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Haqqislam in N4

Discussion in 'Haqqislam' started by psychoticstorm, Aug 6, 2019.

  1. Barrogh

    Barrogh Well-Known Member

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    Please, stop kicking Lasiqs while they are down, they already aren't sure why even keep living in this cruel world inhabited by Mukhtars and game designers that think 2 pts and 0.5 SWC is a fair price for +1 DAM.

    :P

    On Ayyar note, I still expect at least regular sniper to get SS2, although I doubt it will make that piece that much more attractive.
     
  2. Brokenwolf

    Brokenwolf Well-Known Member

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    I am hoping the Naffatun fluff gets updated as it doesn't make sense for the humanistic faction to have line soldiers taking such a risk of immolation. Especially since the lower technology Ariadna who has tons of flamethrowers do not have this problem.

    I am hoping that N4 brings fixes to MI and Armor costs that will help Lasiqs. They are cool models and are great concepts.
     
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  3. Doa

    Doa Well-Known Member

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    I fear that our light camo/to will have a mimetism - 1/-2 instead - 3/-6
    But won't be followed by a reduction point
     
  4. emperorsaistone

    emperorsaistone Well-Known Member

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    I like them actually a lot, since they got the last update...meaning Haris and Leila.
    They also have the benefit of beeing linkable and bring something different to the table than a Ayyar with VSR.

    On Ayyar, even SSL2 wouldnt make much of a difference, because the weapon is to weak for a model with that pricepoint. A VSR would be a good enough upgrade to try it from time to time.
     
  5. ik3rian

    ik3rian Anti-Ariadnian Specialist

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    I think humane faction wouldnt use flamethrowers as a weapon in first place, so that would be a rather big change. As for now, they need to carry fuel as it is thsir ammunition, but unless decompressed or shoot trough those canisters are rather safe and sturdy.
    If they were Religious tho, then giving them Explode would actually make sense, but yeah, we arent going to see this.

    Also, Fire Grenade. I think it could be a 1-2pts jump, but that would be a nice tool for them. Rather threatening for 2w models, safe to use with spec fire, good for DZ security like them.
     
    #145 ik3rian, Mar 2, 2020
    Last edited: Mar 2, 2020
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  6. Brokenwolf

    Brokenwolf Well-Known Member

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    Mayacast interviewed Bostra: https://mayacast.com/2020/03/16/mayacast-episode-267-bos-knows/

    One of the main changes for Code 1 and possibly N4 is that Shotguns will have two settings:
    • Direct Template Weapon
    • Shot with +6 modifier (probably within 8 inches)
    With the prevaliance of light shotguns in Haqqislam, I see this as a lateral change as while it weakens our ability to hit multiple members of a fireteam, it does give us more intuitive attack options and gives defense against enemy CC attacks.

    What are your thoughts?
     
  7. bladerunner_35

    bladerunner_35 Well-Known Member

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    Gut feeling is I don’t like it. The impact template was far to useful and the direct template while great is to lethal for both.
     
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  8. Errhile

    Errhile A traveller on the Silk Road

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    Wait and see.
    It may be a simplification for C1 only.
    It may also influence the pricing, so even if we lose the utility effect of the LSG, it may knock our unit prices down a bit.
     
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  9. Stiopa

    Stiopa Trust The Fuckhead

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    This is my guess, too. They might've simply eliminated Impact Templates from C1.
     
  10. KwarkyMats

    KwarkyMats Well-Known Member

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    As long as the direct template mode is still burst 2, even Ghulams can cause quite some havoc. Makes infiltrating Daylami pretty dope as well (besides their panzerfausts)
     
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  11. Xeurian

    Xeurian Well-Known Member

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    I seriously doubt it, but it's possible.
     
  12. kesharq

    kesharq Lucky Dice-Roller

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    Redundancy of template weapons on Mukhtar Rifle/LSG/2 Nanopulser profile :) might really free some points
     
  13. Cadfan17

    Cadfan17 Member

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    It makes the light flamethrower Naffatun... not redundant, but, certainly less worthwhile.
     
  14. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Working on the assumption that nothing else has changed?

    Or even applicable to N4 in the first place. ;)
     
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  15. vorthain

    vorthain Veteran Novice

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    I think it would be nice in N4, if it eliminates of the time traveling hijinks that can come up from impact templates. The question would then be if shotguns can intuitive fire. I think LFT on Naffatun is still good as it has the capacity for causing infinite wounds and crippling camo.
     
  16. Errhile

    Errhile A traveller on the Silk Road

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    Well, it would indeed flatten the difference between Naffatun and Ghulam.

    But again, we're speculating, trying to apply the difference of how shotguns are supposed to work in C1 over the entire N3 mechanic we're familiar with. And remeber what Bostria said years ago about designing changes from 2ed to N3: every change was influencing a string of other changes or at least aspects they had to check.
    So it is more ocmplicated than that.

    For example, an Impact Template might feel not so intutitive with a Shotgun - but how about a grenade or grenade launcher? It is by definition a weapon you have to throw / fire accurately (or almost... but we got rid of that one from 2ed to N3 along with grenade dispersion. And I can't say I long after that one) and it affects an area.
     
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  17. Stiopa

    Stiopa Trust The Fuckhead

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    And he repeated it almost word for word in this interview, too.
     
  18. KedzioR_vo

    KedzioR_vo Well-Known Member
    Warcor

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    I'm not happy with changing the shotguns - that's my initial thought.
    Still we'll see if the rules will look like that in Code One and also in N4.
    Some of our guys can benefit from having DTW, like infiltrators (which usually didn't have any), because in some cases it's better to just drop the template without rolling. But I wouldn't like making the Naffatuns less special ;)


    PozdRawiam / Greetings
     
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  19. emperorsaistone

    emperorsaistone Well-Known Member

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    A LSG would be completely pointless if it wasnt B2. We already have Chain Colts in the Game. Either they have B2 or they get a second mode like the other Shotguns, but with N-Ammo instead.
     
  20. Xeurian

    Xeurian Well-Known Member

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    B2 at +6 within 8, or having a +6 option in ARO isn't completely pointless in my mind. The cost might have to go down a bit though.
     
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