objective room, while the other one goes somewhere unimportant. Druze 2: I was in really good shape, but there are some things in my way to secure this. Scarface forces the Prowler prone, while Armand shoots the Moderator and my Brawler wrecks Piwell in one shot. Going for Kusanagi with Arslan is too risky, so my Hunzakut recamoes and shoots the Lunokhod out of the objective room. He recamoes again and my link is repositioned, so that the MSR finally gains LoF to the Prowler if he stands up again. Bakunin 2: The Taskmaster leaves the building and starts coordinated bursts on Scarface together with the Prowler and Kusanagi. The Prowler is shot by my Brawler and the Taskmaster gets a wound in the progress, but Scarface saves everything else. I ARO mostly on the Taskmaster, since I misjudged my chances against Kusanagi, who is out of cover here. The Taskmaster retreats a bit with his Lt-order. The foci of infection scatter somewhere unnoticed. Druze 3: The crazy coalas of the Taskmaster make acting in the objective room a bit difficult. So Scarface takes action, forcing Kusanagi in cover and critting the Taskmaster into unconsciousness. Now the Hunzakut secures the Hazmat-specialist and Arslan secures the console. My AHD advances, shooting down Zoe but failing net-undermine. Bakunin 3: Kusanagi now finally drops Scarface in one burst. I win 7-0 with one loss to the infection. Since there were only to dangerous guns there and everything was dedicated to take out Scarface, my link and the Hunzakut could work unthreatened, leading to this claer victory. Piwell with his ODD really could have been a risk on the left, since my link never was in a really save position and there were only four guys left. But with the Zero deployed in the open and the lucky shot against the Custodier, it was too easy for me to dictate the game. Nevertheless it was quite fun and this different kind of mission really works against my ITS-sickness after more than 60 games with ITS 11 until now. I really recommend some of the Dire Foes missions as custom missions for tournaments! For the moment I am quite happy with the LI-performance of Druze. Armand is a nice additon, nevertheless he had a minor task this time. But his mine is gold and takes away at least one order from your opponents order pool. Scarface performed way better than expected. Most of the shots in this game came from his HRL, which appears as a terrible ARO-weapon on a STR 3 body. So he is the ARO-HI we all want. And fire solves many problems, eventhough nobody lost more than one wound to it. Finally speaking about Arslan: I was very satisfied with my first try and now in the second one, he had proven his usefullness one more time! The overall package of multirifle, nanopulser and MSV 1, together with NWI is great! Of course he is expensive and slow, but if you have the opportunity to drag him into the midfield, he starts to shine! It is quite easy to squeeze him into a LI-list. In a normal game, this becomes more difficult and I am not sure, if he sees play in them. There he enters a price-category with Armand and Saito, where only Saito is picked regularly thanks to his additions to your list. And in many places, a second Hunzakut can do better. The next game will be against Ramah in Supplies. The list is already created but I am curious about what Ramah can do here. THere high mobility, coupled with some strong gun-fighters and some tool-boxes could be the nemesis of Druze...But we will see.
Again, there are some games to report. Some days off in this time open quite some space for interesting games. Spoiler: Game #1: Vanilla Haqqislam vs. Dahsat Somehow I got a real itch to field the Al Fasid and @AssaultUnicorn was searching for an opponent to test his LI Dashat-list in the recent mission for the TTS-league. So I took this chance and clicked together something that feeled like a good-stuff vanilla Haqqislam-list but felt quite potent somehow. Spoiler: List: VanillaFasid AUFasidLI ────────────────────────────────────────────────── 10 FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53) ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) MUKHTAR (Multispectral Visor L2) Red Fury, 2 Nanopulsers / Pistol, Knife. (1 | 37) NAHAB Red Fury, Nanopulser / Pistol, Viral CC Weapon, Knife. (1 | 36) FARZAN (Marksmanship L1, Forward Observer) Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 24) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13) 5.5 SWC | 300 Points Open in Infinity Army Since I took the one big guy here, I saw no reason for not including a second HI and I always wanted to test the Ayyar, since he is a really cool guy! The rest was filled with troops good for scoring different things and able to do several things at the same time while being mobile enough to strike where necessary. Spoiler: List: Dashat LI Ball Buster ────────────────────────────────────────────────── 10 HÚLÁNG Combi Rifle + Light Flamethrower, E/M Grenades, D-Charges / Pistol, Monofilament CC Weapon, Knife. (0 | 44) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39) FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53) ZHĒNCHÁ (Forward Observer) Submachine Gun, D.E.P., Antipersonnel Mines / Pistol, Knife. (0 | 34) RUI SHI Spitfire / Electric Pulse. (1.5 | 20) ZÚYŎNG (Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38) ZÚYǑNG Lieutenant Combi Rifle / 2 Breaker Pistols, Knife. (0 | 27) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) 5.5 SWC | 300 Points Open in Infinity Army There was a rock-solid core-link with a Zuyong HMG and the Rui Shi as heavy hitters, backed up by two ABHs to keep the cost down. I was not surprised to see an Al Fasid on the other side, this time, since I know he is a fan of this big guy and I anounced using him before. But here was a Hulang as omnipotent gunfighter to support him. The package was rounded by a Zhencha to reach the dangerous spots if needed. Spoiler: Table I don't know where AussaultUnicorn dug out this table, but it was a quite fun one with a lot of forest-terrain and so with a lot of low-vis and saturation-zones. I won the Lt-roll and decided to go first. AssaultUnicorn picked the north DZ for his deployment. The left side is covered by my Ayyar in Holo2-state, my Shihab and the Hawwa in camo-state, while the Farzan takes the center of my deployment. The Al Fasid is placed in total cover on the right with his mine on the flank. The Hafza is disguised as a second Naffatun. Both of them have positions in the right backfield. The Mukhtar should go on the left, a bit centered. My Fiday is deployed in the building on the left near the opposite DZ. The Zuyong-team took the right building with Valeria outside of the link as reserve-filler if needed. On the right, the Fasid overwatches the firelane towards my DZ and his mine covers the backfield. I choose not to deploy my Nahab, while AssaultUnicorn deploys a Hulang overwatching my Fiday. While I nominate my Fasid as datatracker, Gromoz becomes the other one. Haqq 1: The Mukhtar advances through the left building and drops the Al Fasid with ease. Now the Ayyar advances but can only force the Hulang in cover. On his way he scores a classified on the HVT on this side. The Ayyar and my Mukhtar enter suppressive fire. Dashat 1: The Hulang imm-2ed my Ayyar with an EM-grenade and takes out my Mukhtar. After activating the central console, the HVT on the left is replaced and the link shuffles a bitt o gain more LoF in the center. Haqq 2: My Hawwa starts and tries to spotlight the HVT but fails several times until Saito Togan appears and engages him. With his last order, the Hawwa succeeds to carbonite the Hulang. This is used by my Fiday to clear out Al-Fasids mine and the Hulang but gets shot by the Rui Shi. My Nahab enters on the near right side but gets critically glued by the ABH. Dashat 2: Saito kills my Hawwa and the Zhencha approaches in the midfield, placing a mine and activating the right console. Then he treats back in camo state. Haqq 3: My Farzan activates the central console but failst o drop Saito. Now my Fasid advances a bit and drops the Rui Shi on his way. Dashat 3: Saito gets his knife into my Farzan and finally finishs my Ayyar in CC. The Zuyong HMG forces my Fasid into cover after he recieves one wound. Valeria scans one additional HVT and the Zhencha fails with his DEP on my wounded Fasid. With 9 – 2 and 180 to 130 remaining points, @AssaultUnicorn wins this game. His Hulang was quite scary and took more ressources than expected. In general, this was a very cool game and the list performed quite good, since everyone was able tot o his job…Besides the Nahab. There was a nice spot next tot he Fasid and outside the DZ for him, but here the Fasids mine was gold. Maybe he could have killed the Fasid in one order, but with the next ordert he mine would have probably taken the Nahab out, so I needed an other plan. The only problem here was that there were so many cool and good units in the game, that the Fasid had no need to roll out or was not the best option for most of the jobs. Yes, he is a big toolbox and a great unit, but at least after the addition of the Ramah-units, badly optimized in everything, there is always someone better in a single task. So you really need to create a place for him in Vanilla. In Druze, that should be something different, but maybe he ist o good there with the smoke-launcher and minelayer. Spoiler: Game #2: Druze vs. Bakunin This one was a test-game for our event-match against my regular local opponent, who is also playing Bakunin in this event. I was not happy with this, since Bakunin sucks and in a different way than Ramah does, but it was a nice opportunity to test the list for the mission. We played Supplies like it is in ITS 11 but with a 16" deep infection-zone around the center-line. On each roll of 19 or 20, you get infected like it is written in the viral outbreak mission. So failing to grab a box can be very dangerous and the mission becomes quite lethal. Spoiler: List: Druze Supplies V1 LISupplies ────────────────────────────────────────────────── 9 1 SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) SCARFACE & CORDELIA TURNER . (1.5 | 78) SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61) SCARFACE Boarding Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) ARSLAN Lieutenant MULTI Rifle, Light Shotgun / Viral Pistol, Knife. (0 | 36) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29) 6 SWC | 299 Points Open in Infinity Army I wanted to have at least two fast specialists to grab the boxes, so the Hunzakut made it into the list and Saito thanks to his TO and infiltration abilities. To fill the points, Scarface was included and since I needed a good engineer and someone to buff my REMs, Valeria should accompany Scarface here. The Peacemaker was intended as a corner-guard if I go second, so the heavy shotgun seemed to be the way to go. I didn't want to leave without MSV this time, so the Brawler-MSR was included with at least two Druze to form a small but flexible link. Arslan as point-filler and the HMG for reasons. Spoiler: List: Bakunin Supplies Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 10 PROWLER (Specialist Operative) Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 33) REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) RIOT GRRL Spitfire / Pistol, Knife. (2 | 34) RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) 6 SWC | 300 Points Open in Infinity Army This time, the Riot Grrls were there again, backed up by three camo-guys and a strong hacking brick fomed of Custodiers and one Healer. There were specialists available on each corner and a solid link to guard the paths to the consoles. Spoiler: Table For this round in the event, everyone is using the supplies-table from VaulSCs league. I loose the LT-roll and deploy second in the south. The Reverends are placed on the left side, guarded by two camo markers in the midfield. The Riot-link deploys on the right with the ML on overwatch for the middle console. Two camo markers are deployed on the roof near the right crate. My Brawler MSR takes the building on the right side to have a look on the left console, while the Peacemaker and the Sierra take positions on the left, overwatching the left side and the midfield. Scarface takes the center with Valeria. My Hunzakuts starts in the center of the table and Saito is placed in hidden deployment next to the right crate. Bakunin 1: The Reverends advance on the left and shooting pitchers into my DZ. On the right side, the Zero KHD opens up the crate and extract a box, while being engaged by Saito. With the last order, Scarface gets possessed by the Reverend Custodier. Druze 1: I cancel the possessed-state and reform the duo-link. My Sierra drops the pitchers and the Zero minelayer on the left and Scarfaces advances into the midfield. A double-crit drops the Riot ML and the BS-Grrl but Valeria dies somewhere on the way. Bakunin 2: The Reverends shift to the right side and the Healer picks up the ML. Now the Spitfire drops Scarface. Druze 2: My Hunzakut scores HVT: Designation on the nearby HVT and gets shot on his way back. Cordelia fails to repair Scarface but gets rid of the mine on the left crate. Bakunin 3: The Reverends grab a box on the left crate, while the Prowler drops my Brawler. The Riots are advancing in the midfield, grouped in a narrow corridor. Druze 3: Saito kills the Zero and picks up the box. He fires a speculative smoke-grenade between the Riots, so that Cordelia can advance and secure the HVT. Arslan takes care of the Prowler. I win this close 3-1, since we tie on boxes but I made both classifieds. Against Bakunin my list was lacking a solid hacking-game, which made Scarface a big target for the Reverends. As the main attack-piece, this was a bit risky and after loosing him, I needed to dig really deep into my toolbox to secure the game, since the Druze HMG is to slow to reach the important places in turn three. So this was an additional game with him not having made a single shot. The Peacemaker was nice, since he scared away the Reverends and forced the Zero to guard them, but paying 21 points for a single Flamethrower seems to be a bit expensive. Spoiler: Game #3: Druze vs. QK Again I was one of the test-partners for @AssaultUnicorn in the upcoming league-mission "Field Test". This time we wanted to go on full force and instead creating something completly new, I took Druze for this - it should be as hard as possible for him! Spoiler: List: Druze REMtasy ────────────────────────────────────────────────── GROUP 1 9 PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) SCARFACE & CORDELIA TURNER . (1.5 | 78) SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61) SCARFACE Boarding Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) NASMAT Electric Pulse. (0 | 3) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) GROUP 2 5 SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) 4.5 SWC | 299 Points Open in Infinity Army It felt like an odd decision to take this REM-list for this mission, since there are several different classifieds to be accomplished, but with the characters in it and some specialists, I was confident to match some of the classifieds and deny everything else. Most of the REMs are for aggressive redundancy and button pushing, while Scarface is as always nothing more than a bait. Spoiler: List: QK Field Test Making sense of Kaplans ────────────────────────────────────────────────── GROUP 1 9 1 1 GHULAM (Deployable Repeater) Rifle + Light Shotgun, E/Mauler / Pistol, Knife. (0 | 14) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18) ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) GROUP 2 5 3 2 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) KAPLAN (Fireteam: Haris) Spitfire / Pistol, Knife. (1.5 | 29) KAPLAN Engineer Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 27) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 Points Open in Infinity Army A flexible Ghulam-core with several opportunities to score the classifieds was supported by a guy in reserve. Most of the scoring-potential was included in group two with the Hawwa as the only real infiltrator and the Kaplan-haris as a scary shooting and buttonpushing-brick with Leila in it. Of course there are some Yuan Yuans to distract the first attack from the valuable targets. Spoiler: Table The table is quite dense with some odd firelanes in between. You really have to circulate a lot to get your LoF and to estimate things right. The elevation of the dark area makes things really interesting and gives some delusive cover. I lost the Lt-roll and deployed second in the north DZ. Leila and her two Kaplans are deployed on the right behind a billboard, with the Hawwa in the center, a bit advanced. The Ghulam-team hides on the left behind the staircase and a Ghulam hacker is nearby on the corner of the elevated dark area. The HVTs were as far forwarded as necessary, scatter over the whole table. Scarface and Valeria take the left side, while my REMs are scattered over the whole DZ, looking to each side. The Pathfinders are all deployed on the right side, while the left one should be guarded by my Sierra. The Lt is lying on the highest position possible and the ABH takes care of Valeria. The Peacemaker is ready to start on the left with the Auxbot ensuring a burning welcome for every pirate. The Druze KHD is lying on therooftop in the center of my DZ, ready to stand up and rescue the situation. A Shihab is placed in the center, while I deploy my Sierra in the left corridor on some crates. The Kaplan engineer is nominated as datatracker, while I nominate my Druze KHD. QK 1: I forget to overclock my REMs but reduce group two by two orders, so that the haris isn't going anywhere. Three Yuan Yuans drop from the sky, everyone next to Scarface but out of LoF, since there is no other juicy spot uncovered. One Yuan Yuan fights with a monofilament-ccw, while an other one grabs a light flamethrower. Some smoke is distributed and the Yuan Yuans start harassing my flank. One chainrifles my ABH and my Sierra, while Valeria and the Kameel make their saves and the Sierra is shooting him down. The monofilament-guy is boxed unconscious by Scarface in CC, while the guy with his torch burns out Valeria and the Nasmat on that side. With the remaining orders, the Ghulam links shuffles on the left side and the Ghulam sniper climbs on the rooftop. The Shihab also advances a bit. Druze 1: Scarface tanks the flamethrower and shoots down the last Yuan Yuan. As there is no juicy objective drawn for the moment, I decide to reduce the scoring potential by burning out the Kaplans and Leila. For this, the Peacemaker gets assisted fire and advances through the midfield. On his way the Shihab and the Hafza HRL are shot down. The Auxbot reaches the haris and everyone fails their dodge-rolls and armor-saves, but the Auxbot is shot by the Ghulam sniper. I advance a Pathfinder a bit and overclock my remotes. QK 2: The Ghulam Hacker refills the core-team and the sniper kills my Peacemaker. The Warcor scores harvest (remove something in CC) on my Auxbot. Now the Ghulam-link shifts into the mid of the DZ and the sniper climbs the central building from where he gets LoF to my Lt. I succeed at several dodge-rolls so my Lt survives. Druze 2: My Lt won't survive a second turn but has no option to leave his position. So I need to score a lot in this turn and prepare for a short third one. I redraw a harvest-classified instead of something other juicy. Luckily, Scarface has a Yuan Yuan in front of him, who he finishs now. To reduce the danger from the Ghulam-team, Scarface advances, doublecritting the Odalisque on his way but then getting imm-2ed by an E-Mauler while failing to wound the Hawwa. Cordelia and her remaining Nasmat advances a bit and my REMs are overclocked. QK 3: Only few orders are left and no good classifieds are drawn. The sniper finally drops my Lt. Druze 3: In LoL, I am one order short to score a second classifieds. I try two times and loose a Fugazi and a Pathfinder, until I remember the OPs for surviving army points, so I skip the last try for a classified and call it here. In the end, we tie on classifieds and nobody has done one with his datatracker. Since mine is alive and more army points are surviving, I win this game 4-1. We discussed that, besides bad dice for @AssaultUnicorn and some really nice rolls on my side, the Yuan Yuans were a bit too much in turn one, since thei consumed all the orders, which could have been used for the haris. It was quite obvious, that my Auxbot will try a shot on them in their actual position and with Cordelia in the back, I was confident to get him there. In the end, the Peacemaker was a beast again, nut when it comes to a fully linked sniper, things become serious and I have to take risks. I didn't want to engage him with Scarface on more than 24", so that was the problem I had to deal with after I got no LoF to him in turn one. AssaultUnicorn digged in quite well in the late game and did his best to make it as hard as possible for me, but since most of the specialists were gone, he only could scare me away and hope for fitting classifieds. Thanks a lot for this game! Spoiler: Game #4: Druze vs. Ramah This was finally the scheduled game of Supplies in our current TTS-event "Dragon Corp Pandemic Protocol". Since the pairings were done in the beginning, I knew it would be against Ramah and I was expecting a Mukhtar-haris, Tarik with some Ghulams and some other toys. So I decided to skip my hacking-game here and invest a bit more in heavy hitters. I changed the Peacemaker into the spitfire here, because it was gold in the last games and the table was that open, that the shotgun wouldn't have been a good attack piece. Spoiler: List: Druze Supplies LISupplies ────────────────────────────────────────────────── 9 1 SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) SCARFACE & CORDELIA TURNER . (1.5 | 78) SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61) SCARFACE Boarding Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) ARSLAN Lieutenant MULTI Rifle, Light Shotgun / Viral Pistol, Knife. (0 | 36) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) 5.5 SWC | 299 Points Open in Infinity Army I was thinking about upgrading the single Druze to a KHD, but than Saito had to be the normal one, which would have been a high risk in this mission. If there would not have been a specialist nearby his position, the crate is unopened and he can't grab the box. So the SO-profile was the one to go with in this case. Spoiler: List: Ramah Ramah Taskforce ────────────────────────────────────────────────── 9 1 1 MUKHTAR Doctor Plus (MediKit) Boarding Shotgun, 2 Nanopulser / Pistol, Knife. (0 | 30) MUKHTAR (Fireteam: Haris) Viral Rifle, 2 Nanopulser / Pistol, Knife. (0.5 | 31) MUKHTAR (Multispectral Visor L2) Red Fury, 2 Nanopulsers / Pistol, Knife. (1 | 37) CARMEN Chain Rifle, Smoke Grenades + Bâtard / Heavy Pistol, DA CCW. (0 | 22) BÂTARD Trench-hammer, AP CCW. (- | 5) TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 33) TARIK MANSURI Lieutenant L2 Spitfire, Nanopulser, Grenades / Pistol, DA CCW. (1.5 | 59) KHAWARIJ (Fatality L1, Multispectral Visor L2) Mk12 / Pistol, AP CCW. (0.5 | 36) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) GHULAM (NCO) Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 16) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) 5 SWC | 300 Points Open in Infinity Army Mainly what I was expecting. The Mukhtar-haris is too shooty and mobile to be left at home in this mission and the Ghulam-core is always a great backbone. To fill the points, Tarik may be the best addition here. Carmen & Batard are the needed smoke-support for the Mukhtar and the Khawarij, while also quite fast. The Tuareg Doc would also have been my last pick in this mission, since he offers some tricks with the crates. Spoiler: Table I loose the Lt-roll and deployed second in the south (since I already knew this side). The Mukhtars are deployed on the left flank, while the Ghulam-core takes the center, ready to attack over the right side. Carmen & Batard hide on the right. The Peacemaker takes the left side with the Auxbot overwatching the corner where Mukhtars will start shooting at my Brawler, while the core-link finds a nice spot for the Brawler in the center. Cordelia hides in the center and Scarface sets up a defensive position in the right corner to use his HRL here. Saito is placed in hidden deployment next to the right crate. Something is placed in hidden deployment, while I set up my Sierra in the right center to overwatch the path of the Mukhtars on the left. Ramah 1: The MSV-Mukhtar takes a step to the left and shoots my Auxbot out of safety-distance. Now Tarik rolls out, dropping my Brawler and doing two wounds on Scarface, until one HRL-hit forces him into safety. Carmen sets up smoke, which is used by the MSV-Mukhtar to drop my Sierra. The Doc tries to grab the box on the left but only catches a flue on that crate. The Tuareg appears on the right and is engaged by Saito on his way to the crate. The Mukhtar Doc survives his flue. Druze 1: Since the Mukhtars are out of cover on the left, the Peacemaker crosses the edge and shoots everyone of them down. The MSV-Mukhtar is dropped right after he starts sneezing. My Hunzakuts engages the Ghulam-link hiding in the right building and gets shot by placing a mine in the entrance to that building. Scarface advances a bit and enters suppressive fire to avoid someone leaving the building on my side. Ramah 2: The link is reformed without the sniper, which is used to clear the mine. He fails his dodge but makes his save. Now the Ghulam-link is reformed back to five bodies. The Khawarij jumps up and shoots Saito out of the CC, while the Tuareg makes one save against a missed bullet. Leila takes the middle box after Scarface is shot by the Khawarij and the Tuareg grabs the right box and retreats. Druze 2: There will be nothing to gain in this turn, so Cordelia advances on the left, grabbing the last box and hiding as good as possible in the building nearby. In the progress, the Nasmat repairs the Sierra. Ramah 3: Carmen & Batard advance Cordelia and set up smoke on their way. Batard kills Cordelia in CC and grabs the box. Both retreat into the central building near the northern DZ. Druze 3: This turn is medded up completly, since we forgot about Batards mimetism and one CP spent on my side by reparing the Sierra. I advance Arslan coordinated with the Sierra, Peacemaker and Valeria into the midfield, while shooting on Batard. He dodges several times but is finally dropped down but with the box out of reach. Arslan tries to reach it but dies to a crit of Carmes heavy pistol. Valerie barely reaches the ZoC of the enemy HVT, what was impossible if I had counted my CPs correctly. So the game ends in a 8-0 for Ramah. It was a quite intense game with things going down in the second half of my first turn. The Peacemaker made a good job but took one order to much for this. So there were no ressources left to eleminate the Ghulam sniper and safely place the mine. Maybe I should have shot the sniper with my Hunzakut first, but the risk of dying before the mine was placed, appeared to be too high here. Everything else came down to dice then and my missing ressources to dig out a full core-link. At least some close wins, but clear losses for this week. The important game for our event was lost in the end, which is not that nice. But in general, I am very satisfied with how things turned out in this games and that most of them were quite close with some options left in turn two and three. Thanks to all my opponents for this and thanks to @Vaulsc and all the other people beyond the TTS-communitiy for the lovely tables and the work he invests into the TTS-community at the moment!
No way, not in N3! I just wanted to post the actual reports, but the forum denied the post everytime. There must be an internal issue with the software. As soon as this is solved, there will be new stuff here!
Finally the previous post is updated with all the necessary information! But besides this great news, here are three more reports from this week. Spoiler: Game #1: MO vs. QK @AssaultUnicorn was up for an additional test-game for the TTS-league, so I was ready to give him someone to practice on. Since we had the match-up with Druze already, I brough some knights to the table. The mission was "Test run" orf "Fieldtest" or whatever - a changed Countermeasures to keep it simple. Spoiler: List: MO Military Orders ────────────────────────────────────────────────── GROUP 1 6 MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) BULLETEER Spitfire / Electric Pulse. (1 | 23) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21) GROUP 2 7 4 MAGISTER KNIGHT Missile Launcher / Pistol, DA CCW. (2 | 32) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43) KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38) KNIGHT OF MONTESA Paramedic (MediKit) Boarding Shotgun, Chain-colt / Pistol, DA CC Weapon. (0 | 39) 4.5 SWC | 300 Points Open in Infinity Army I have to admit, that I totally fell in love with the Peacemaker spitfire, so it was just natural to test his big brother, the Bulleteer in MO. I was a bit disappointed by the AVA of my other REMs, but that left more space for some knights. The Magister-core is a solid and hard to crack brick in most cases and the Santiago can act as a last turn solution where necessary. The KHD and the Montessa brought the needed specialists and mobility for this mission. The plan was most likely to punch quite strong with the Bulleteer and then flip the objectives one after another with my two HIs or the Pathfinder. Spoiler: List QK Qapu Khalqi ────────────────────────────────────────────────── GROUP 1 9 1 1 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30) GHULAM (Deployable Repeater) Rifle + Light Shotgun, E/Mauler / Pistol, Knife. (0 | 14) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 5 2 2 GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) KAPLAN Spitfire / Pistol, Knife. (1 | 28) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) KAMEEL (Total Reaction, Repeater) Rifle + Light Shotgun / Electric Pulse. (0 | 21) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8) 6 SWC | 286 Points Open in Infinity Army AssaultUnicorn made the discussed changes towards our first game. Unfortunately, I have no code for his correct list, so I had to recreate it by memory, what is quite impossible with his lists and Hafza-tricks. But all the key-pieces are there. A flexible Ghulam-core as backbone for actions with Hawwa, Leila and whoever needs some support. A Kaplan spitfire to clear things out and a Kameel TR just in case. Spoiler: Table Nothing new here, but I had to go with the other DZ compared to the first match. So I deployed first in the south. My Magister link took the left side to get the ML up on the building and hide the rest of the link behind the staircase. My REMs were scattered in the rest of the DZ, with the Santiago KHD and the Montessa more on the right to attack in the narrow lanes. Machinist and Hacker in safe positions to keep an eye on my backfield. Since all my backs were watched by a REM or by something else stationary for turn one, I was not afraid of Yuan Yuans. One magister was deployed in the south left corner, overwatching the container as the only real threatening position. The Ghulam-core went on the right side with the ML on the high tower my Brawler Lt died on last game. They were supported by the Kameel TR, while the left was guarded by the Kaplan and the Ghulam Doc. Leila and EVO Kameel were in the center, together with a camo-troop. The Bulleteer was placed on the right to engage the ML-Ghulam, while it was counterdeployed by the EMarat-Ghulam. My datatracker was the KHD, while Leila was nominated as QK-datatracker. MO 1: With overclock activated and two orders reduced from group one, I had to rethink my Bulleteer-rampage a bit. First my link repositions a bit to get the ML on the building. This leads to the situation that the Magister covering my back has to leave his position on the container to stay in coherency. The ML shoots the Fanous in the left firelane, just in case. Bulleteer recieves assisted fire and goes for the Ghulam ML, which can be targeted without crossing other LoFs on the right edge. The Ghulam dies and the Bulleteer goes into cover. To score some points, the KHD and the Montessa advance coordinated. While the KHD hacks one HVT, the Montessa paramedic fails several times to medicate my HVT. QK 1: Two Yuans use the opened spot behind the container on the left, landing successfully. The third one is placed on the right, next to my Fugazi.Kaplan, Leila and the camo-marker advance coordinated, before the first Yuan Yuan in the left is shot down by the Magister, falling out of the link for this. The other guy drops some smoke and engages my OS. Kameel TR and everything else advance further. The link advances in the midfield, dropping an E/Mauler next to my Bulleteer and finding a LoF to my standing Santiago Lt (why the hell is he standing there??). The Hafza HRL crits him one time and burns out the single Magister. I forget to put the Santiago prone here, so the second shot ends his life. MO 2: The Montessa Knight shoots down the third Yuan and the Bulleteer fails to shoot down the Hafza or the TR Kameel and gets blasted. I shuffle the former link-members a bit to get the other Magister in CC with the Yuan Yuan but fail to kill him. While the KHD retreats a bit to be safe from Leila and the Hawwa, Pathfinder enters suppressive fire. QK 2: The Yuan Yuan now gets double-critted by my OS in CC, while Leila and Hawwa hack a console each. A lucky crit of my Montessas BS knocks out the Hafza HRL on the way. Now the Odalisque advances, shooting down the Montessa and the ML Magister. MO 3: The classifieds are not in my favour, so I go for army-points. The Pathfinder gets assisted fire and shoots down the Odalisque and the other link-members. I get greedy and try to shoot the Kameel TR but get wrecked in the try. Somewhere the KHD Santiago dies. QK 3: Leila hacks a console and the Ghulam Doc manages to medicate his HVT in the second try. In the end, I have lost nearly everything and could not score enough classifieds: I loose 8-2 with 190 to 107 army points remaining. It was a solid game from AssaultUnicorn, using my mistakes perfectly. I killed my whole core-team by myself with the two stupid decisions I made. With some more potential in turn two, I probably could have done more, but in that situation... Nevertheless, the list felt quite good and the Bulleteer is a good solution for many problems I had with MO in the past. Spoiler: Game #2: Druze vs. Bakunin This was one practice game to test the list for the third round of our TTS-event. The mission was Countermeasures here with the addition that the whole table is a coughy-zone where you get infected on rolls of 19 and 20. My real opponent here was Ramah again, but for this test game, Bakunin showed up. Spoiler: List Druze LICM ────────────────────────────────────────────────── 9 1 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) SCARFACE & CORDELIA TURNER . (1.5 | 78) SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61) SCARFACE Boarding Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) ARSLAN Lieutenant MULTI Rifle, Light Shotgun / Viral Pistol, Knife. (0 | 36) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE Paramedic (X Visor, MediKit) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 25) 5.5 SWC | 300 Points Open in Infinity Army This list pleased me quite well in Supplies, so I only did minor changes. Saito didn't need the SO-profile here and I was lacking a paramedic. The Peacemaker should shoot the space I need for scoring and so on - quite an easy plan. Spoiler: List Bakunin Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 10 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34) REVEREND MOIRA MULTI Sniper Rifle / Pistol, Shock CCW. (1.5 | 34) REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10) TASKMASTER Lieutenant Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) SIN-EATER Mk12 / Pistol, CCW. (0 | 30) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) 5.5 SWC | 299 Points Open in Infinity Army There are no big surprises here anymore. A three-women core of Moiras with heavy weapons on the one hand and a bunch of camo-dudes on the other hand. The TM and the Custodier as possible Lt-options and a neukintics MK12 to guard some things. Spoiler: Table This one was used in the last TTS-league, I guess and felt quite balanced for firelanes and cover in DZs, so it was chosen for this round. I loose the Lt-roll and go first with the south DZ. Cordelia and the Hunzakut were placed on the left, whole everything else got the right side, since there was more cover for Scarface. My Sierra took the center but with quite limited firelanes. Brawler MSR on the rooftop and the other Druze inside the building to roll out faster when the Sniper is dead. Saito should guard the way towards Arslan in hidden deployment on the right flank. The Moira-link was deployed on the right side, with the Sniper overwatching my Brawler. Two Camo-markers were in the center (we forgot about the exclusion zone). Two other ones were on the right near the center line. Behind them the Sineater guarded the Custodier, while the Moderator was sitting back in the center of the DZ. My Peacemaker took the left side to engage the Moiras and a Taskmaster was placed in the backfield there. Arslan should be my datatracker, while the Custodier became Nomad datatracker. Druze 1: I wonder about a possible Lt-kill with Saito if the Custodier is the Lt here. But with the TM on the field and some camos blocking that path, I go with plan a and the Peacemaker. But first I test out the camos on the right with Scarface, failing to discover anything and getting glued by the Prowler on the retreat. The Peacemaker advances on the left. clearing the centered camos and the Moira HMG with the Auxbot. Bakunin 1: The left camo marker on the right advances towards my link without getting discovered on the way. One mine on my link and he clims up to the Brawler, which gets shot by the Moira sniper first. The Zero scores extreme prejudice. The TM shoots down the Peacemaker. Druze 2: Cordelia advances and repairs Scarface and the Peacemaker. The Peacemaker needs all the command points to get repaired and Cordelia catches the flu in the progress. Scarface gets glued again. Saito shoots down the Zero but gets critted by the Sineater and the Peacemaker is directly shot again by the TM. I call it here, since I lost all of my ressources and two turns without doing anything. Yeah, what should you say here? Without quite bad dice, things could have been a bit better. Scarface could have solved the camos on his side and the Auxbot could have burned a bit more. That would have provided me more space in turn two to score some points. Spoiler: Game 3: Druze vs Ramah This was the actual game for the last round of our TTS-event, Countermeasures vs. Ramah but of course a different opponent here. With only twelve participants, it was not impossible to meet one of my locals and so it came. Spoiler: List Druze LICM ────────────────────────────────────────────────── 9 1 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) SCARFACE & CORDELIA TURNER . (1.5 | 78) SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61) SCARFACE Boarding Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) ARSLAN Lieutenant MULTI Rifle, Light Shotgun / Viral Pistol, Knife. (0 | 36) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE Paramedic (X Visor, MediKit) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 25) 5.5 SWC | 300 Points Open in Infinity Army Well, the list worked once not very bad against Ramah and I always felt very confident with the classifieds, so it was clear to take it again. Mukhtars should be engaged with my Peacemaker and hopefully Arslan finds some space to score in turn two and three. Spoiler: List Ramah Ramah Taskforce ────────────────────────────────────────────────── 10 GHULAM (NCO) Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 16) NAMURR Spitfire, E/Marat, D-Charges / Heavy Pistol, E/M CC Weapon, Knife. (1 | 44) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13) ROUHANI Submachine Gun, Flash Pulse / Pistol, Knife. (0 | 18) KHAWARIJ (Fatality L1, Multispectral Visor L2) Mk12 / Pistol, AP CCW. (0.5 | 36) TARIK MANSURI Lieutenant L2 Spitfire, Nanopulser, Grenades / Pistol, DA CCW. (1.5 | 59) MUKHTAR (Fireteam: Haris) Viral Rifle, 2 Nanopulser / Pistol, Knife. (0.5 | 31) MUKHTAR Hacker (Assault Hacking Device) Rifle + Light Shotgun, 2 Nanopulser / Pistol, Knife. (0.5 | 33) HORTLAK (Chain of Command) Submachine Gun, Blitzen / Viral Pistol, Knife. (0 | 33) RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16) 5 SWC | 299 Points Open in Infinity Army I expected actually something similar to the last Ramah-list, so the missing Mukhtar MSV2 and a more stationary Namurr in a quite colorful core-link without a real long-range ARO made me quite confident. The full link would be hard to move on the table and to set up the needed smoke, some orders need to be spent. Spoiler: Table I lost the Lt-roll again and should deploy first in the south, what quite suited me. This side seemed to be better to defend in the previous game and I knew the spots where my AROs needed to be placed. Going first is also nice with the Peacemaker and a full order pool. The downside was that all my HVTs needed to be placed in quite open positions and if someone could cross one of the corners in the midfield, they are easy to access. So they were scattered in my half of the table. The left side was guarded by Cordelia and my Hunzakut, while Scarface and the Sierra took an odd position in the center of my DZ. The core took the right side and Saito was placed in hidden deployment behind the centered containers. The core-team was placed around the left building with most of the guys behind it, the Khawarij prone on the roof and the Namurr a bit more open in the center of the DZ to give an ARO if needed. The Rafiq supported the link on the left, also on the rooftop. The Hortlak lay behind a crate in the center, next to the left building. One Mukhtar was placed on the ground behind the right building and the AHD took a position in the second level of the building. My Peacemaker deployed on the right flank and Tarik build a Mukhtar-haris with deploying on the right building. Arslan was my datatracker again and Tarik should be the Ramah-one. Druze 1: The Peacemaker recieves assisted fire and rolls out. He needs to cross the whole distance into the enemy DZ to get LoF to Tarik and the haris-Mukhtar. Three orders later, Tarik was wounded and prone, the Mukhtar dead and the Peacemaker with his Auxbot in total cover inside the DZ. To better protect my left HVT, the Hunzakut advances a bit. Ramah 1: Tarik and the AHD-Mukhtar are crawling through the building they are in. The AHD succeeds with Datascan against my Auxbot but only after catching the flu while trying. Meanwhile Tarik tries to engage my MSR-Brawler on the right flank but is critted unconscious. The remaining orders are spent for the core-link to leave the center of the DZ and dig into the building in defensive positions. The Mukhtar can't survive the virus. Druze 2: Such a lucky reactive turn needs to be used. Since I draw Test-run, Scarface needs to be damaged. So I choose Scarface over my Peacemaker to further attack the core-link. He advances together with Valeria through the midfield and exchanges some rounds with the Namurr and the Khawarij and recieves two wounds without doing any damage. He retreats to get repaired by his sister, while Valeria scores net-undermine in the center. Ramah 2: The Hortlak takes care of Tariks loss. The core-link sets up some smoke on the left side and advances towards my HVT. The Khawarij tries to shoot my Hunzakut but two critical dodges and impressive armorsaves let him survive. So the Namurr has to finish this in CC with ease and kidnappes my HVT. Druze 3: For the moment we tie on classifieds, but the luck is still on my side with In Extremis Recovery, Telemetry and HVT:Designation drawn as classifieds. Arslan breakes the link to score In Extremis Recovery on Tarik, Valeria first scores HVT:Designation, then spotlights the Hortlak nearby for Telemetry. Now the Peacemaker feels confident enough to engage the Hortlak out of cover and knocks him out. Saito appears to get some more points on the table. Ramah 3: The Namurr plants some explosives on the wall next to her for Sabotage, while the Khawarij is burned to death by Scarfaces HRL and the Ghulam NCO sets up some smoke. This us used by the Namurr to kill Cordelia in CC. With four classifieds scored, one with my datatracker, I win 10-3. Most of this success is done by luck on dice and classifieds, paired with some inefficient placing of my opponent. The Mukhtar-haris on the right building was hard to engage but with enough mobility easy to clear out, what left me three quarters of the table to move on. The densitiy of the table then prohibited an aggressive reaction with the core-team, eventhough my ARO-pieces were placed quite stupid most of the time. The Sierra can't see anything as I noticed later, so Scarface and the Brawler were the only "reasonable" threats here. But the difficult movement of a full core-team blocked the approach. In total, the list performed quite good and had enough options for all the situations occured, but the exclusion zone reduced the potential significantly, since the Peacemaker needs to move more, Saito can't engage valuable targets and the Hunzakut has to cross to many firelanes to reach juicy targets. In LI it is difficult to deal with this situation, since you get too cheap with your Pathfinders and a strong homebase-defense is to slow to score the objectives in turn two and three. But with more then 10 slots available, I would try to rely less on infiltrating units in such missions and go more with the defensive Druze-core with some Pathfinders. Spoiler: Game #4: ForCo vs. QK The last game of this week was again against @AssaultUnicorn as the next round of the TTS-league started and we wanted to test the recovery-mission. With Druze, I would go with my "REMtasy"-list for this (without seeing the table!) and since we already know how I react to QK with Druze and how this particular list can perform against QK, I wanted to throw something else against him. We talked about Kaplans a lot in the past, and both of us are interested in ForCo, so I took the chance and chose ForCo here. Recovery is a slightly changed version of Capture & Protect, so there is a need for fast units to grab the objective, a strong defense to safe your beacon and something to deal with the enemy-defense. Spoiler: List: ForCo Recovery ────────────────────────────────────────────────── GROUP 1 8 SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Feuerbach / Pistol, Knife. (1 | 22) CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11) CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11) BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 22) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 7 KAPLAN (Fireteam: Haris) Spitfire / Pistol, Knife. (1.5 | 29) KAPLAN Combi Rifle, Blitzen / Pistol, Knife. (0 | 23) LAXMEE Hacker (UPGRADE: Maestro) Submachine Gun + Pitcher, Cybermines, D-Charges / Pistol, Knife. (0.5 | 34) CROC MAN (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 31) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) 5 SWC | 300 Points Open in Infinity Army Group one was about my defense with the Securitate-link and about objective grabbing with the Pathfinder. All the aggression is grouped in the second group with some infiltrators to secure the midfield, a Kaplan-haris to shoot things and a Peacemaker to do the same. Hopefully most of you see my mistake here directly, but it will be obvious in the report with the expected result. Spoiler: List: QK Qapu Khalqi ────────────────────────────────────────────────── GROUP 1 8 2 1 DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (0 | 22) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12) GROUP 2 5 2 2 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) KAPLAN MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) 5.5 SWC | 300 Points Open in Infinity Army I am not 100% sure to have everything in the right group here, but all the units are in. A very colorful Djanbazan-core with four wildcard-troopers in it and the SMR as reserve to do most of the work, supported by some REMs. Notable is the Kaplan MSR as a single ARO-piece. Hawwa, EVO-Kameel and Yuans were expected. Spoiler: Table While the table for the last TTS-event was quite dense, this one is the total opposite here. I have to say that it is one of the most open tables I played on in the narrow past, what caused my actual list-building process to fail. I lost the Lt-roll again and went first in the south DZ, while AssaultUnicorn chose the better north DZ. My Kaplans and the Fugazi overwatched the left side of my DZ, my Securitate-link was placed in the center and the Pathfinder was alone on the right. The Croc and his mine blocked the right approach, the Zero minelayer the left side and the KHD the center. Goal here was to leave no safe space for Yuan Yuans in my DZ, with the trade-off that I have to choose during the deployment, which unit can move in turn one without opening new gaps. QKs left side was covered by the Kameel and two Fanous'. The third overwatched the center, together with parts of the core-team, which is lined up behind the wall-section on the right. The SMR and the Kaplan took positions to be ready to get nice ARO-positions in turn one. My Peacemaker took the right side to access the link, while it is counterdeployed by the Hawwa. This was a bit expected, and should fit my plan for turn one. My datatracker was the Kaplan Blitzen, since the Spitfire was likely to die in combat and Leila was the QK datatracker. ForCo 1: Group two is reduced by two orders and the Fanous' are overclocked. I want to clear the left side with my Zero KHD, not thinking about two things: The KHD is in the reduced group two and the repeaters will make it a suicide run on the Kameel with Leila on the table. You need to stay concentrated!! Nevertheless, I started by dragging the KHD in group one. He advances to the left and gets discovered by a Fanous, following by a successful flashpulse. He recamos in a safe position. Since I don't want to punch holes into my own deployment, I only shuffle my units a bit with the remaining orders. QK 1: One Yuan Yuan enters the field on each flank, setting up some smoke. The third one successfully lands on the left side slightly out of LoF to my minelayer Zero. The core-team advances under smoke and Leila kills my designated target in the second try. The Djanbazain HMG then shoots down the Feuerbach. On the left one Yuan Yuan kills the Zero minelayer with his chainrifle, while the other one dies by trying to engage my haris. The Kaplan and the SMR Djanbazan advance a bit on the far right into good ARO-spots. ForCo 2: The core-team is lined up quite nice for a flamethrower, so the Peacemaker is the way to go here. There was a reasonable plan to do this with the limited ressources in both groups, but due to some distraction around, I forgot about it quite fast. So I simply advance the Peacemaker in a long path (the direct way is denied by the SMR Djanbazan) with the small order pool he has in group two and only bait out the Hawwa and getting stuck in the midfield. Luckily I make my BTS saves against the Hawwa and survive the flaspulses I have not seen from the Fanous'. The Zero KHD now uses the Peacemakers repeater to fry the Hawwa and gets stunned by his second try to deal with the Fanous'. The Pathfinder switches sides but fails to kill the Yuan Yuan on the left. QK 2: The Yuan Yuan on the left trades himself for the Peacemaker, while the one on the left tanks the mine and sets up smoke. This is used by the Bashi Bazouk, which fails to threaten my Kaplans and enters suppressive fire in the smoke. The core-team takes down my Pathfinder. ForCo 3: I drag everything except Laxmee in group one. Laxmee fails to kill the Bashi and gets shot. So the Blitzen Kaplan tries to shoot him, without any results. The last option to score some points is to get my Spitfire towards the designated target, so it stands up, shoots down the Bashi and Yuan Yuan in one shot (things are getting redicilous here) and advancing in the midfield. He drops both Fanous' in a second shot but then fails his cautious move through a firelane covered by the Kaplan MSR and slightly touched by the Djanbazan HMG. QK 3: Leila activates the antenna on the right. The Hafza HRL uses the Auxbot to shoot the mine of the Croc, while the Croc dodges. The Odalisque now takes out the Croc and the Bolt. The Hafza Lt now grabs the beacon and drags it towards his DZ. In the end I loose 7-0 simply to bad decisionmaking during list building and followed by other plans not thought through well. (And of course a good game of AssaultUnicorn, but that is always a strong thing!!!) In general, I like all the units and tools I have in my list, but the Kaplans need to be in group one to have the hacking out of group two and have more ressources for the Peacemaker. Now all tools were in group two and were buying orders from each other, while the Securitates had nothing to do. Not having any long-range weapons available was the additional nail in my coffin on this table. AssaultUnicorn utilized his long-range and mid-range AROs quite good, so that there was always somebody watching the important firelanes. First a short resume of our TTS-event "Pandemic Protocol". For me, it turned out quite good and could have been better if the second game went slightly different, what really satisfies me since Druze is no real LI-sectorial. Nevertheless it was real fun and it gave the sectorial a new and interesting flavour. I'd love to have more things done with Le Muet, but at least I really fell in love with Arslan as a unique tool with good capabilities to do a lot of things. And of course I used the Peacemaker a lot and really fell in love with him. In most cases, he will be the way to go in most of my future lists, since he solves the major problem of your turn one and interacts really good with the whole sectorial. The additional rules for the scenarios were defenitivly in my favor and had the expected impact on each mission, since it made everything more deadly as it already is. With LI-lists, this may be a bit gamebreaking, but for the moment I heard no negativity about this. But for a normal tournament, I would avoid such things, since it makes things more complicated and makes decision making even more difficult. In general, I have the feeling that LI benefits my play and the inclusion of the Peacemaker made a big impact. I never missed a full core-link and I never missed the EM-LGL as a unique tool for Druze. More than two camo-markers are still a problem, but it is better to engage with two Pathfinders on the table or by the Peacemaker on his own. Over the course of the event we learned that I can drop my link at any time needed without any restrictions, what let me avoid many of the camo-mine-interactions my regular Aleph/Bakunin-opponent forces most of the time. But I have to admit, that things arent that close sometimes as it were before. When things are going south, they are going south rapidly and from time to time, there are games where I completly forget how to play Infinity. Maybe this is something caused by the amount of games I have played in the last weeks and the interactions with other things to do during the day. In real life, you can dedicate time more easily for a game, while now you are playing out of the home-office sometimes, which sucks a bit. Nevertheless I am going into an upcoming TTS-tournament quite confident with chances against better ranked players and in good hope to give AssaultUnicorn some more defeats in the future.
There are a lot of things on the horizon for the moment regarding Infinity for me, so there are two games to report for the moment, but a lot more to come (TTS-torunament in the next four weeks, the upcoming team-TTS-event from July to September and the training-games with my team for this). For now, there are two games against @AssaultUnicorn and @karolis on the 'Finish line' mission and map from the current TTS-league. Since I played the same list on the same table, I will put it in front of the single reports. Spoiler: List Druze QTohneEZ ────────────────────────────────────────────────── GROUP 1 7 1 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) GROUP 2 5 2 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) ARMAND Minelayer MULTI Sniper Rifle, Nanopulser, Antipersonel Mines / 2 Breaker Pistols, Shock CCW, Knife. (1.5 | 42) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) 6 SWC | 299 Points Open in Infinity Army This list is a bit inspired by @Bobman, since he came up with the LGL-Hunzakut against VaulSC and even if it went poor for him, the idea behind and all the possibilities it offers to my lists were too nice to not try him out. As the second new face here, Armand showed up to reinforce the ARO-game and to create some long-range situations in my favour. But also the mine catched my eye here. Most of the rest is quite obvious and mostly just to protect and feed my Peacemaker and Hunzakuts. The Pathfinder is as always a back-up attack-piece. With this special mission in mind, most of the plan was to prevent the enemy DT reaching my DZ, causing a lot of damage with the Peacemaker and assassinate things with the Bashi and the Hunzakut LGL. Spoiler: Table This table was discussed a lot and appears to be quite difficult regarding LoF and regarding moving in TTS. It appears less open than it seems on the first view and even the walkways offer a lot of movement, but it is very hard to determine, if your path is save, or if there is someone having an odd LoF from somewhere else. The midfield on ground level is quite obstructed, but again has some vectors for sneaky flash pulses. Spoiler: Game #1: Druze vs. QK Once again I was the testing-dummy for @AssaultUnicorn . Spoiler: List QK Ulusun Dislileri ────────────────────────────────────────────────── GROUP 1 9 1 1 ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30) GHULAM (Deployable Repeater) Rifle + Light Shotgun, E/Mauler / Pistol, Knife. (0 | 14) ROUHANI Submachine Gun, Flash Pulse / Pistol, Knife. (0 | 18) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) GROUP 2 7 1 1 DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) KAPLAN (Fireteam: Haris) Spitfire / Pistol, Knife. (1.5 | 29) KAPLAN Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 23) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) 6 SWC | 300 Points Open in Infinity Army This one is quite similar to the previous lists with a Ghulam-core in other nuances, a Kaplan-haris and Yuan Yuans, backed up with Fanous-bots. I was a bit surprised by the lonely Djanbazan to be the not so surgical assassin here, while the haris should carry the mission, I guess. I won the Lt-roll and messed things up by choosing to go second. So I deployed first in the south. Pathfinder and two Fugazis took the left side, screened by the Hunzakut FO, while my EVO and one ABH were watching the backfield. My core-link went in the center, with the Brawler overwatching the right side from his position and the Lt on the walkway to be out of trouble on the ground and maybe able to reach the enemy-DZ on the walkway. Armand took care of him by deploying next to him on the platform. My designated target hid on the right flank, overwatched by the Sierra. Again, an ABH guarded my back here. The LGL-Hunzakut deployed on the walkway on the right side, as far advanced as possible. The left side saw two Fanous, a Kameel and a lonely camo-troop near the left panoply, while the full Ghulam-core with an HMG as back-up on the right side. The Kaplan-haris was deployed in the center of the DZ. The designated target luckily was placed on the right side. I deployed the Peacemaker on my right side to have the flamethrower available against the core-team and a Djanbazan was placed on the left, near the staircase to the walkway. My datatracker was my Lt and the Odalisque got nominated as QK-datatracker. QK 1: My REMs are overclocked but no orders taken. A first Yuan Yuan tries to land next to my designated target but scatters and gets shot by my Sierra. The second one takes the save entry and starts next to the Djanbazan on the left side. There he covers the Djanbazan with smoke and spreads some more smokes over the whole left side. The Djanbazan tries to shoot my Fugazi but gets critically stunned. The same happend to the Yuan Yuan, trying to deal with my Hunzakut and the Fugazi, but without success. He only enters CC with my Hunzakut. The Kaplan spitfire misjudges the distance to my Sierra and is shot directly. Leila needs two attempts to cybermask her. Druze 1: Lucky me, so now I have to use this good position I am in. First the Pathfinder gets rid of the Yuan Yuan on my Hunzakut with a triangulated shot, then the Hunzakut plants a mine next to the camo-troop and recamos. On the right, the LGL-Hunzakut kills a Hafza standing next to the designated target and drops the designated target unconscious. With the last order he recamoes. QK 2: The Djanbazan tries to shoot Armand but is killed by a DA-shot. The Hawwa on the left loots the panoply, only to get killed by the mine. So the left is cleared and action starts on the right. Rouhanni revives the designated target in the second try, then the Odalisque downs my Brawler, the Sierra and my HVT by co-working with the Ghulam-sniper. The remaining Kaplan grabs a motorcycle, while Leila grabs her nanoscreen out of the right panoply and enters suppressive fire. Druze 2: Eventhough a lot of squishy units are advanced into the midfield, what favours my rangebands, everyone is placed so well, that it is really difficult to slice the pie in a good way. First the Pathfinder grabs his nanoscreen on the left but is stopped then by a Fanous. So the LGL-Hunzakut takes over, dropping the designated target again and killing the Kaplan on his new bike. This opens the space for my Peacemaker, which fails to drop Leila and gets shot in the try but drops the Odalisque Dt first. The Bashi Bazouk enters in the back of the core-team but misjudges the distance to an EMauler and gets isolated. QK 3: Things are up to army points now, so a second Hafza drops my Bashi in one burst, then Leila starts and shoots out my KHD and the ABH on the right. After killing my EVO, too, she fails to wound Armand. Druze 3: My datatracker is still alive and we are close on army-points, so I need to drop some more stuff and control the central antenna to win. Armand gets lucky and drops Leila, followed by the Ghulam sniper. On the left, my Hunzakut clears the Kameel and my Pathfinder is able to shoot his way towards the antenna in the last order. AssaultUnicorn has killed my designated target and looted more things out of the panoplies, but I have killed more army points and controlled the antenna, while my datatracker is still alive. This makes it a 6-2 for me. The recovery after a desastrous first turn was very impressive and the positioning in the mid-field was a serious nut to crack here. I wanted to force my Pathfinder through a lot of situations, without risking my Peacemaker, what was a bad move, since I paid the price for the Peacemaker as a oneway killing machine, so it needs to be used as such. The Bashi Bazouk had no place to shine here and the fact that I have to choose the entry-zone in the beginning of the game makes it quite hard to use him properly in many situations. The Hunzakut LGL did a great job as he is able to distract a lot and causes damage in some unexpected ways. But the speculative fire on 8 with only one die is very dangerous. This game, I rolled really well with him, but odds are definitvly not in your favour with this. So you have to choose the correct targets. It will need some practice to get the full potential of this unit used. Spoiler: Game #2: Druze vs. Aleph To spice things up, a second game in this mission was organized against @karolis . He played vanilla Aleph what lowered my expectations of success here drastically, since Aleph on an experienced player is one big problem and I know that a good ODD-rambo is designed to wreck Druze in special. Spoiler: List: Aleph ALEPH ────────────────────────────────────────────────── GROUP 1 9 1 NETROD . (0 | 4) NETROD . (0 | 4) NETROD . (0 | 4) ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75) APSARA (Killer Hacking Device) Boarding Shotgun / Pistol, Knife. (0 | 19) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) SHUKRA (Chain of Command) Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 25) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10) GROUP 2 5 1 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 25) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 4.5 SWC | 283 Points Open in Infinity Army This list is recreated from my memory. Something is missing here, but I have no clue what I may have missed and how things are distributed then. But for the process it is only important to know, that there was Achilles and a Deva MSV, as well a lot of orders for both of them. I lost the Lt-roll and went second in the DZ I already knew. The hope was to get Achilles diced somehow by multiple AROs around my desginated target. Three Netrods were distributed over the field with two of them scattering somewhere in the open. One ended up quite near to the designated target, which was placed again on the right side. Two Probots hid on the flanks and two Myrmedons secured the mid of the DZ, while there were other units on overwatch scattered all over the DZ. It doesn't really matter here, since the action did not evolved around the backfield. The Deva started in the mid of the DZ next to a Myrmedon. As far as I counted, there was at least one expensive piece missing and since I was allowed to deploy a reserve, it was likely Achilles and no Marut. I redid the deployment of the last game with the only change in having Armand as reserve and reinforce the right side with a Fugazi. The Lt again went on the walkway. Achilles was the reserve, deploed on the right side and I placed Armand on the walkway on my left to cover all of the walkways. I miscalculated this with my Lt, since he was left alone now. Aleph datatracker was Achilles, mine was once again the Lt. Aleph 1: My REMs are overclocked and Achilles starts. He clears my whole right side with me unable to win a singe ftf-roll here. Then he retreats a bit to enter supressive fire in the midfield. The Deva enters the walkway and crawls into LoF to my Lt and guns him down with ease. She enters supressive fire there. Druze 1: In LoL and without my KHD, there is not much to do. The LGL pops up and critically grenades the designated target to unconsciousness and wrecking the Netrod and a mine nearby. The other Hunzakut fails to grab something out of the panoply on the left and I reposition the other things, including my MSR Brawler. Aleph 2: Achilles rolls out again and due to my repositioning of my Brawler, he is able to reach him in 16" with ease, so that is his next target. The EVO and my Pathfinder are added onto his killing-list then, while he touches my table edge. Druze 2: There are three orders left to get rid of Achilles. The lowest risk is to shoot him with my LGL, which fails two times. The last order sees a hit with a speculative grenade on the unconscious designated target, but he makes the save. Aleph 3: The Doc revives the designated target and I call it here, since there are enough ressources to complete the other objectives. I expected things to go this way and calculated for some losses on my right side, but getting wiped out there completly and loosing my Lt in addition to this, where a bit to much to recover from. Karolis did a great job in killing the biggest threads for Achilles first. My hope was, that I could slow him down enough to have my Peacemaker surviving, since it was deployed quite conservative here. But I was not cautious enough with the Auxbot here. Armand did a good job, even if his position was barely usefull here. The spot of the first game would have been better, since he had LoF to the right flank there and could have protected my Lt. Unfortunatly, I need to learn a bit more about his potential, since his restricted movement makes it difficult to be a flexible hitter in the active turn. This list is lacking some heavy weapons for the active turn, but besides that has a lot of interesting and unexpected tools It may perform better if there are longer firelanes, since that would boost the Brawler and Armand a lot. Nevertheless, Achilles or Sheskin or whatever plays in that round is a problem without a proper solution. If there is anyone out there with better experiences so far, just hit me up! Thanks to both of my opponents here for the interesting and nice games! Even the murder-run of Achilles was quite usefull.
Nice win against QK! Achilles is tough. He is fast, has ODD or mimitism, and a high BS. I think the Peacemaker is the best way to deal with him. Use the aux bot to burn the camo and then hit him with the spitfire or heavy shotgun. But you know, it is always easier said than done. Arslan in a fire team might not be too bad with his visor and multi rifle. Since Achilles is fast, he would be coming to you so Arslan's 4-2 move shouldn't be too bad. Speculative firing an em grenade could be worth a couple of orders as well from the Druze in a fire team to lock him down. He is Achilles for a reason, and he is hard to play against!
Since it fits perfectly to the Achilles-problem, here is the recent bat-rep of todays game against vanilla Aleph. This was the first one for the ongoing TTS-tournament organized by @Tristan228 . I have no screenshot of the table this time, but will update this post in the next days to insert it. The mission this time was Supplies and since there is no exclusion zone, I picked the list from the previous games for this: Spoiler: List Druze QTohneEZ ────────────────────────────────────────────────── GROUP 1 7 1 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) GROUP 2 5 2 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) ARMAND Minelayer MULTI Sniper Rifle, Nanopulser, Antipersonel Mines / 2 Breaker Pistols, Shock CCW, Knife. (1.5 | 42) KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) 6 SWC | 299 Points Open in Infinity Army I expected a similar list than Karolis had in the last game, so the plan was to win initiative, go first and burn down Achilles with the Peacemaker, since there is no one with better odds in this situation. Pathfinder and Hunzakut FO should grab the supply boxes and maybe I am able to let someone else loot the other box and shoot him down then. Everything else was there for ARO-reasons, while Armand should carry some weight in active turn, if needed. The Bashi Bazouk is here for third turn shenangians, if needed. Spoiler: List Aleph ALEPH ────────────────────────────────────────────────── GROUP 1 9 1 NETROD . (0 | 4) NETROD . (0 | 4) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25) LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) SHUKRA (Chain of Command) Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 25) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18) YUDBOT Electric Pulse. (0 | 3) ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) GROUP 2 5 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) 5.5 SWC | 300 Points Open in Infinity Army It seemed like I remembered all the units correctly, but the dispersion among the groups is not correct here. Achilles was there, backed up with a lot of cheap orders and of course the whole Proxy-gang. While the Doc should take care of Achilles, the other two were there to grab the objectives together with the Naga KHD. The Torakites engineer should keep things rolling in the backfield. The Libertos is there for reasons. The table was the D-Day one for TTS with only a few big buildings around, some forests and a really wet beach on one side. One objective was placed in the second storage of a building, while everything else was on ground level and okay to reach. One DZ had two nice and big buildings for ARO-situations, while the other DZ had more suboptimal buildings to set up a good defense or even to hide some stuff. I won the Lt-roll and took initiative to deal with Achilles and got the worse DZ. The left side was secured by my core-link and the Sierra, so that two objectives were covered. Around the buildings on my side, I placed my REMs with the Fugazis out to ARO and everything else hidden as good as possible. Both ABHs also were overwatching only their own ground to secure the orders. Armand took a drink in a bar-thingie a bit advanced in the center. To grab the objective inside the building, my Hunzakut FO got there, while the LGL should take care of the beach. Two camo-markers went in the center, one overwatching each free objective, while Probots and Netrods hid in the backfield. The Torakites was in the center of the DZ with his Yudbot behind the Dakini HMG on a smaller building, overwatching the center. Two Flashbots took care of the midfield, the Shukra and the Danavas were deployed on the big building in the DZ. Achilles showed up behind the building in the center. A thrid camo-troop took care of my Hunzakut in the building. The Peacemaker is deployed in safety on the left, behind the building with the Hunzakut. Proxy FO went on the beach, the Doc behind Achilles and something hid somewhere. Druze 1: My group one was reduced by two orders. My opponent did some mistakes in his deployment, forgetting about me having the first turn, so this needed to be used. Armand stands up, dropping the Dakini HMG in three shots, while the LGL missed the FO Proxy and the Liberto nearby. I skip the run with my Peacemaker, fearing the Proxy MSR and having not enough orders to go on full attack. So I use my Fugazi to get a sniffer on my left flank and sensor the Naga KHD next to my Hunzakut FO. The Hunzakut drops the Naga, which lays a mine. The turn is completed by my MSR shooting the Flashbot on the rooftop. Aleph 1: The Libertos fails to kill my Sierra, which shoots him down in return. The Danavas drops some white noise in the midfield, which is used by Achilles to shoot my MSR. Two crits later, Achilles is down completly. The Proxy FO tries to shoot my Sierra, but his armor is to good this time. He retreats and enters suppressive fire. Druze 2: Task one, getting rid of Achilles, is accomplished, so I switch to the mission now. The LGL tries to shoot the Proxy FO but fails. So he takes care of the Danavas and finishs him in the second try. Meanwhile, the Pathfinder grabs the center objective and the Hunzakot FO dodges the mine and grabs his own box. There are enough orders to retreat the Pathfinder into the safety of my DZ. Aleph 2: In the center the Proxy AHD appears and tries to hack my Kameel and the KHD without success. The Proxy FO crits down the Sierra and grabs the last objective. He drags it back into the DZ. Druze 3: My KHD finishs the Proxy AHD. My Bashi Bazouk appears, only to get shot by the Torakites, trying to reach the Proxy FO. I roll out the Peacemaker to reduce the order-pool but can only shoot down the second Flashbot and take a defensive position in the center. Aleph 3: The Proxy Doc shoots down my Peacemaker but gets stunned by my Fugazi on his way towards my Pathfinder. With two supply boxes but without any classifieds, I win 5-2, since my opponent managed to secure my HVT with the Proxy Doc. My biggest mistake here was to attack with my Bashi instead of letting him secure the enemy HVT to get a major victory here. Everything else went quite good, but mostly because of lucky dice. You are totally right here. The Peacemaker is the best solution in most cases, I guess, but needs to be done correctly. As I experienced now, the combat groups need to be set up well for this. This may be a task for the future. But nevertheless, the better idea here was to focus on other things, because you have to chew through so much other nasty stuff against Aleph, that the Peacemaker gets a bit squishy to reach him. Arslan may be a way to go here, but you have to make sure, that he survives the first charge, what can be quite tricky! But then, he is a nice active piece to deal with him. My problem here is, that you won't include Arslan in a 'normal' list - he is to expensive here, since you can take a normal Druze Lt and an ABH for the same price, or even more, if you take the Brawler Lt. And orders are a really important ressource in a faction where piece are slow or need a second to third attempt in succeeding the actions they take. But this brings me to an interesting thought: should we better think Druze as a LI-sectorial? Of course, on the first sight, I said that Druze maybe everything but no good faction for LI. But with some games and different lists done, this changed completly! You can take all the cool tools and you have a full order-pool for your Peacemaker and so on. You are limited a bit more with your Pathfinders and Fugazis, maybe with your core-link, too, but there are other options. The question here is, how much you pay for this when you play against 15-18 order lists. Especially a TAK-camo spam would be an instant death from my estimation here. We should try this, I guess!
Great reading as always Capo! How do you think Druze are suited to "tactical window"? Also I am looking forward to following the evolution of this thread into N4! :-)
Thanks, always good to hear that someone enjoys it! Tactical Window is the natural environment for Druze, as it appears. With 15 troopers, you can combine everything you want: a full core-team with some cheap REMs and one additional tool, two smaller Druze-links and a tool, and so on. So in most cases you get three reliable parts and the needed orders for this. In addition to this, your flashpulse-defense and the existing infiltrators are just enough if you know that there are only eight orders for a rambo to crush you. If there are more orders on the field, too much stuff can clear your AROs before the rambo joins the party. In return, everything that reduces the possible speed bumps in the midfield and all the guys observing corners helps you to get your objectives done. Since you are limited in the amount of tasks to fulfill or troopers to kill in your turn, that is a big deal. Nevertheless, the increase in quality of present troops in this format is a reason for concerns, if your opponent invest in more mid-class troops instead of two or three high-class fighters and a lot of cheerleaders. Everyone gets more mimetism, more MSV 1 or 2 and some other usefull skills, what evolves a Fusilier into a problem for you, since Druze is limited in counters for this. Only four troops with camo/odd, only three MSVs...Well, I complained enough about the limited potential to create beneficial FtF-situations and that may get worse if Tactical Window becomes standard. But who knows how Druze is shifted into N4. If they are continued, something needs to be optimized besides getting 4-4 MOV! Druze relies a lot on defensive skills and defensive deployment and if you look at Code One (of course you need to take this with caution!), things are getting more aggressive, dodge becomes a real ARO-option, since good odds for shooting are quite rare and everyone has MSVs and mimetism. Now a 6-4 Achilles is a rare problem, but in the future, every HI can rush into your DZ easily. Nt speaking about the annunced increased importance of terrain. 4-4 MOV is nothing that makes me happy, if I need to climb more often or need to jump to compete with the options other factions have. So IF(!!!) N4 is following the trend of Code one in gameplay, this needs to be taken into account for the rework of this sector a lot, since all the things Druze don't like seem to be increased.
Played a TTS game with my TJC, versus TJC, in Unmaksing using N3 rules with all of the known Code1 N4 changes. I'm posting about it here to once again point out that DBS will be getting a delightful gift with the changes to Spotlight. That one change is the biggest game changer revealed to date, and few sectorials are as well positioned to leverage it better than DBS. It is going to be one of the best tools that DBS will have to solve the "Achilles problem". With two Hunzakuts and a Peacemaker along with either Gromoz or the Brawler AHD with SSL2 you can slow down any unit in the game that isn't a marker. Additionally your repeaters become much bigger speedbumps than in N4 as they will probably have to be dealt with just for the chance to get rid of the now persistent Targeted state on a -3 WIP. There is a lot of synergy with Targeted state and DBS' tools. It makes our hackers better, puts our BS on par with more elite factions, and the Clipper becomes down right frightening if it gets applied deep into your opponent's turn. I know I'm counting chickens here, but it seems inevitable that it's going to happen.
Glad someone got something from that trainwreck. How are you finding the Hunz Lgl @Capo.Paint ? I've said many times Spec Fire can be useful, just have to know when to stop. That's the real trick. Great tool, not a great strategy. If you get my meaning.
He's gotten pretty good with the LGL Hunzakut. If deployed properly, it rarely even has to move and can just surprise-launch grenades on anything that dares to advance towards the midfield, and it can surprise you how often you hit a low number on your spec fire. Using it as a surgical tool for eliminating key targets or clustered groups of units, spending one, maybe two orders per turn, seems to be the most optimal way to go about it.