I have a question about Mission 3 - Arrest Warrant. 1) Do you deploy the Charonitd at the start, or after you open the Infirmary? 2) Do you deploy the pit if you open the Infirmary before the end of turn 2?
1) There are 3 Charontid deployments from my read, check the map legend carefully--one doesn't look like the other two. So you deploy initially, then you have two subsequent deployments that occur (one in Phase 1, and one in Phase 2 if you decide to pursue the Charontid). 2) No. The Pit is deployed at the end of Round 2; when you open the Infirmary up doesn't affect that.
1 - the flavor text for when you open the infirmary implies you dont deploy the charontid until after you open the door, similar to the demo mission and mission 1. Either way is pretty hard for the players! 2 - when you open the door the mission says to deploy all game elements in the infirmary. The pit is shown on the map. The earliest you can open the door is turn 2, but you can potentially shoot the pit before the end of turn 2. Also, what do corpses do?
I won't argue that it's hard to read--the Mission texts clearly, clearly, need a lot of work before their official release. Right now they're confusing, and by forcing you to search up and down the text for answers, they spoil future developments in the mission. Anyway, I just gave you my best analysis of what was written. I'm an attorney, I work for a judge, and thus deciphering poorly written prose is a major portion of my day job.