1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

White banner fireteams

Discussion in 'Yu Jing' started by Amusedbymuse, Mar 26, 2020.

  1. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    What I'm missing the most about Meows is a sniper, tbh. Missiles just has too crummy rangebands for what's necessary to properly exploit the skill set.
     
  2. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Pogo shooting?
     
  3. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Yup. It's a gimmick, but there's a few situations where it can save a significant amount of orders.
     
  4. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,929
    Likes Received:
    5,078
    Well, I'm hoping N4 will change them. I can't see any reason as to why the wouldn't let them be a core. In comparison to Rodok, they are just a bit better. But not by a significant amount. They have better weapons, BTS, and MSV1 for +1pt. on the basic trooper.

    Onyx Contact Force
    ──────────────────────────────────────────────────
    [​IMG]5
    RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26)
    RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26)
    RODOK Hacker (EI Killer Hacking Device) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 22)
    RODOK HMG / Pistol, Knife. (1.5 | 27)
    RODOK Missile Launcher, Light Shotgun / Pistol, Knife. (1.5 | 28)
    3 SWC | 129 Points
    Open in Infinity Army

    The White Banner Army
    ──────────────────────────────────────────────────
    [​IMG]5
    YĚ MĀO MULTI Rifle, Chain-colt, Panzerfaust / Pistol, CC Weapon. (0 | 27)
    YĚ MĀO (Forward Observer) MULTI Rifle, Chain-colt, Panzerfaust / Pistol, CC Weapon. (0 | 28)
    YĚ MĀO Engineer MULTI Rifle, Chain-colt, Panzerfaust, D-Charges / Pistol, CC Weapon. (0 | 31)
    YĚ MĀO Missile Launcher, Chain-colt / Pistol, CC Weapon. (1.5 | 28)
    YĚ MĀO AP Spitfire / Pistol, CC Weapon. (1.5 | 32)
    3 SWC | 146 Points
    Open in Infinity Army
     
  5. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Yeah, but as shown by the HMG vs AP Spitfire comparison, that's mostly due to the odd 2xLSG. I'd personally say it's a pretty damned even race between the two in N3 with Rodoks edging out ahead due to Core. Chain-Colts are kind of bad on expensive 1-wounders, but panzerfausts are great, though LSGs are a great asset and better than MULTI when you consider the price thereof. Rodoks definitely have the better SWC weapons and the EI KHD is better than the Meow KHD not only in performance due to being an EI device and having mines, but also because of price.

    So, yeah, fairly dead even but the Core is missing for Meows. I think both will become 4-4 in N4, at least Meows seem to be 4-4 according to previews.
     
  6. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    It may be intentional that WB has a thematic lack of core fireteams and is built more around ambush and lone wolf units. I'm waiting to see how many more models pick up hidden deployment.
     
  7. Furiat

    Furiat Mandarin

    Joined:
    Jan 14, 2018
    Messages:
    242
    Likes Received:
    332
    And how many will lose it. Some of current TO camo units could downgrade to -6 camo without HD. It will be interesting and I wonder if this will make a clear difference between HacTao, Swiss and Anathematic.
     
  8. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,929
    Likes Received:
    5,078
    It probably is but ironically, even with wildcards, the two core teams WB are limiting. So far, the Shang Ji core is a no-go for me. Therefore no Jujak. Jujak are cool but i'll rarely use them if ever.
     
    krossaks likes this.
  9. Joametz

    Joametz Chinese Empire in Space enthusiast

    Joined:
    Jun 3, 2018
    Messages:
    458
    Likes Received:
    410
    If Ye Mao become 4-4, that's an amazing Haris IMO. The 4-2 with FD1 is not that bad, but it does cost you 1 or 2 extra orders to move the specialist where you want it or to get into the nice rangeband for the guns. The thing that makes it most uncomfortable for me is that wildcards move faster, and that Haris seems like the obvious opportunity to take them.
     
    Ayaxs likes this.
  10. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Well yeah Shang Ji have issues that haven't been addressed still. Does appear like they're getting cheaper and becoming 6-2 move though so we'll see how that shakes out later.
     
    Space Ranger likes this.
  11. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Stats are probably set in stone for new units. I doubt we'll see changes there because there's no reason for them to not have released with them like the Jujak's move value. Skills on the other hand are possible to change as the whole system there is getting overhauled.
     
  12. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Screencap from 4Chan that @the huanglong posted during the early hype cycle is now defunct, but the Ye Mao could be seen in that photo to have 4-4 MOV in CodeOne, same as Nökken and Hundun. Hundun also has an official CodeOne stats image seen below with 4-4 MOV, and we also know that Orcs and Daofei will be 6-2 in CodeOne but are currently still 4-4, and they've basically stated that they're going to more individually optimise MI which I can only assume to mean they're going to make most of them 4-4. Honestly, I think the 6-2 MOV on Jujak is a mistake that they can't be arsed to fix.

    [​IMG]
     
  13. Furiat

    Furiat Mandarin

    Joined:
    Jan 14, 2018
    Messages:
    242
    Likes Received:
    332
    This is kinda sad because now they are quite unique due to 6-2. When N4 hits there will be nothing setting them apart from basic HI
     
  14. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,929
    Likes Received:
    5,078
    I have a feeling that if they are giving MI 4-4 move they will take away the Forward Deploy for MI in missions.
     
  15. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    They have all but said they are removing it. That still doesn't mean it's guaranteed, but I'd be surprised if they didn't.

    Besides being Naffatun on crack, yeah they were always meant to be baseline HI I feel. Just means the Shang-Ji have to really get a leg up to be valuable besides hogging the only source of linked TacAware.
     
  16. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,929
    Likes Received:
    5,078
    N4 is now starting to piss me off. Don't come out with stuff meant for that when we have almost half a year of N3 left!
     
  17. Furiat

    Furiat Mandarin

    Joined:
    Jan 14, 2018
    Messages:
    242
    Likes Received:
    332
    CB had little choice. They had to release something big at adepticon and if N4 rules are not be complete until gencon, there was no chance to release kaldstrom alnogside new edition. And this gives you 2 options. Either you release any (if not well thought) rules for shiny, new models and give it to people to play for 4 months or you sell models with no purpose other than Code 1. My biggest concern is a possibility of majority of WBA rules staying unchanged with N4. We know (well Bostria said that so not know but rather hope for) about Hundun hidden deployment. There is also 6-2 movement on HI and don't get me wrong. It's an improvement but since probably every HI will get that and WBA is not HI-centric I don't consider it a buff to this particular sectorial. Buff to HI as a whole? Yes but not WB as a light skirmish force. Sorry for the digression.
    Any other changes are hidden. Yes crits. No info about new profiles, I doubt we will get any apart from shang ji rework. Seeing that hacker with a multi rifle doesn't give me any hope though. Bolt treatment is the best outcome that would not surprise me.
     
  18. Freki

    Freki Well-Known Member

    Joined:
    Jan 30, 2019
    Messages:
    152
    Likes Received:
    163
    Goodness, that's a way to be disappointed before a game is released! Just pile on sad conjectures. Yup doing a fine job!
     
    TheDiceAbide and colbrook like this.
  19. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    951
    Likes Received:
    3,128
    Or they're going to come out with a box of 4 and want you to be able to play them all if you wanted.
     
  20. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Are you sure it's the rules that are 5+ months away that's pissing you off and not that you're invested in a sectorial that has the dubious honour of being released close to it? CodeOne isn't N4, it's NewbieN4 meant to build expectations and ease the landing for N4. Winterfor and White Banner were both going to be a bit lacklustre regardless of CodeOne. From my experience, a game is always at its weakest the months before a new edition is released because the old rules feel irrelevant.

    Edit: I'm not saying your feelings are wrong, but that you may need to consciously redirect your expectations and thoughts to avoid trapping yourself in a downward spiral.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation