Thought question about placement of the Armory/Engineering Room. Mainly I've been thinking about seeing how games would change if the room wasn't dead center. Would there be a tactical advantage/disadvantage if placement of the room was anywhere on the center table line? This idea came about while picking missions for a satellite event. Table setup for those missions seems to leave a donut of terrain around the room. Or creates a weird dynamic for the rest of the event. Infinite height walls cuts a third of the available LoF. So the ability to have that room shift along the center axis might open up the rest of the table.
Sounds interesting. The solution for picking missions for now is to skip the ones with the objective room. As you said, it really warps the terrain for the entire event on every table.
Maybe set three potential places for deployment of the room so tables will vary a bit more too. Sent from my SM-G973U using Tapatalk