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What's good in Svalarheima?

Discussion in 'PanOceania' started by Zsolt, Mar 27, 2020.

  1. eciu

    eciu Easter worshiper

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    [​IMG]
     
  2. andre61

    andre61 Well-Known Member

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    That's Ok.
     
  3. gregmurdock

    gregmurdock Extremely Beloved Member

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    hell yeah a third thread for this
     
  4. Teslarod

    Teslarod when in doubt, Yeet

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    How's KoJ bad?
    As much as I hate MO, the FK ML in an OS Link is probably the 2nd best link after 4 Magisters + X. You get that in better (MA for very nice CC, Stealth and Courage to make him duck when you want to), cheaper (Fusiliers rather than OS) and more versatile with again Fusiliers having much better options than OS and all the other stuff that can join the Link.
    MA and Wildcard makes all problems go away. N4 just makes him better with 6-2 and the crit change means ARM5 actually matters.

    Agreed on the PanO Characters. Oh well bank on N4 to redeem at least one of them eh?

    Yeah well, Infirmarers don't look very salvageable unless their CC capability basically comes for free in N4. Boyg is terrible as well, but has a gaping hole where a missing N4 thing fits nicely.

    Fireteam Options are nice tbh. The Fusilier Core is way more flexible than in Varuna almost unlimited options in what you want to do with it. Hospitaler Doc+HMG+X is a good Haris and KoJ with various C+/Superjumpers in tow looks pretty neat as far as Duos actually doing something. Doesn't get much better than one guy providing +1B in CC, a mobility Skill, Specialist/Toolkit and the other guy just being a beatstick. Wildparrot and Mines everywhere say hi.

    Not concerned about the final pointcosts for Profiles that seem interesting but weirdly expensive right now.
    Can't really see merit in them for N3, but those could be pretty good in N4 all of a sudden.
     
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  5. Judge Dredd

    Judge Dredd Well-Known Member
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    We have a bunch of stuff in this sectorial that is going to get a LOT faster in a few months.
     
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  6. Nereth

    Nereth New Member

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    I feel like the main problem people have with SWF is that it's look like it's build like anything we know in PanO (maybe in Infinity but i'm not good enough to affirm that).
    Maybe SWF will have much more sense in N4, maybe not, in any case we already have great toys and we can live with a bad secto for few months.
     
  7. Brokenwolf

    Brokenwolf Well-Known Member

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    See I do not understand that stance. SWF has the PanO firepower and BS, but:
    • Has FD and Infiltrators with ODD
    • It has multiple units with Climbing +. One with, mimetism, and MSV1
    • Multiple units with multi terrain to ignore Dazers;
    • Superjumping MSV hunters.
    • One the best HI Specialist (Hospitallers)
    • One the few Burst 2 Misslelaunchers in the game (without needing a link)
    • The wonderful Nisses
    • And a CC powerhouse (Wandering Monk)
    This just looks like a sectorial that plays different that other PanO groups (Climbing + and Superjump is awesome), while still being a PanO brick to the face. And its seems like with all these options, there will be multiple approaches for the army. Am I missing something?

    Edit: And a good amount of minelayer and mines!
     
    #27 Brokenwolf, Mar 27, 2020
    Last edited: Mar 27, 2020
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  8. Freki

    Freki Well-Known Member

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    Yeah, I won't post what I said earlier, I'll add:
    ODD is not worth a token state of if want to push a button in the midfield.

    Your opponent always knows what he is fighting.

    CC without smoke or token state? Even JSA hardly wins games with CC.

    Why do you want a B2 ML on the active? Not like you'll outmaneuver your opponent and hit a link with it. (Unless you are AD) and even then you won't use your range band.

    Multi terrain is actually quite common in this game.

    Climbing plus and super jump? Well Tunguska still dominates rooftops better.

    Little protection against AHD.
     
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  9. Stiopa

    Stiopa Trust The Fuckhead

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    He might know, but that doesn't mean he's in position to do much about it. There are some pretty good ARO units in this army, Wildparrots and mines on useful units. Not to mention that N4 will probably bring in some Hidden Deployment without camo, which will help a lot to keep opponent on edge, even if we'll have to do without it through the last few months of N3.

    No army, JSA included, relies on CC to win games. But it's a useful fallback in some situations. We have three units and two characters that can use CC when opportunity presents itself, plus three on which CC is mainly a tax, at least for now. It's not like we pay a particularly steep cost for this.

    Because it can actually be useful, even when you can't catch multiple units under Impact Template. Linked F-K/KoJ MLis better at it thanks to BS bonus and increased ARO potential, but I'm pretty sure I'll be able to get some good mileage out of Boyg, too.

    Not that common. We have twice as many (or more) units with Multiterrain as almost all other sectorials. The only one which comes even close are Shasvastii. Playing on any table with terrain rules in place will be fun.

    Nomads in general have good vertical mobility thanks to their remotes, but it's still not an argument against SWF's ability to play that game. Plus when we can't outmaneuver Nomads we can outshoot them.

    For our advanced deployment units the easiest solution is to either not take anything hackable, or to take KHD. Few AHD carriers want to get into pissing match against hacker hunters. As for our hackable units - that AHD needs to get in range first, and then get through the BTS.

    It's definitely not a sectorial without weaknesses or question marks, and we don't know how exactly all of this will change after N4 drops, but it's also not the wreck people keep complaining about. Just because they don't use the tools that perceived wisdom deems necessary doesn't mean they don't have any good tools at all.
     
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  10. Sangarn

    Sangarn TRIUMcorp CEO
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    KoJ are really the best thing in this sectorial and I can bet that double KoJ lists will be the most common configuration
    because of KoJ Boyg are useless, sry but it's chaksa longarm kind of useless
    for the rest ... it will really depend if MI got 4-4 MOV or not, not sure if super jump fireteam with 4-2 is worth using (don't talk to me about rodok, morat are so bad you have to take what you can have, and they have mimetism)
     
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  11. Death

    Death Well-Known Member

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    "KoJ are really the best thing in this sectorial"

    Thats just sad. NCA is being discontinued for a downgrade of a sectorial. :(

    Can we just stick the Swiss Guard into SWF?
     
    #31 Death, Mar 28, 2020
    Last edited: Mar 28, 2020
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  12. CabalTrainee

    CabalTrainee Well-Known Member

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    This is like Morats without daturazi.

    Jokes aside the problem in SWF is not what it has... it is what is missing.

    • The only marker states are Umar and the Ninja. (Both are lacking infiltration)
    • Only one infiltrator (and the locust is a bit on costly side for a shooty unit in panO)
    • No AD (This is usually a good alternative for infiltration)
    I can certainly shoot most things dead with SWF. There are so many good shooty profiles i do not think we need to list those. Which is what i think is the problem. SWF does not seem to add anything to PanO. And with all those easy button pushers missin I doubt i can win ITS missions.

    The only way to win i see is to force-push a link through to the objectives. And for that playstyle i personally prefer MO. Since i play all other PanO sectorials i just don't feel like i need this in my collection gameplay-wise.

    We should note though that this is apparantly a stop-gap conversion of N4 to N3. Things could look different with a new ruleset. Who knows.
     
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  13. psychoticstorm

    psychoticstorm Aleph's rogue child
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    I think I need to remind these are N3 profiles for N4 units.
     
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  14. Stiopa

    Stiopa Trust The Fuckhead

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    That's what many of us repeats, though we've been disappointed a few times before, so I'm not surprised people are suspicious ;)
     
  15. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Understandable up to a point.
     
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  16. Judge Dredd

    Judge Dredd Well-Known Member
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    I expect the prices will be considerably rejiggered around. As of right now I'm having one hell of a time making things fit properly.
     
  17. daboarder

    daboarder Force One Commander
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    I too think a B2 BS17 ARM5 EXP Template is a garbage unit

    What grand and logical tactical assessment.
     
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  18. daboarder

    daboarder Force One Commander
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    Im so excited for Sval, they are shaping into everything I wanted the more I look at them, nothing much in the way of subtle (though it has some option for that thanks to Uma and the Kunai) but primarily a big gun, resiliant faction that kicks ass and relies on guns and guts.


    Svalarheima’s Winter Force
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    KNIGHT OF JUSTICE Missile Launcher / Heavy Pistol, DA CC Weapon. (1.5 | 50)
    FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
    FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
    ORC HMG / Pistol, Knife. (2 | 44)
    ORC HMG / Pistol, Knife. (2 | 44)
    INFIRMARER Boarding Shotgun / Pistol, Monofilament CC Weapon. (0 | 25)
    PALBOT Electric Pulse. (0 | 3)
    PALBOT Electric Pulse. (0 | 3)
    MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    NØKK Hacker (Killer Hacking Device) Combi Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 30)
    GROUP 2[​IMG] [​IMG] [​IMG]3
    MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    6 SWC | 299 Points
    Open in Infinity Army


    This is so awesomely close to what I cut my eye teeth playing in PanO (see massed armour) that im mad keen to run it on the table and with access to the tools in Sval its gonna be great, kicking ass taking names and refusing to die!
     
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  19. Triumph

    Triumph Well-Known Member

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    A 25pt specialist that's a doctor and can go in a core link to revive your HI, forget about his combat capability and look at his link support.


    It's a 0SWC cost FAT1 Spitfire, that's actually a really good deal given it would normally cost 2SWC on that unit.

    I know we're in the Pan O forums and if it's not the best shooter ever it's shite, but really take a look at the units from a different perspective. They have things to offer to someone crafting lists, because stuff like this really isn't bad at all:


    Svalarheima’s Winter Force
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    ORC Lieutenant HMG / Pistol, Knife. (2 | 44)
    INFIRMARER Boarding Shotgun / Pistol, Monofilament CC Weapon. (0 | 25)
    KNIGHT OF JUSTICE Missile Launcher / Heavy Pistol, DA CC Weapon. (1.5 | 50)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
    QUINN Shock Marksman Rifle / Pistol, Knife. (0 | 23)
    BØYG Mk12 / Heavy Pistol, Shock CC Weapon. (0 | 55)
    MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]3
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    BULLETEER Spitfire / Electric Pulse. (1 | 23)

    5 SWC | 299 Points

    Open in Infinity Army

    Guys, we have an effective ARM8 2 wound model with a BS17 Burst 2 Missile Launcher as an A tier ARO piece, we all agree that thing is a pain to deal with in MO, right? Well now we just put a reasonably priced personal doctor in the link next to him.

    We're calling the Infirmers shitty? Really?

    And if his Missile toting buddy finally eats shit and dies for good, he has a second HI in the unit with a HMG to follow around and keep alive, and you know press buttons for the mission on not WIP12 so you don't lose the game like a chump.

    Additionally the Boyg is letting us play with a 7SWC list for the cost of 5.
     
    #39 Triumph, Mar 29, 2020
    Last edited: Mar 29, 2020
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  20. Crusader

    Crusader Well-Known Member

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    FYI: Right now an ORC cannot be part of a Fusi link if the Infirmarer is also part of it.
    Fusi Spec core1: up to 2 ORC
    Fusi Spec core2: up to 1 Infirmarer

    And the other problem is that the Hospitaler Haris is anchored around the Hospitaler Doctor which makes the Infi pointless.
     
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