Q1: Camomarkers A, B and C are activated by a coordinated order. Enemy trooper declares delay ARO against camomarker A. Camomarkers reveal themselves with the 2nd short skill using BS attack. Enemy trooper can now declare BS attack against (revealed) trooper A, but not against (revealed) troopers B and C. Correct? Q2: Holoechomarkers A, B and C are activated by an order. Enemy trooper declares delay ARO against holoecho A. Holoechos reveal themselves with the 2nd short skill using BS attack. Holoecho B was the real trooper. Enemy trooper can now declare BS attack against (revealed) trooper B. Correct?
They work identically in both cases, your examples are not presenting an identical situation, however. In both cases you state you are delaying against the TROOPER that's hiding behind a State Marker (for all intents and purposes). So in first example you have three troopers while in second you have ONE trooper. In both cases your conclusion of the situation is correct, however. Consider this. Celestial Guards A through I participate in a coordinated order Move, of which three Celestial Guards have a Holoecho Marker next to them and A through D are out of LOF. You state your Kamau will delay against the group containing G, H and I which ALL have Spearhead markers next to them. For second skill, the Celestial Guard all declare BS Attack, revealing that A, E and H are Kanren. A gets to do nothing because they have no LOF to your Kamau as a target, but still loses state. E and H will shoot your Kamau with B1 and B2 respectively. Kamau may now decide to Reset for no effect, Dodge against all burst, Shoot H and only H with B2 (from Fireteam) or do nothing. (Had one of the Echos got close enough, the Kamau could've used delay from Sixth Sense gained from Fireteam and simply elect not to delay against anyone particular)
“The Holoechoes are considered real troopers in regards to providing AROs, checking LoF, and activating enemy weapons or pieces of Equipment (Mines, E/Maulers, etc.), but since they act simultaneously, all three provide only one ARO to each enemy in LoF or ZoC.” Holoechoes are treated as normal troopers. Their delay ARO just works slightly differently than camo delay ARO. Unless ofc, my Q1 answer is wrong and enemy can in fact change the target.
Minor semantic sticking point. Delay is not an ARO. Delay is something that a trooper does instead of declaring an ARO. When there's a coordinated order involved with the delay, there are two different restrictions that get mixed together: If you have an opportunity to declare an ARO, you have to choose which of the visible troopers you're going to ARO against If one of those is in a Holoecho or Camo state, you have the option to delay your ARO If you get into a situation where you declare a coordinated order with multiple real troopers with holoechoes, the coherency mechanics mean that you're going to end up revealing which sets of holoechoes belong together. Because you'll be measuring coherency for X1, X2 and X3 and measuring coherency for Y1, Y2 and Y3 (or X1 and X2, and Y1 and Y2, or whatever). The point being that it's not actually concealable how many actual troopers are being activated by the coordinated order. (The only time you can use holoechoes to bluff about that sort of thing is the reactive turn.) But, yeah, the Delay mechanic works slightly different between Camo and Holoprojector.
You also clearly have to indicate which trooper is part of the coordinated order as well, which means you'll be indicating the set as a single trooper.
On a side note, how do you (the player) actually do “delay ARO”? Clearly some meaningful words need to be spoken at the correct time.
Yes. There is no strict phrase to use, same as there is no strict phrase to declare a specific skill, provided the information gets across. E.g. "My CG will delay because of that camo, my Zhanying will delay because of sixth sense and I think you're close enough, and [places a TO camo marker on the board and in LOF] my totallynotaNinja will delay because of camo so they lose HD" You do want to be careful not to use the word "declare" here, though. Particularly around newbies.
It can be just simple as A - <moves his Camo marker out into the LOS of B's trooper> ARO? B - I delay. A - I will fire at your model. B - ARO, Dodge.
Well, at the risk of being nitpicky, "I delay" isn't enough - you have to say which troop(s) is/are delaying.
You're right. You even need to place a marker / model for a Hidden Deployment trooper if you want to delay with that.
Just to make sure I understand this one correctly - the "error" in your statement here is that you don't delay against a particular holoecho. When you delay against a holo2 trooper, you are delaying against the entire cluster of echoes as a single entity. The full combo of first and second pieces would be more like: A TO Camo marker (Hac Tao), trio of holoechoes (Kanren), and a Zhanshi are all activated by a coordinated order. Fusilier Angus now has several options: Dodge React to the Zanshi, declaring an ARO immediately Blindly pick one of the Kanren's holoechoes and fire upon it Hold ARO against the TO camo marker, hoping that the Hac Tao is revealed by the second skill Hold ARO against the Kanren, hoping that the true model will be revealed by the second skill
Opponent activates a Camo Marker, granting ARO Me: "This model delays ARO against that Marker" Opponent finishes order declaration Me: "This model will [ actual ARO ]"