by looking at http://infinitythewiki.com/en/Speculative_Fire I can't see anything that forbid to throw grenades through/above infinite hight piece of terrain (or in my case just walls+outside space) a faq only cover sealed spaces ... that unfortunate
What, you can believe banking a spec fire shot around multiple corners down a hallway and through an open doorway, but you can’t believe a spec fire shot going around the building?
On a more serious note, terrain is agreed on by both parties, so a quick "is this an objective room or an objective courtyard" at the start of the game will decide if it is sealed or not. In addition, most Objective Room games don't allow you to deploy in the room, so you can't Spec Fire into it as there's no valid target.
No you can't, because there is no way for you to trace a trajectory over an infinitely high wall. N3 Frequently Asked Question FAQ Version: 1.1 Q: Can you do Speculative Fire or Guided Attack from or into a sealed room? A: No you can’t, because there is no way to trace the trajectory of the Attack. Related Pages: Speculative Fire, Guided
you missed the word sealed in your wiki quote RAW you can bounce around magically your grenades if there is an opening anywhere even if takes 100 inch to get there
I did not miss it. The answer makes it clear you need to trace a trajectory, and that this is the reason why a sealed room can't be attacked. As such, an infinitely high wall will also stop the attack if you can't trace a trajectory around it. And it is a meta argument, but the game's rules do not apply outside the gaming area, which typically is the gaming table as it exists within the room that this table is located in - on the simple basis that the game never really says it applies anywhere else - so you have a fairly restricted volume to trace those 100 inches through (not that I think anyone would have the patience to wait for you to trace 100 inches, seems a bit excessive)
As long as an area is not completely sealed, you can use Speculative Fire to shoot into it. This is a deliberated change from N2 that stems from a gameplay decision over a realism decision. This removes player bias and makes it a super clear yes/no decision at the table.
No, Mahtamori didn't. By definition, a space surrounded by infinitely-high walls is sealed off from the rest of the game table.
So the answer is either A) you are in an entierly sealed room => can't be speculated fired at; or B) you are not in an entirely sealed room and can be speculated fire at. A space entierly surrounded by infinitely-high walls would fit the definition of an entierly sealed room.
To put it in context, my Santiago spec fired a E/M grenade on his Montesa knight in. There was indeed an infinite height wall between us for 20 cm before it stops because a corridor was going through it and there was no closed door. So, IRL, it was like throwing a grenade at a wall to let it bounce to the other side and affect everyone there. Nothing thrilling, you do this everytime when you play FPS in CQB.
it was actually a cool action, but I wasn't prepared xD I play a lot the specfire HGL squalo I was always paying attention to not fire through infinity height building, because you know "logic" (and probably N2 memories) so actually my gameplay is now a bit buffed :p thx for your answers