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Code One: Yu Jing

Discussion in 'Yu Jing' started by Space Ranger, Apr 27, 2020.

  1. Mahtamori

    Mahtamori Well-Known Member

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    Pheasants could really use more PH for their grenades, but other than that simply giving them Adil's Para CCW (-3) could be enough to keep them highly relevant as a melee unit (leaving the problem of them getting there, of course, which is their biggest and most significant problem)

    Hell, if that Para CCW became Yu Jing's (or ISS' at least) schtick in the same manner as stink-magic is Tohaa's schtick, that'd be very interesting.
     
  2. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Considering that Adil already has standalone skill in C1 thats more than half of MA1, and in his monofilament case it is exacly MA1 on top of his MA2. So skill like CC damage +3 could be a thing.
     
  3. Amusedbymuse

    Amusedbymuse Well-Known Member

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    But Para CCW is electic pulse. The -3 and -6 replaces the "nothing can modify CC and PH against Pulse" but its just IMM status that can be broken without engeneer.
    Edit, also Adil has -6 Para CCW :)
     
  4. Mahtamori

    Mahtamori Well-Known Member

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    You're correct, Adil and Zhanying have a Para CCW -6 and it's that one I think the other low-grade ISS agents should have

    Remember; you can get out of it on Dodge-6. If and only if you win the face to face, which can stack even more MODs on top of that -6. This "electric pulse" is a lot weaker for REMs but a lot stronger for Zhanying and almost insanely strong for Adil. I'm going to have to revise my opinion that the Ghost: Servants are the most prolific and some of the most reliable CC monsters in this game ;)
     
  5. Amusedbymuse

    Amusedbymuse Well-Known Member

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    I fail to see how weapon that always rolls 7 for you and only puts Imm status on enemy is amazing on Adil with his 14+ crits with mono weapon that still has 84% chance of autokilling on crit. Unless now Automatic 7 on Para CCW counts +6 from CC value giving you Automatic 13 against enemy with -12 CC. In that case its insta win against Tags unless they crit :)

    Edit: But i think now you have save against it, compared to Electric Pulse that puts status without save as long as you win FtF.
     
    #45 Amusedbymuse, Apr 29, 2020
    Last edited: Apr 29, 2020
  6. Weathercock

    Weathercock Well-Known Member

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    Para CCWs don't have automatic 7s. They roll just like every other CCW now. With CC-3, MA2, and the Para CCW giving -6, he's sitting at +3/-12 with the damned thing.

    That's ridiculously stacked, and should scare the hell out of even the most dedicated close combatant. He's essentially unassailable in close quarters.

    If he went in +3/-6 against most other CC specialists' +3/-3, the dice are still close enough that it can be a risky endeavour for him, especially with how hard CC troopers will be hitting now. The Para CCW means he can almost guarantee that he will win that fight, where he can follow up with a killing blow with the mono CCW.
     
  7. Mahtamori

    Mahtamori Well-Known Member

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    Para CCW doesn't roll automatic 7. It's a CC attack. Adil crits on +6 while target hits on -12 with the Para CCW and -6 with the Mono CCW.

    So, for example, Adil fighting an Orc with a BSG, Adil will crit on 14+
    If using Mono CCW, Orc will hit on 7 to 13 and crit on 14
    If using Para CCW, Orc will not hit and only crit on 2
    Adil fighting Shinobu, Adil will crit on 17+
    If using Mono CCW, Shinobu will hit on 1 to 14 and crit on 15+
    If using Para CCW, Shinobu will hit on 5 to 15 and crit on 16
     
  8. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Go to Code One app, add Adil to list, lookup weapons in your list: Para CCW: Dam - , B 1, Ammo Para, Traits: 2Turns, CC, Imm2, non lootable, non lethal, Automatic 7. I hope it is a mistake, if not then my case stands.
     
  9. Mahtamori

    Mahtamori Well-Known Member

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    Temp5.JPG

    (Don't trust the app atm, database isn't fully up to date)
     
    #49 Mahtamori, Apr 29, 2020
    Last edited: Apr 29, 2020
    Henshini likes this.
  10. Amusedbymuse

    Amusedbymuse Well-Known Member

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    Lets hope that android App is wrong and this is right. That would make Adil bonkers, also hopefully this goes into N4 :)
     
  11. Tibooper

    Tibooper Well-Known Member

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    That's weird, because I am seeing the "Automatic (7)" mentioned on the website version too. In fact it is present for every unit having a Para CC Weapon since its part of the weapon apparently. Could it be the number of times it can be used before the battery is empty? (some sort of ammo limit for CC, even if I don't think anyone can do that much CC in a game)

    upload_2020-4-29_11-2-10.png
     
  12. Mahtamori

    Mahtamori Well-Known Member

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    Database is not up to date and contains errors. Website and app should be using the same database. I pulled my screen from the rules pdf and it is consistent with info from CB in other channels.

    Not to mention that IMM-2 doesn't exist in C1...
     
  13. Tibooper

    Tibooper Well-Known Member

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    Oh ok, let's just wait until they update Army then.
     
  14. Amusedbymuse

    Amusedbymuse Well-Known Member

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    I did some math with Adil. If you manage to get him in btb with average heavy TAG (17-19CC 17PH) he can kill it statistically in around 4-5 orders with very low risk (Tag can only win FTF with crit that gets countered 35% of the time with Adils own crit). You first Imm Tag, and then Mono it down while they can only aro dodge with -12(-15 actually). Seems like good times. I know that Oniwabans and such can kill tags way faster in n3 but thats C1 and you dont have the risk of rolling low and losing FTF. Its just crits that win for them 65% of the time.
     
    #54 Amusedbymuse, Apr 29, 2020
    Last edited: Apr 29, 2020
  15. Hisey

    Hisey Well-Known Member

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    I didn't see JSA in C1 anywhere? Same with the Crane and Hulang, did I miss them?
    Oh, you must be talking about the N4 rules you've seen already!? That's exciting, where can I find the new profiles for the stupidly expensive Crane and Hulang?

    This is a ton of extrapolation based on a blend of info from N3 and C1, and a weird basis to start make such negative statements.
     
  16. Space Ranger

    Space Ranger Well-Known Member

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    JSA is not in C1 yet. But it's thought that some of the rules showing in C1 will make it's way into N4.
     
  17. Hisey

    Hisey Well-Known Member

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    I get that, it was mostly supposed to be sarcasm. I for one hope this new MA chart sticks around for N4.

    I was calling out that it's silly to get upset about changes we have seen in C1/N4 based on how they may effect unit profiles and rules we know only from N3.
     
  18. Mahtamori

    Mahtamori Well-Known Member

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    CB has shown a willingness to alter the nitty-gritty details of some abilities that I think we presumed wouldn't be altered, so we'll see how they change Impetuous and Frenzy. We also don't know what level of MA we'll see in Knights (I was actually partially serious when I wrote "in before Pan-O knights get MA1" - they have sufficient PH that MA 3+ isn't required for their weapons to be dangerous so MA1 is might be the closest analogy to what they are meant to be)

    At the very least we may see pecular solutions to how Frenzy works in Fireteams and some pretty hefty changes to discounts they offer, which would probably level the playing field between YJ's "stupidly expensive" stuff and the Fury HI, either by making the discounts that more expensive stuff seem to get smaller for Fury units or by making Fury a meaningful drawback. Or by removing Fury as a mechanic. Who knows?

    As for the Domaru... their miniatures have a large amount of models without any BS guns showing, so they're fairly receptive to equipment changes and they're actually not very expensive.
     
  19. Space Ranger

    Space Ranger Well-Known Member

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    I think/hope that with C1 (and they said N4) that Martial Arts is no longer nested with Stealth and Courage, some profiles both in PanO and YJ will be changed. I'd like to see a few more troops get Martial Arts level 1 at least.
     
  20. Triumph

    Triumph Well-Known Member

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    You might be half joking but I think there's a real likely hood of that given that Adil is downgraded from MA3 to MA2 in Code 1.
     
    Mahtamori likes this.
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