In the rule "Cover" we have this odd text: For a piece of scenery to be considered a valid Cover, it must conceal at least a third of the target. This means that it must have a height that is equal to or higher than one third of the target's height, and must also cover at least the equivalent of one third of its base. Does it mean that i can have my TAG covered by a small box which have 1/3 of TAG's height and also covers 1/3 of TAG's base?
actually, that would be less than 1/3 of the model. Remember the "at least" part. If the box's height is exactly 1/3 of the TAG's, then you need to fill the entire base
I think, as for is written, the box cover must fall in one of this two cases • The entire lenght of the TAG and 1/3 of the height • The entire height of the TAg and 1/3 of the lenght
It has over the years become very clear that whenever the rules say "base" you should consider that it means "silhouette", lots of rules get weird like this or simply doesn't work as necessary otherwise.
Since this thread about cover basics - how does cover work with scenery pieces of unusual form? I.e. this: Green model is in contact with the black scenery structure, but not on the side the attack comes from. Does it still get cover bonus?
I wouldn't play that as cover but CB hasn't really formalized it; it depends on what you consider to be a single piece of terrain.
No, the green model would not get cover. Effectively, you want to treat each of the walls as an independent object. It would be in cover against a model to the north, but not the east, west, or south. If it were in one of the corners, it would be in cover in two directions.
This might be a simpler way of dealing with it: The Trooper has to be in base contact (within 0”) of the terrain along the lines used for line of sight (given that sight lines don’t extend past the target). In Gunmage’s diagram, the target is too far from the elements that line of sight is drawn across to get cover. Disclaimer: If you think that’s a leap between how the rules are stated, and how they’re played, I think of a few other game systems to run into the same situation. If you have to break the terrain into non-concave segments to work right, it means the distance to the terrain is supposed to be along the sight lines.