The bloat is most definitely in the unit profiles as well as the rules at this point. I'd echo everything @dlfleetw says above. As I've remarked elsewhere, it's made it very hard for me personally to get back into the game lately after an extended absence. With the demands real life is placing on my attention these days, Infinity has just become overwhelming. That said, I've clearly not abandoned the game (or I wouldn't be here) and I'm looking forward to getting a look at Code One. I really disliked the path CB took with mixed fire teams because (1) it further muddled faction design spaces; and (2) it became impossible (for me) to keep track of what the hell I might be faced with when playing any given sectorial. Thus, if they're not included, that's a big win in my book. I've recently been playing intro games with a friend--a casual gamer--and it's actually been nice getting back to basics.
Also, new seminar form LVO Yet to watch, though 1950 zulu - watched half of it and it is the same video for CanCon but instead of Shas Nox box shows the Kaplan box
Takeaways from the Q&A I noticed - Names simplified i.e Hyper-dynamics will become Dodge +3 - They are also trying to combine things that are currently near-duplicate charts (Presumably folding most of Guard into Martial Arts, among other things) - Guns should all stay as seperate things, because they are physically different sculpts - some profiles will be dropped, especially less used ones. Edit: -He also mentioned two levels at Mimetism at one point. May mean they're merging some of the Camo states, or splitting off hidden deployment.
Yeah, you're right, especially in Yu Jing. Dozens of mercs and merc characters in Vanilla makes it worse. And yeah I am really worried about the new profiles for Yu Jing coming this year in light of Invincible Army, which added some real superfluous, messy units to the roster.
Unnamed faction is the Khanate for Haqqislam. How can it be anything else? Consolidating profiles is a good idea. Invalidating minis people already own, not so much. We saw that with the Exrah. However, CB could be helpful and give a nice proxy guide so that people who used OOP or minis that represent removed profiles won't get hassled by certain anal retentive types (the WYSIWYG-lings) Example: Caskuda can proxy as an Avatar, or w/e. HMG Ragik can proxy as Spitfire Ragik. and so forth. I know there is a general rule about proxies, but realistically a detailed list of the would be a very good thing, so long as it is made clear that it is a "including but not limited to..." list. Previews and Pre-orders what, 2 weeks before Adepticon? Ah, and Operation:CÅLDSTRØM. Prettier? However, I think it ought to be Operation: KOLDSTRØM This apparently makes sense. But what do I know?
After a 'significant' time skip of 5,10, maybe even 20 or more years it could be literally anything. Ariadnan ultra nationalist pirates, Submondo Shasvastii, Ninja ghosts, Human-EI collaborators, a private TAG army, or even the tohaa. Okay maybe the last one is a bit far fetched...
I'm thinking that Infinity Defiance will result in the destruction of the Acheron gate and so it'll be a year or two later as the Combined Army is as cut off as the Tohaa. I forget how far out they said Revenant was for Defiance. So maybe an NA2 Morat is due... But no, I figure it'll be an O12 sectorial, or that Carlos was not correct in saying "3 sectorials" and meant "3 that I want to tease".
I'm actually glad they're keeping their sectoral releases humble whole they're transitioning. I'd be worried if they were doing th breakneck sectoral rollout of the last few years while they were moving to n4. This is promising for the hope's many here have that the current content is getting a coat of polish rules wise rather than a 1 to 1 conversion to the new rules and that's it.
Yeah I really don't think more profiles, more units more sectoral is the right approach. The game is massive as it is. New book seems to be about streamlining and simplifying so don't need more bloat when there's plenty of existing factions that need a tweak
What I understood from the videos makes it quite exiting for me. It has more positive than negative aspects (as it should be) + All expansion books are compacted into just one N4 book. So we don't have to wait another year until the N4 rules are "complete" like with N3HS. + "No radical changes to the game". This is also great news, as this means the game we love will probably still be there. +~ Easier to remember skill names, aka "Dodge +3" instead of "Hyperdynamics". This is also a good one, but there is some flavour lost. ~ Changes to the crit mechanic. This might also be very good or not so good, depending on the change. Crits are important but also nasty atm. + Less Hacking Devices, less programs, more hacking targets. I like what I hear! ~ Profiles lost, this is also not plain bad. Of course it hurts if you can't field your painted models, but the armies are currently quite overloaded with Profiles (Mercs). Hopefully we can still field them in NA2.
I don't think it's going to completely remove models, I think it will be more of trimming bolts from 500 profiles down to 5 ect.
This sounds more likely. I mean, wouldn't consolidating hacking devices outright mean that profiles get trimmed as those get rolled into 1 load out? I don't know if this is a language barrier thing. As I feel like Boistra would have chosen different words if this was confirming shelved sectorals are getting put to rest.
I doubt it's going to be quite that dramatic, or almost all Forward Observers and Paramedics would be gone overnight.
Especially O-12 and Shas, seeing as they just started releasing them (though there is certainly a ramp up in production of those in an effort to fill them out quickly).