Hey everyone, I recently ran into a rules question when judging a tournament: Can a model (with climbing plus if that matters) deploy at any desired height of an infinitely high building? Or as an extension to that, can a model climb up any desired distance? I am completely sure there used to be a thread about this, but I can’t find it anymore.. @Sven F. : this might be of interest to you
The only current scenario with an Objective room is Armoury, which is an 8x8" room in an 8x8" Exclusion zone, logically any model trying to deploy in contract with the building would also be in contact with the exclusion zone.
Bit off topic but this is why I don't use this when we have actual buildings for the objective rooms. Climbing+ stuff hanging off theoretical heights is a can of worms that just isn't worth dealing with.
The players have a agreed to treat a building as infinite height because the table would have been crazy open otherwise. But the deployment part is certainly not common and can be avoided by setting up tables differently I build a roof for my personal objective room for exactly that reason as well^^
At this point you're already into the realm of expedient/house rules so whether or not you can deploy on the pieces of scenery being treated as infinite height should be covered pre-game when terrain is being discussed. Having said that, my gut instinct answer would be no because it opens up potential for abuse (Caterans deployed 60" up where most weapons can't even reach, etc)
I say sure, as long as you can prove the model is fully supported and you hold the measuring tape to the model, deploy as high as you like.
The words “infinitely tall building” are usually used to indicate one of the following: It’s a closed building, but no one is allowed on to the rooftop. The building’s walls prevent line of sight drawn over or through them. Can you deploy on parts of the walls that don’t physically exist? No. Because imaginary parts of the building do not qualify under the “fully support the model” criteria.
If the walls are infinitely high, you should be able to deploy on them. If you can't deploy on them, they don't exist there.
This is my feeling too. That’s why I ruled that I‘ll roll a dice and on 11+ he’s allowed to deploy there. But it would be great if that would be covered officially since climbing high into the inside of an objective room is something that might occur more frequently
Or we're actually smart enough to understand what they mean with "infinitely high walls", which is "you can't bloody well shoot through there". And sure you're allowed to deploy there, just physically show me that the surface is sufficiently flat to actually place your model against it without crumbled sections, open windows, or other build features making the placement illegal.
If they meant what you say they're saying they would have said it. If there's a wall, you can be on it, even if it's represented abstractly, and a certain amount of abstraction is necessary to play the game. I'm very leery of people who try to screw their opponent out of a fair game like you suggest.
That’s reasonable, and as such is utterly and totally unacceptable on these forums, as well as on the table.
What surface is the Trooper's base in contact with? The only rule we're given for the walls is that they block LoF.
I think you are aiming at the description of an objective room. At the incident I al referring to, the players have agreed to treat the walls as infinitely high without further specification what that means.