1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Learning to play QK

Discussion in 'Haqqislam' started by AssaultUnicorn, Sep 16, 2019.

  1. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    I decided to create this thread to keep track of the following battles I'll be having.

    I'm currently playing with a friend who is also new and learns to play CA and Tohaa/Spiral.

    The upcoming game will be Power Pack. Having read the rules, I sketched up this list and would like to hear your thoughts on what would you change and why.

    Power Pack 300
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]6 [​IMG]2 [​IMG]2
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    AZRA'IL Feuerbach / Pistol, Knife. (1.5 | 39)

    GROUP 2[​IMG] [​IMG] [​IMG]10
    HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
    HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17)
    DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
    GHULAM (NCO) Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 16)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)

    5.5 SWC | 300 Points

    Open in Infinity Army


    Here's a rough idea of what I'm going for:

    -Yuan Yuans drop down with EVO's help and plow through the order monkeys;
    -Azra'il is a big beefy ARO piece that wouldn't get any penalties for shooting through saturation zone;
    -Ghulam core with Leila for defending our side of the table;
    -Druze hacker to cover the midfield with repeaters;
    -Najarrun for obvious reasons;
    -Hawwas for scoring objectives and busting hackables with the help of the Druze.
     
  2. wisefaiz

    wisefaiz Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    134
    Likes Received:
    528
    Don't know enough about Spiral, but you're relying on smoke to allow you to get past enemy AROs. I would be more comfortable with a high burst weapon there, if needed. Currently the highest burst you have is 3, with a max good range of 24 inches. If you need to brawl with something beyond that, you've got low burst options in the hafza and Azrail. I know that straight up shooting isn't our forte, but it never hurts to have a Djanbazan HMG :)
     
    chromedog likes this.
  3. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    True enough! If we base the list on that, we can create a Core Fireteam around the Djan HMG that looks like this.


    Power Pack 300
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]5 [​IMG]2 [​IMG]2
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    AZRA'IL Feuerbach / Pistol, Knife. (1.5 | 39)

    GROUP 2[​IMG] [​IMG] [​IMG]9
    KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
    HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
    HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (0 | 22)

    5.5 SWC | 296 Points

    Open in Infinity Army

    It's a bit starved in terms of the order count, so it may be a better idea to make a Haris instead. It's just that in my experience, Haris teams tend to sorely lack that +3 BS that is needed to reliably kill something with Hyperdynamics (I'm looking at you Samaritan).

    It also doesn't have as much damage control capabilities with Najarrun and Ghulam Doc removed. And hiding a Hafza LT in a link team is potentially risky.
     
    wisefaiz likes this.
  4. Lazarus0909

    Lazarus0909 Well-Known Member

    Joined:
    Nov 17, 2017
    Messages:
    132
    Likes Received:
    194
    Personally I think you're investing very heavily in hacking, which is not necessarily a problem but it's certainly chewing up a good chunk of points and leaving you somewhat lacking in muscle as a result.

    I also think you need the third Yuan Yuan in there, and it would be a good addition to the other order pool so that either pool can fuel an aggressive piece in your enemy's backfield.

    Qapu Khalqi
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1
    DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    NASMAT Electric Pulse. (0 | 3)
    BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2 [​IMG]2
    AZRA'IL Feuerbach / Pistol, Knife. (1.5 | 39)
    HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    6 SWC | 300 Points
    Open in Infinity Army

    Something like this might be a better setup with only very minor changes. This has a better balance between the pools, a bit more offense as needed (including double the airborne assets, which is valuable in PP because you can walk on the back edge!) and still retains the specialist count but has a bit better flexibility between them (with both the Ghulam Doc and Rafiq being excellent utility pieces, and the former even letting you reform the 5-man if the Djan goes down).

    Note that personally I'd run 3x Fanous over 1 and a pair of Kameels (at least in this scenario, where you dont need points in a zone per se, and the flash pulse AROs are sorely welcome) but go with whatever you have in your collection. I also like swapping the Nasmat for Warcor when you need a concilium watch guy in the list :)
     
    #4 Lazarus0909, Sep 17, 2019
    Last edited: Sep 17, 2019
    AssaultUnicorn likes this.
  5. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    So we ended up playing Firefight based on the Asteroid Blues campaign. We played QK vs. Tohaa and the game ended up being in my opponent's favor.

    Here's his list.

    123
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]3
    MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
    SAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)
    KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
    MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
    KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
    SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
    KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
    CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    RASAIL Lieutenant Spitfire + 1 Chaksa Peripheral / Pistol, Knife. (2 | 39)
    [​IMG] CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1 [​IMG]1
    KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20)
    [​IMG] SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8)
    KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
    KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
    GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
    DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5)
    KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
    CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)

    6 SWC | 300 Points

    Open in Infinity Army


    And here's mine.


    SENTOV special unit
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]2 [​IMG]2
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)
    DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]2 [​IMG]1
    KAPLAN Doctor (MediKit) Combi Rifle, Blitzen / Pistol, Knife. (0 | 27)
    KAPLAN (Fireteam: Haris) Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 24)
    KAPLAN Spitfire / Pistol, Knife. (1 | 28)
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)

    6 SWC | 300 Points

    Open in Infinity Army

    I got the fat Yuan Yuan, and my opponent got Fusilier Angus who was also his Datatracker. My Datatracker was Kaplan with Spitfire.

    I got the first turn and unleashed Bashis and Yuan Yuans, keeping one in the deployment zone to give away smoke coverage. It went bad. All AD'd Yuan Yuans got wasted in exchange for 1 or 2 unconscious Kamaels. The Bashi took a couple more regular orders to kill Kerail and some more Kamaels before dropping unconscious from a pistol ARO. The non-AD Yuan Yuan dropped smoke between the Gao Rael Sniper and my core Djan link and then...

    ...then I realized that the only way to keep my team coherent is by activating a Hafza HRL who couldn't fire through smoke unlike Gao Rael and who was in her LoF, so if I activate her, I was going to eat two sniper rifle shots for free. I regret not clustering the Core link behind the building in total cover. Instead, only two of them were in total cover and the only way to activate it and stay coherent was by activating the Hafza. So I just stood there, unable to do anything.

    The second group got it much worse. First, I fired off both Blitzen shots into the Sukeul, he tanked the armor with his symbiomate. Then, after measuring the distance, I realized that my spitfire would be in a favorable distance, so I swapped to Kaplan Spitfire, fired 5 dice hitting on 9, and then Sukeul HMG crits me, and that's the last order of the second combat group.

    His Krakots both rolled super jumps and superior move and got to work lobbing speculative grenades, critting the hidden Kaplans and wasting the entire Haris along with the Kameel remote they were supposed to reload the Blitzen from. Although then the Krakot tried assaulting the Fanous remote and failed his CC roll against the electric pulse, so that' something. The second Krakot tried doing the same grenade shenanigans with the core link, but with less success.

    The second turn was just as bad, the Impetuous Yuan Yuan getting in the way of the Krakot who then shot his chain rifle, clipping both the pirate and the Hafza in disguise. The Hafza dropped in the unconscious, the Yuan Yuan lived. At that point, I got myself a broken Core link so I decided to just head out with the Djan HMG and take as many Tohaa with me as I can. He wasted two orders on the Gao Rael, killing him. Then the Yuan Yuan intuitively shot the Krakot through the smoke and knocked him out. I tried killing the Rasail Lieutenant but he had tons of wounds and the HMG didn't do enough damage to kill him. I looted the panoply, getting a panzerfaust, and then tried repositioning what remained of the Core team to at least hit Rasail where it hurts in her next active turn.

    On Tohaa turn 2, Rasail simply used her Chaksa and flamed pretty much everyone who remained in the Core link, even managing to get to my lieutenant.

    To summarize: my positioning was terrible. I smoked my own line of fire with the Impetuous orders, I didn't manage to kill anyone significant aside from the Kerail and Gao Rael (and the ARO piece that stands in the open and lasts until the end of the second turn is a good ARO piece). The Kaplan Haris was very short-lived, and the battle just left a bad taste in my mouth. The main problem while playing against Tohaa is that they have symbiont armor and symbiomates that they indeed can afford to just shoot your chain rifling Yuan Yuan and not giving a damn. The second and more significant problem is that I clustered 5 SWC in one Core link that didn't manage to do any AROs. The errors I made are now extremely obvious in retrospect, and I am borderline embarrassed to write about them here. But hey, when you screw up that badly, you are guaranteed to not make the same mistakes again.
     
  6. Errhile

    Errhile A traveller on the Silk Road

    Joined:
    Nov 25, 2017
    Messages:
    2,272
    Likes Received:
    3,915
    What I could tell about Yuan Yuan... apart from "mind your smoke", that is. I feel I should tell something useful.

    Allright:

    Consider how and where you deploy your YY. It is AD L2 side edge entry (pro: exactly where you want it, no dispersion. Con: might be far from target, might be under enemy ARO...) vs AD L3 airdrop (pro: you could drop nearly anywhere, so Order economy. Con: hackable, and under standard circumstances, not really reliable due to Inferior Combat Jump: they hit the designated landing zone 55% of time, and that's unopposed!).
    • Keep in mind you can decide this choice at the very moment where you are landing the YY.
    • A Hacker can't improve your chances, but an EVO Hacker does improve it to 70% level automatically. Which is neat.
    Choose your targets wisely. Yuan Yuan's chain rifle is a danger to enemy light troops who have just a single Wound. A closely-positioned group of such models is a prime target. As you have observed, Symbioarmored Tohaa are not exactly one-wound targets. Note that Yuan Yuan tend to be Order hogs, burning through stacks of these to reach their targetsand lay those template. Which is one more reason to make sure it will count!
    If there's no cluster of LI to waste, consider other targets:
    • Enemy specialists. Both mission-critical specialists, and doctors / paramedics / engineers. If you get rid of the enemy Doc / Engineer, it means every target you Disable / Immobilize / get Unconscious (save for those with Regeneration / Automedikit) will stay that way. Which, actually, is better for you that having them dead (as they 1. still make enemy Template attacks impossible where they lie, and 2. still occupy spaces in their Combat Group, making it cost-ineffective to bring the group up to strength with command Tokens).
    • Blocking pieces. I find my movement often blocked by a well-positioned Sniper or Total Reaction bot, or sometimes a Missile / Rocket Launcher. A model difficult to dislodge in a stand-up fight - but not necessarily tough on its own. If you can sneak in with a Yuan Yuan (or other AD model, or maybe a Camo Infiltrator - I tend to think of those troops as "problem solvers"), you are likely to get it done, and open yourself an avenue of approach.
    • High-value targets, provided they aren't too tough.
    Also, remember that - while YY are lousy shots - they are no slouches in CC. Sure, a lot depends on luck there, as well as the Booty you got (usually useless, but once in a blue moon you get exactly the tool you need). They might not be able to kill that TAG (though I had a case where a YY smoked up an Avatar from behind, then charged in with a lucky piece of EM CCW from his booty, effectively achieving a mission kill on Avatar), but they might keep it busy - force your oppnent to waste some Orders on getting rid of the pirate.
    Orders he won't be able to spend on killing oyur other troops, or achieving mission goals.
     
    AssaultUnicorn likes this.
  7. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    I didn't realize YYs could actually parachute like Bashis. (do I understand correctly that they can also Airborne Infiltrate?) Thanks!

    That said, the Firefight scenario automatically gave me +3 to Combat Jumps, and the Tohaa player had no hackers to speak of. Lots of symbio-units and 1-wound heavy flamethrowers though. One of the Yuan Yuans clipped three of those but only one got knocked out, and Yuan Yuan burned to death.

    Those very same blocking pieces had multiple wounds plus symbio-mates, so in retrospect, I think I should have gone for the CC (I could cover the distance within a single order) and at least try to out-dice Gao-Rael's pistol shots.

    Regardless, thank you for the advice on Yuan Yuans and AD troops in general. I was thinking that activating the AD troops should be done if you are going second. My reasoning is, if your opponent knows about QK's strengths, he will most likely place his DZ troops in a way to cover all angles of approach so that the AD'd Yuan Yuan will eat a shot or two once deployed. So, would it be better to go second so that the enemy DZ is less holed-up, making it easier for your AD troops to infiltrate and safely approach the key targets?
     
  8. Errhile

    Errhile A traveller on the Silk Road

    Joined:
    Nov 25, 2017
    Messages:
    2,272
    Likes Received:
    3,915
    Better than that: for a Bashi Bazouk, an AD:L1 Parachutist, you need to choose the entry edge in the deployment phase of the game.
    For an AD: L2 Airborne Infiltrator (like Ramah's Hakim), you decide it the moment you deploy the model.

    Being AD L3: Inferior Combat Jump, you can downgrade to any of the lower levels, but simply put, downgrading to L1 makes no sense :P

    If scenario gives you a Combat Jump bonus, that's a strond point for actually using the Combat Jump. That being said, I do not trust my dice, and thus usually prefer the safer / more accurate AD L2 insertion.

    As for clipping the triad - dying to ARO happens a lot, I agree. But hey, your oppnent got a model down worth how much...? Also, you trimmed down his Triad, removing the Burst bonus off it (he'd have to spend a Command Token and find a replacement trooper somewhere if he wanted it back). If you managed to do it without spending too many orders, I'd say you were better off, having lost only a 8pts Yuan Yuan (and remeber, dead mercenaries do not show up to collect their paycheck ;)).

    Could have been the case. It always gets down to the actual situation (and Order expediture): in some cases smoking the target from behind, or even smoking up an approach route, then positioning yourself for an ARO on that model (once your turn ends and smoke vanishes) could do the trick

    You're welcome :)

    As for activationg troops... I don't see the case.
    I mean, Yuan Yuan will be dropping from the air as soon as your turn comes. Well, unless you sacrifice a Regular Order from your pool for each of them to prevent that, which is IMO nearly always pointless (the beauty of Extremely Impetous AD troop...). So, once you have to land them, try landing them where you can have the most use out of them. Where they can cause most damage. Or, in rare cases, where they can have hope of living till your next turn.

    There's one more thing: if your opponent has castled up, using his troops to covere every possible angle of approach where oyur Yuan Yuan could turn up, it means these troops aren't doing anything else. Like, actively hunting your main force, or completing Objectives.
     
    AssaultUnicorn likes this.
  9. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    I'm currently trying to play LI missions as my remotes and yuan yuans are being painted and I cannot field two combat groups reliably. Right now, there are many people eager to play the Hunting Party missions in the light of the upcoming local tournament that includes the mission. I've recently played it against Steel Phanalx that barely managed to defeat me in terms of objective points. Rifle Wild Bill + Janissaries is a great combination, allowing Bill to take out Phoenix and Atalanta. Hawwa Boarding Shotgun body shield tricks are still as fun to pull off as ever. I also fielded a Feuerbach Azra'il to cover the objective approaches, but he never shot once, and the smoke grenades are a major deterrent for a straightforward ARO piece like Azra'il. So next time I'm probably going to consider using a Djanbazan, or stick the Azra'il out in the open with an Akbar Doctor close by so that he cannot possibly be ignored.


    Today I'm gonna be playing against a Morat player and their faction rules are already forcing me to re-consider the trusty E/Mauler Bashi and the likes. Yes, he's likely going to field a Doctor Worm which might be worth taking an E/Mauler for, but the Rifle+LSG profile is too good against clustered enemies to pass it up for a mine that's not even effective against most Morat troops.
     
  10. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    So the tournament went well: there were supposed to be three missions but we only managed to play two because all 4 participators were relatively new to the game and as a result, we were looking up rules info on the wiki and it dragged the game down quite a bit.

    The first mission was a Highly Classified vs Steel Phalanx.


    Quadrant Security
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
    DJANBAZAN Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 31)
    ODALISQUE (Fireteam: Haris) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0.5 | 25)
    AZRA'IL Feuerbach / Pistol, Knife. (1.5 | 39)
    JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    WILD BILL Rifle / 2 MULTI Pistols, Knife. (0 | 27)
    JANISSARY Missile Launcher / Pistol, CC Weapon. (2 | 37)
    HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]1
    YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)

    5.5 SWC | 300 Points

    Open in Infinity Army

    It ended up in a draw. I was clueless regarding certain rules on the template weapons which ended up being my biggest mistake as I lost Leila and an Akbar Doctor to Thrasymedes (even though he also got killed). The same happened to the Haris of Djanbazans – Phoenix got lucky while AROing in the NWI state. The Al Hawwa crawled inside a Sabotage building and, knowing the enemy will be trying to discover and kill him, started waiting for the opportunities to generate a couple of AROs to plant and detonate the D-Charge. He got killed in the enemy turn, but he accomplished one of the classifieds.

    It was looking like I was going to lose the game outright. Then I remembered that my Yuan Yuan who stayed in the DZ got E/M Grenades rolled up on the Booty chart. Then I looked at Machaon's Enomotarchos holed up near a midfield building. A couple of spec fire orders later half of the enemy list got Isolated and entered the LoL. This allowed me to throw some smoke to cover the advance towards the enemy HVT to do another classified. All the troops died at the third turn, and the enemy hacker managed to do two classifieds on his end, so we got a tie.

    The second mission was the Hunting Party vs the Invincible Army and it ended with me winning 3-1. The Bashi Bazouk with an E/Mauler – my GOD is it a powerful little fella for his 17 pts worth. He placed an E/Mauler around the corner right next to a couple of Zhanshis (one of them being a paramedic) and also snuck up on the Haris of Yan Huos and placed an E/Mauler there as well. He also unloaded a Combi into a Mowang, forcing him to change facing which let my Kaplan MSR burst him down with DA rounds. The Bashi eventually got SMGed by a Zhencha FO, who then attempted to dodge the E/Mauler and failed, scoring me one hunted down specialist. We then proceeded with killing paramedic's escort and glued her with an adhesive launcher. Eventually, we had to confront a Daoying Lt. We spent a fair bit of orders trying to immobilize her with a stun pistol (it cost me a spitfire Kaplan), and when we did manage to immobilize her, I got greedy and spent the last order trying to retake the antenna she was guarding. I failed and she successfully did a Reset, so no +4 objective points for me. If not for that decision, I would have had the first place in the tournament, so I guess that's the moral of the story.

    Kaplans and Jans
    ──────────────────────────────────────────────────

    [​IMG]9 [​IMG]1
    BASHI BAZOUK Combi Rifle, E/Mauler / Pistol, CC Weapon. (0 | 17)
    KAPLAN MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
    KAPLAN (Fireteam: Haris) Spitfire / Pistol, Knife. (1.5 | 29)
    KAPLAN Engineer Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 27)
    WILD BILL Rifle / 2 MULTI Pistols, Knife. (0 | 27)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41)
    JANISSARY Missile Launcher / Pistol, CC Weapon. (2 | 37)
    JANISSARY Lieutenant AP Rifle + Light Shotgun / Pistol, CCW. (0.5 | 36)
    DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)

    6 SWC | 295 Points

    Open in Infinity Army
     
  11. Doa

    Doa Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    251
    Likes Received:
    114
    Did You used odalisque haris to form a djanbazan Haris?
     
  12. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    Since she's a wildcard and can join any non-merc fireteam – yeah, I made a Djanbazan Haris with her.
     
  13. kesharq

    kesharq Lucky Dice-Roller

    Joined:
    Feb 9, 2018
    Messages:
    490
    Likes Received:
    441
    But a Odalisque is no Wildcard - she is just able to join some fire-teams. To form a Djanbazan Haris, I think you need the Djanbazan-Haris profile, otherwise it is a Odalisque-Haris that Djans are not able to join
     
    Ashtroboy likes this.
  14. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    Strange, I thought it is a legitimate fireteam based on the wording here:

    [​IMG]

    Oh well, guess I should have switched the Djan doctor+ for and SMG Odalisque and put the SMR Haris Djan.

    Thank you regardless! I will keep that in mind.
     
  15. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    Did they allow Wildcards to count as another unit for the purpose of determining of what kind of Haris their Haris skill allows to form? I was under impression that you always get Haris of Wildcard's native unit, mostly because I don't remember anything saying otherwise.
     
  16. kesharq

    kesharq Lucky Dice-Roller

    Joined:
    Feb 9, 2018
    Messages:
    490
    Likes Received:
    441
    This!

    @AssaultUnicorn You are right. The Odalisque (and Hafza) are listed as Wildcards ("Wildcard Troopers"). I thought the exeption of some avaiable Fireteams (f.e. Druze and Kaplans) disqualified them as "real" Wildcards.
     
  17. Ceilican

    Ceilican Well-Known Member

    Joined:
    Aug 31, 2018
    Messages:
    274
    Likes Received:
    428
    It's on page 15 of the FAQ

    https://assets.infinitythegame.net/downloads/faqs/en/v1.8/faqs.pdf

    "When creating a Fireteam: Haris or Duo, the Fireteam belongs to the unit of the trooper with the Fireteam: Haris or Duo Special Skill. For example, in OperationS, A Deva Haris + two Yadu would be a Deva Fireteam, and a Yadu Haris + Yadu + Deva would be a Yadu Fireteam."

    Since the Oda has the Haris skill, it's an Oda team, and Djan's can't join. You'd need a Djan: Haris, then you can throw whatever odalisques you want into to it.
     
    Ashtroboy, Xeurian and AssaultUnicorn like this.
  18. Fenrir

    Fenrir Well-Known Member

    Joined:
    Sep 19, 2018
    Messages:
    134
    Likes Received:
    73
    So we can make a Oda haris + hafza + hafza, interesting
     
  19. Doa

    Doa Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    251
    Likes Received:
    114
    Yes and is a odalisque haris
    @AssaultUnicorn i asked you because your Haris is not valid and I didn't understand if I miss something
     
  20. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Joined:
    Mar 8, 2019
    Messages:
    392
    Likes Received:
    401
    @Doa yes, my bad. The Haris didn't last long in that game anyway :D
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation