Oh, somebody on Discord told me TTS didn't have chat. Will edit above. Anyway I'm going to have to use my phone at first since my computer doesn't have a microphone.
How does classified selection work? Do you just pick a side and draw the classified objectives from that sides' deck? If after the Lt roll you subsequently end up on the other side, do your cards stay on the wrong side of the table or is there a workaround?
Just played my first game on TTS. It went well! Take-aways: - Table setup should include making lots of copies of the tokens you'll need such as prone, unconscious, etc. Make piles of them at the edge of the table so you don't have to copy them on the fly. - For some reason it didn't let me copy objects, though my opponent was able to do so. Need to troubleshoot this before my next game. - Models can be locked in place so that they won't fall if the room underneath them is temporarily removed, or if they're bumped by another model. - It can be hard for TTS to find a table made by one's opponent using the server name. We solved this by using Steam's function to invite the opponent to the game. You have to first be friends on Steam. - Every time I measured a movement distance, my cursor changed to the measurement tool and I had to change it back to the "grab" tool. Need to look into a solution. - For friendly games, I think it would save a lot of time and effort for players to just use physical classified decks and dice rather than TTS' simulated decks and dice. Obviously you have to trust your opponent to tell you what they've rolled, so this wouldn't work in a tournament.
Continuing my text version for those like me who don't want to watch videos: There is a new item in steam workshop called "Infinity the Game, Corvus Belli." Subscribe to it. When you load a table, load that one instead of the former "Corvus Belli's Infinity." The new version has improvements: - Order counts are now numbers. Left click to increase, right click to decrease. - Infinity piles of tokens are set up on the side of the table. - You can right-click the classified deck and select "Draw" to conveniently make a hand of cards which I assume is invisible to your opponent. Since the video is 45 minutes long I assume there are other improvements as well, but those are the ones I've found so far.
Highlight a model and press "L" to lock it in place. It's a good idea to do this whenever you remember, otherwise the models can get knocked around. At this point I'm using this thread to collect everything I learn about TTS, piecemeal. Once I've played a few more TTS games, I'll write up a more organized howto. In the meantime, if you also use TTS please post any helpful tips or anything else I've missed, so that I can incorporate them into the eventual howto.
I've found a solution to the problem of selecting classified objectives before selecting sides. Select your classified objectives using "draw" and hold them in your hand. After resolving the Lt roll, decide which colour you will be. Suppose you pick red. Before switching your player colour to red, right-click on each of your classifieds and select "deal to red." Now, when you change your player colour the cards will be waiting for you.
To load a premade map: - One of the side tables is called the "Terrain table." On its surface is a rectangular area called the "stage." Click the trashcan symbol on the stage to delete the existing table. - Choose one of the bags next to the stage. Hold the left mouse button on the bag, but don't move the mouse for about a second. This grabs the bag (if you move the mouse right away, you instead grab an item out of the bag). - Drag the bag onto the stage to load the map.
To save and load game state, use the "Games" button in the upper menu. It also has an autosave, but I don't know how often it autosaves.
"Global" doesn't seem to apply here. I guess pizza counts as an essential service. I'd even get penalized for calling in sick.
By the way, we have over sixty infinity players enrolled in my online TTS infinity league at the moment, and from all over the world (but mostly America, Australia, Europe).
Played my second TTS game yesterday. Here are some final misc notes before I write up a howto: - In the options menu, select server->lock physics. This keeps everything in place so you don't have to lock individual models as you go. - In the "scenario markers" box there are booty and metachem dice. You can load them into your army case to have them available for deployment. Use them to roll booty and metachem, then leave them there to mark the unit. - There are virtual tablets for both players to browse the internet in-game. Every time I load a table, it asks me to confirm the tablets. They're a nice idea but I don't find them useful, so I'm going to try deleting them to avoid the confirmation message. - The table's host needs to click their opponent's name and select "promote" to give the opponent sufficient permissions to play. - Table host can save a bit of game time by loading dice into the rollers in advance.
Here it is, a TTS howto guide: https://drive.google.com/open?id=1FaA00Jk1Ru9xUgSoOWjqELDuNqdjlI_- Suggestions for improvement welcome, especially re anything I've missed or gotten wrong.
I had a game yesterday using the new Mod and while I was very happy with the quality of life changes, I'd like to report a bug: my noctifier successfully hit with a missile.
We'd like to fix this but I have been entirely unable to replicate this bug, can you let us know what version of windows you are on, a bit more about pc specs etc? Nobody else seems to be having that issue.
New version with minor updates: https://drive.google.com/open?id=1zfquyqLbXAjMIT8Zz3gUX83uG5S4XfXg - Use semi-locked physics rather than locked. - Added an entry for metachem/booty.
Seems like there was a problem with the google drive settings where people had to ask permission to view the howto guide. Should be fixed now - if you follow the above link you should be able to view the file without asking permission.