1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Infinity: Code One - Now with actual rules!

Discussion in 'News' started by colbrook, Oct 5, 2019.

  1. Solar

    Solar Well-Known Member

    Joined:
    Dec 4, 2017
    Messages:
    3,006
    Likes Received:
    5,384
    I'm somewhat excited for a new way to play my favourite miniatures wargame. Which is cool! But like, it's a game. There's a lot of getting het up around the community over what is ultimately a game. Perspective, guys. Wait and see. You might like it!
     
  2. miguelbarbo84

    miguelbarbo84 Well-Known Member

    Joined:
    Mar 25, 2018
    Messages:
    160
    Likes Received:
    169
    But why just enjoy the fun of gaming when you can also enjoy the neverending pleasure of complaining?
     
    Dragonstriker, Solar, Torres and 5 others like this.
  3. Vocenoctum

    Vocenoctum Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    605
    Likes Received:
    629
    I mean, it IS the internet, what else is it for? Well, okay, that one other thing.
     
  4. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    This is the part that I'm not clear about.

    For Code One, what they've got to do is two things:
    1. Produce new boxes of models.
    2. Put updated profiles in Army.

    CB's announced that part 1 (models is boxes) is going to start with four factions and the rest will be done over the next year.

    Is part 2 (profiles in Army) (mostly a benefit for people with existing models, for whatever reason), going to follow the same schedule?

    Possibly similar situation: Wyrd Miniatures did an edition change that started around March last year. That's a 'put the cards in the boxes with the figures' skirmish game. I think they're finally going to finish getting updated boxes for the old models sometime late this year. (They've been selling their stock of last edition models, and selling out of production runes for update card packs.). It's a process, it takes time and needs to be dealt with.

    Back to CB...

    On the one hand, I can see CB saying "Code One is a new product, we're going to release profiles for it as the boxes come out." On the other hand, I've bought Infinity models for people who would play Code One with those models (models currently outside of the four listed factions, but reasonably likely to be in Code One eventually) if they had profiles at launch.
     
    RolandTHTG likes this.
  5. Dragonstriker

    Dragonstriker That wizard came from the moon.

    Joined:
    Dec 3, 2017
    Messages:
    808
    Likes Received:
    1,329
    So, seriously, just quit.
    You’ve made it clear how much grief CB are giving you; an endless supply.
    CB have made it clear how much your complaining matters; not at all.
    Do your mental state a solid and just let it go.
     
  6. bladerunner_35

    bladerunner_35 Well-Known Member

    Joined:
    Dec 11, 2017
    Messages:
    313
    Likes Received:
    504
    Why not ignore? Please ignore him.


    Sent from my iPhone using Tapatalk
     
    Smiler likes this.
  7. Vocenoctum

    Vocenoctum Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    605
    Likes Received:
    629
    I guess it depends on the resources required to put them in Code One Army and whether those resources are also needed for N4 Army.
     
  8. Dragonstriker

    Dragonstriker That wizard came from the moon.

    Joined:
    Dec 3, 2017
    Messages:
    808
    Likes Received:
    1,329
    I am, but it only works if nobody else responds to him.
     
    bladerunner_35 likes this.
  9. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Code One isn't just about "putting profiles in the Code One Army database", it's a whole game balance that needs to be play tested and defined.

    There's going to be drastically different abilities floating around in the ability pool, you can't use the same points costs as N4 and it also has to make a semblance of balance for players to be interested in it (and as people who have played Red Veil often attest, Zhanshi vs Ghulam is not an even matchup), particularly when you are no longer playing directed lists where unit imbalances can counter each other.
     
  10. bona

    bona Well-Known Member

    Joined:
    Jan 19, 2018
    Messages:
    110
    Likes Received:
    140
    In addition, it makes no financial sense to release a new army to the rules, get the fan base excited, and not have a corresponding set of new models to buy. If they release the models later, the buzz has already worn off. I’m sure they’ll add the army’s two at a time as new 2 player boxes are released.


    Sent from my iPad using Tapatalk Pro
     
    miguelbarbo84 and Dragonstriker like this.
  11. VonKrolok

    VonKrolok Member

    Joined:
    Aug 12, 2019
    Messages:
    13
    Likes Received:
    5
    I'm not too hyped by an initial release of some armies because we all know it will depend on one factor only: popularity... No, I'm not changing my tastes because the army I play is not selected in wave 1. I already, like many here, changed game because of the producer's approach one army at a time. Also 1 box only, PanO/Yu Qing Is kind of a problem for me... I could have bought that box if I could choose the match up... 2 events for which CB won't see my money until later... Or they delay until all armies are available which is the main reason I play infinity...
     
  12. DeltaDrop

    DeltaDrop Member

    Joined:
    Nov 13, 2019
    Messages:
    28
    Likes Received:
    16
    I want to see code one. I am honestly hoping for just infinity with a limited models so they could limit the number of keywords you need to be exposed to.

    What I don't want is people to need to relearn stuff. I want them to add not relearn.
     
    nazroth likes this.
  13. bona

    bona Well-Known Member

    Joined:
    Jan 19, 2018
    Messages:
    110
    Likes Received:
    140
    Look at Code One from the perspective of the new to Infinity individual. If a person interested in the game downloads and reads the rules, then fiddles on Army building lists, finds an army they like, goes to the store to purchase and they find out there are no Code One boxes out yet for that army. They’d walk away. CB will update the core models of every army to Core One and add them to Army as they do so.


    Sent from my iPad using Tapatalk Pro
     
    Bohrdog likes this.
  14. bona

    bona Well-Known Member

    Joined:
    Jan 19, 2018
    Messages:
    110
    Likes Received:
    140
    I think if they were creating Code One off of N3, it wouldn’t be possible to do what you desire, but since they are building Code One and N4 together, I’d bet N4 is a perfect extension of Code One.


    Sent from my iPad using Tapatalk Pro
     
  15. DeltaDrop

    DeltaDrop Member

    Joined:
    Nov 13, 2019
    Messages:
    28
    Likes Received:
    16
    That's what I'm hoping for. Although it might make the factions less distinct in the long as the downside.
     
  16. darthchapswag

    darthchapswag Shandian Strike Team

    Joined:
    Oct 20, 2018
    Messages:
    133
    Likes Received:
    211
    I honestly think this is down to the mystery surrounding the CB release procedure.

    Fine, we've had our issues with the way they release things so far but we've managed.

    With Code One, especially for a new player market, it should be a fully known entity. From CB comments it'll be simplified so once they release it shouldn't have to take for granted the multiple FAQs, new sectorials (and models), and new rules and skills drip fed like N3/HSN3.

    What I'm getting at is that Code One promises to be a simple and STABLE game system. If CB can provide that, they can provide the C1 profiles for all armies. If they can't, whether rules or repacking boxes issue, i believe they either:
    -Delay release of C1 until all factions are ready to be available
    OR
    - Release all profiles to Army and clearly signpost when following armies will be available (and what will be in them), thus allowing new players to proxy their favoured army and start collecting based on existing boxes without fear of duplication or resculpt.
     
  17. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,295
    Likes Received:
    17,066
    One of the drivers for C1 is having the game more visible in stores by having a reduced range of SKUs.

    From this perspective I can understand not releasing factions until they have C1 branded products to put in the shelves.

    Having a reduced number of starting factions has isn't really a huge problem, if anything or makes it easier for newbies as there's less choice paralysis and confusion.

    If we think back to the launch of N3 the equivalent product to C1 was Op: Icestorm, whivh was one of CB's most successful products ever (they sold out of stock projected to last six months in the Preorder period!) and that only had PanO and Nomads.
     
  18. Red Harvest

    Red Harvest Day in, Day out. Day in, Day out. Day in, DAY OUT

    Joined:
    Nov 23, 2017
    Messages:
    553
    Likes Received:
    1,231
    Predictions:

    Code One will have a release model similar to Aristeia! There will be the core factions in the base box(es), and then expansions/updates next year for the remaining factions. In the meantime I'd expect some serious SKU trimming/consolidation in the run up to the N4 release. Code One's availability in no way negates anyone's ability to play their faction in N3. Now, whether the same can be said of N4, who knows.

    I think those reinforcement boxes offered as Defiance add-ons are a preview of what we will see with Code One. perhaps a starter box, and a couple of reinforcement/expansion boxes per faction.

    What I wonder is what the 'board' will be like in the Code One box. Are we going to see the upgraded terrain like in Wildfire or will it be like previous battle boxes. Are we going to see the inadequate-for-a-full-game game mat of 2'x3', or will there be a proper sized game mat, or the means to make one (e.g. 2 2'x3' mats to make 1 4'x3' mat)? An expansion to enlarge the 'board' size, and some terrain and scatter.

    N.B. 32 days to Adepticon. When all of our questions will be answered. Well, there is a non-zero chance that will happen.

    One more thing: this forum, it really needs one of those auto-append double posts functions.
     
  19. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Honestly I was expecting Code 1 to drop with only two factions: PanO and YJ. Then as additional starter boxes get re-released to the Code One standard those factions would be included.

    Re: Code 1. I imagine it as a balanced and officially supported Recon. Locally we often use that to teach newer players once they move beyond Operation ThingThing style missions (there's less going on and takes less logistics, so it's usually easier to teach with while still offering a full rules experience). We've run a tournament or two, but the fact that it's badly balanced for certain factions has meant that a lot of people don't like it.
     
    #339 inane.imp, Feb 23, 2020
    Last edited: Feb 23, 2020
  20. prophet of doom

    prophet of doom Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    486
    Likes Received:
    438
    I realised that I'd like a simple version of Infinity when I did demos for beginners. Just basic troopers, maybe a skirmisher or a paratrooper. a smaller battlefield would also be a plus. The point is that it enables people to play faster, have to boggle their minds less and have less arguments while they are playing.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation